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Feedback comments for LD11
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| Timestamp | Since previous | Game | GBGames's comment |
|---|---|---|---|
| Strong AI | I like how it mixed Berzerk with Portal. While I enjoyed all of the references to Portal, quite a few of the jokes were recycled from it, and it would have been nice if Evil Otto or whoever was talking would have had more jokes of his own. <br/> <br/>I also expected a big reveal at the end. Was I going to find Evil Otto? I kept looking around outside of the maze and found...nothing. <br/> <br/>I liked the part with all of the #8s bunched up in a corridor. Do you shoot them? No, they're just innocent robots. I pushed my way through to spare them. Little things like that part were cool because it let me decide what motives I would have in the game. | ||
| Things on Top of Other Things | I got stuck one of them, but I eventually got to see the guy take a bow. | ||
| Pixelman 3 | I didn't like having to jump very precisely. Otherwise, it seems like a well done game. | ||
| Sailor | It was a fun simulator, and once I found out you could move the ship with the arrow keys (I learned to read the README with all games now, ok?), it got easier to avoid those cannon shots. I liked experimenting with differently shaped and sized boats. | ||
| redgate | I liked the simplicity of this game. | ||
| minimalist entry | w00t! I beat it! | ||
| dots | I thought it did well for the theme, and I liked the power up. It adds a bit of variety to the game. | ||
| entry – Minim Madness | The controls are too unforgiving. It seems you have to make a perfect circle just right, so there isn't a lot of leeway. While I can see it being difficult to do under the stress of a time limit, it is also too difficult to do it even once you figure out how to do it. <br/> <br/>Otherwise, I had fun. It was an innovative game. | ||
| Simple maze | Very retro. Very minimal. I laughed at the blank list of commands when you typed "help". I hope that was intentional because I rated you on humor just for that. B-) <br/> <br/>It was a bit tedious, and it would have been nicer if I could just hit the keys. Better yet, use HJKL (for people used to vi and NetHack) or WASD. And better yet, make the @ sign the avatar instead of the goal. Even after reading the instructions and thinking to myself that it seemed backwards from games like NetHack, I still found myself trying to move IT instead of the ~. <br/> <br/>I thought it was a decent game, but it would have been better with random mazes. <br/> <br/> | ||
| Mininode | I also want more levels. I finished level 1 and expected it to be like a campaign, but then all that was left was level 3. | ||
| WORLDMAKER | I'd argue that this is a text-based version of the Grow games. Part of the fun is figuring out the interaction of the elements. | ||
| Castle Adventure | I really liked how you could use the various treasures to get other treasures. It was really difficult to kill the enemies with the sword, but once you get the bow, it was insanely easy. The messages when the monsters stop chasing you are funny. <br/> <br/>It was well put together and felt finished. The timelapse was fun. | ||
| Framed! v1.1 Released | I found that same image and thought about doing something involving that art piece, but then I saw your screenshot and knew I had to pick something else. B-) <br/> <br/>As for the game itself, I thought it was very clever. It seems easy, and it wasn't clear at first that you needed to clear the board of both regular and rogue frames, but once you figure that out, the game becomes a bit more strategic. I could have done with an option to lower the sound, though. It got tedious after a bit, and even before then it was a bit harsh to listen to. <br/> <br/>Good job overall, though! | ||
| MinMo LD11 | I liked how hypnotic it was to listen to the rising and falling of the towers. It was a very peaceful game to play. Even getting killed by the enemy was a very smooth sounding death. That is, it wasn't a jarring way to take you out of the game, which is the opposite of how my game was. <br/> <br/>If you think about it in this way, then the waiting was a very meditative experience, but otherwise, patience is a virtue that takes too long. B-) | ||
| Yeah, ThingGo is a go go! | I enjoyed playing this game. I liked how it got faster after a number of levels were completed. | ||
| Cowbell Hero | Beethoven is definitely better with cowbell. I noticed that the beat didn't always seem appropriate, but it worked. Now to make it for the XBox 360, PS3, and Wii. | ||
| The Minimizing knight | To get this game running, not only did I have to comment out the line you mention, I also had to install avbin. Since I didn't want to install it on my Linux-based system, I just placed the lib in the same directory as the game, and then I did the following: <br/> <br/>export LD_LIBRARY_PATH="." <br/> <br/>This line makes sure that it can read the library in the local directory. <br/> <br/>After that, I thought it was pretty cool, if short. I think the morning stars go through the bottom too easily. It is probably because they are going so fast that the collision detection isn't going to work. | ||
| Leap , at least it’s something… | I think you're right. This game has potential, and I love that you tried to get philosophical about it. Even in this minimalist game, there is a message. | ||
| As good as it is going to get | It's surprisingly fun considering that there isn't much to do. I just really had to get strong enough to kill that skeleton, but after that, I just had to hope someone else was around and wanted to fight. <br/> <br/>It seems inconsistent when it comes to providing messages, such as if someone has attacked you or if something has died. | ||
| final version of my game | Kind of like Geometry Wars meets Space War. I like! <br/> <br/>I agree that it felt like there wasn't much to do. The AI was a bit too tough since it wouldn't accidentally fly into the gravity wells. | ||
| Title Unknown | Rock-Paper-Scissors was definitely a minimal game. Still, I agree that this game could have stood to use some more polish. | ||
| The Hunt for Pepsi Blue | I remember Pepsi Blue. | ||
| Title Unknown | It was confusing how the menu didn't use mouse controls, but the game required the mouse button. <br/> <br/>The hit detection was strange because the ball would seem buried into the platform it was landing on, which prevented the next jump from working. <br/> <br/>I liked how the ball would move from one side to the other through the paths created by the green things. |