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Feedback comments for LD12
GBGames's games and stats for all events →
| Timestamp | Since previous | Game | GBGames's comment |
|---|---|---|---|
| Breaking the Tower | I wish I hadn't read how to break the tower in IRC. I would have liked to have known how long it would take to figure it out. <br/> <br/>Brilliant use of the theme, and great graphics! I found it tedious and long, since I'm waiting around, but then I didn't find out about the X that sells back your buildings until late in the game. <br/> <br/>Very impressive overall! | ||
| Final for “Choke Point” | A cool concept, although it is too easy. I agree with MrPhil and would love to see this made into a full game. | ||
| Steam Tower | I also lost the chain to the underground, but up until that point, I thought the game worked pretty well. The controls were a little tricky, especially when I pressed X and I guess either the game interpreted it as two presses or it wasn't obvious that the chain was too heavy. | ||
| done | It was kind of tedious bringing the blocks everywhere. I like the 2D characters in a 3D world. | ||
| Owliver, space tower janitor | I managed to make it to the 2nd to last level with the bug, and to the last one without, but I just couldn't get my timing down. I loved the comic art for the tower, and the mechanic of fixing things as you go was cool. | ||
| Title Unknown | Once I figured out how to place the traps, I saw how much fun this could be as creating levels and then making your friends play in them could be fun. Good job with networked multiplayer! | ||
| Cat Stacker (Final Entry) | There were a couple of times when the physics engine launched an otherwise stable kitty even if it was the only one on the ground, but otherwise, this was well put together. | ||
| Super Tower Ascent 2 | When I finally got it to work (I had to get pyglet and figure out how to tell python where it was on my system), I found the play mechanics to be quite ingenious. I laughed at the Life is Hopeless option. | ||
| Into the Sky | I liked the mechanic, although it is difficult to play with a laptop's touchpad. The music was nice. I didn't know I got points for just having blue and yellow alternating, so I kept trying to build higher towers, and it turns out that I could just have large flat towers and get points fine. Red definitely gets a distinct advantage since one missed block can destroy an entire column. | ||
| Towlr – 2 Hour Game | Fiendish. | ||
| As good as it gets | I really liked how polished it seemed. I'm going to have to look into PulpCore myself, so thanks for introducing it to me. I liked the sandbox play, and as others have said, it is too bad you couldn't get the level completion logic in. | ||
| Castle Attack | Pretty cool. One problem I had: I didn't know I had finished a level because I thought that there was a bug that resulted in my tower getting hit by a cannon ball that I couldn't see. | ||
| Femme Tower | It's definitely too difficult, especially since the knights take multiple hits and are hard to aim at, and those evil clouds are so damaging. "Owl" is funny. | ||
| Mr Blocker v1.0 | I liked the idea, but at level 7 or 8 it was difficult to tell whether the disasters were predictable. Lightning hits the highest building, it seems, but what about fire and earthquake? Maybe if there were graphic indications for them, it might be a bit easier to see. | ||
| Balkor FINAL [Platform independant] | The controls need work, and I agree that the way to get eggs seems flawed from a playability standpoint. I dug the story and the speech engine. I wasn't quite sure what to do about that owl. Then I suddenly died. Wasn't sure what happened. Music glitch is annoying. |