Foon → Ludum Dare Explorer → Users → TrAceX
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | ⌰⟒⏁⍜ (leto) | jam | 171 | 3.98 | 3.69 | 3.90 | 3.05 | 4.26 | 4.27 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Darko | jam | 197 | 3.94 | 3.92 | 3.76 | 3.68 | 3.96 | 2.48 | 3.98 |
TrAceX leaves an average of 8.5 feedback comments each event.
Awesome game, one of the best I played. Really nailed the souls game mood! Liked all the small details, like the players leveling up and phase transitions. The gameplay was engaging and fast-paced, and the player AI is perfect.
Quite a charming game! The sand pile is perhaps positioned too far up. It took me a little bit to figure out how all of the gameplay elements work, but I had quite a bit of fun after. The water wave effect is epic!
Very good idea, but I feel like it lacks some actual management features - the entire gameplay is mostly just typing "defend". For a jam game, it does offer a nice overall experience.
The performance was quite bad on my end. I like the graphics and the portrait art was quite nice. I like the game but couldn't progress much due to performance issues. Overall, good job!
I enjoyed the lore bit at the start. However, I found the game a bit too hard, as I couldn't progress past the first 10 seconds or so. The concept is interesting, it reminded me of Minute.
Music is quite good, the controls are a bit strange. Good ambience and upgrade system.
Thank you so much for including the WebGL build!
The game starts abruptly, but once I figured out whats going on, I had a lot of fun!
One thing I noticed is that the Dig Dig Joy powerup is much more useful than the other ones.
You art is also really charming, I'm a big sucker for minimalist pixel art
Overall, well done!
LD55 — Summoning (8)
Summoner Kit Simulator by Francois Dervaux 2024-04-16T11:07:15Z ♥ 3
The ending made me laugh, great game!
Summoner Defence Forces by Gerolmed 2024-04-16T10:51:08Z ♥ 5
Awesome game, well polished and super satisfying to play! The tactical element is on point and it requires the player to think ahead. Light units are the best :D
The Summonee by theheheo 2024-04-16T10:27:40Z ♥ 5
Love the silly little wizard guy! The gameplay is quite smooth but gets a bit repetitive over time, enemy variety would be a great next step. Pressing the Space key damages the player :P
Cloudy with a Chance of Fall Damage by Moritz Jaeger 2024-04-16T10:14:16Z ♥ 3
Cool movement, quite difficult! Mouse sensitivity setting would be nice, it was very low for me.
Streets of Mage! by Human Writes Code 2024-04-16T10:06:09Z ♥ 2
Charming game, cool art and audio work! Would like to be able to summon Tenti more.
If anyone else has a bug with the mouse cursor getting frozen after starting the level, you can press ESC to unfreeze it.
Sir Lancelittle by BaggerSmurf 2024-04-16T09:45:43Z ♥ 4
SFX are awesome and the gameplay is smooth. Adding cards to the deck would sometimes cause multiple of them to be added, including the unwanted ones. It would also be nice to have a mechanic to remove cards from the deck.
Overall, pretty fun!
The Joshening by Pulni 2024-04-16T09:33:39Z ♥ 2
Audio work is amazing and really makes the game stand out. It would be nice to have a tooltip for the summoned creatures, describing their roles/stats.
Fun and satisfying to play, Patrick OP
EDIT: I completely missed that you can click/hover on the creature buttons with the mouse since I used the keyboard 1-2-3 keys. :D
Guitar of the Undead by Expiredcode 2024-04-16T09:16:17Z ♥ 1
Loved the idea, it has a lot of potential! Spawning the notes in while running away and then playing them all in a single burst to summon a bunch of skeletons was quite a fun and challenging way to play. Holding down the note keys helps with the timing, and after figuring out the controls the gameplay was quite smooth. Adding variety to the summons and enemies would make a great next step.
Sadly, there are some issues with the skeleton AI where they don't damage the enemies, and the level gets messed up after dying (Itch web version).