Hold Time by Local Minimum 2022-04-13T18:17:00Z
It was frustrating. I liked the clock hands mechanic that was cool. I couldn't hack the jumping on the bricks. But I am generally bad at games. Great work.
Foon → Ludum Dare Explorer → Users → nafos_games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | |
|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Delay Inevitable Death | jam | 1390 | 2.40 | 2.34 | 2.28 |
It was frustrating. I liked the clock hands mechanic that was cool. I couldn't hack the jumping on the bricks. But I am generally bad at games. Great work.
The banging was pretty creepy.
I like the William Gibson style narrative. The way it loops back to certain points helped me to keep going. I think if I could have heard the music and there were some pictures, or animation it would have kept me interested until the end.
I don't usually like tower defence games but this one had me rooting for the guy in the middle. One criticism, there is a clap sound that clashed with the music, a sound effect that sounds less like percussion might have been better. But that is all I can find fault with, one sound. You did an amazing job and I hope you develop it further.
Great idea, really original. I had trouble getting past the rats but that's probably me being ham fisted. Your zooms and narrative were very well done.
Really enjoyed this one because I could finish it. That is rare for me so, thanks. But seriously, I loved the vibe of your game. It was really fun, would love to see it developed into something more.
It was tricky but I had a good laugh playing this one. Well done.
Brilliant well done.
Good to know I am still immature enough to find this funny.
Yes. You nailed it.
I started off thinking this must be a joke but then your funny narrative made the thing.
Yeah take that darkness!
Loved it because it was oddly playable and the techno music loop suited the gameplay so well.
You nailed it!
I found it really hard to control with the laptop pad. I plugged in a controller and it was easier to move but had to use the mouse button to shoot.
Sorry for being lazy with replies, I really appreciate all your feedback. I can't believe I got something in in time let alone to get such a positive response. Thank you.
Yeah the hitboxes need to be smaller. I appreciate the feedback here as I might try and include this sort of gameplay in the next game I am designing for PC. I will definitely more pay attention to those pesky collisions.