FoonLudum Dare ExplorerUsers → Kamranicus

Kamranicus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Sum Monstersjam1344.054.123.944.154.043.533.133.82
202250Delay the inevitable👥Beach Breachjam6983.523.612.153.273.722.803.52
202148Deeper and deeper👥Meerkattikajam10663.433.563.373.893.233.583.34
202046Keep it alive👥The Show Must Go Onjam9873.583.373.283.833.442.923.22
201841Combine 2 Incompatible Genres👥Office Daydreamjam4703.543.663.583.713.193.373.51
201738A Small World👥I Just Wanted Groceriesjam773.963.843.283.723.684.003.60

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Kamranicus

LD38 — A Small World

Echo Lands by tijmentio 2017-05-02T02:35:43Z

This was a great entry! It would be great to provide some control help, I was pressing random keys until I found Z punches and Space jumps. The graphics are awesome (great animations!), the gameplay is fun. It was a bit hard for me but the concept was excellent. I could easily see this turned into a couch co-op game! Great work!

Exit.. space left by HomineLudens 2017-05-02T03:36:57Z

I filled the dome! I would tend to agree with others' comments that the gathering was interesting the first couple times but got old quickly. I *did* like the mechanic of trying to stay afloat and mining at the same time... I wonder if some environmental hazards would have made it more dangerous/interesting?

The graphics were excellent, especially for a jam! Nice work! The audio was also good, it fit the mood but I did expect some sort of audible indicator when gems were collected (a "schwing" or "schwoop"?). For the UI, I always think it's useful to imagine how you'd communicate the same information to the player without bars and labels--could the dome have an animation of filling up over time? Could your backpack denote how much of a crystal type you collected? That kind of thing--the less HUD the better usually. It also adds some nice juice to an otherwise static environment. Obviously in a jam/compo it can be tough to polish every aspect of a game but if you want to take this beyond LD, think about some ideas!

The controls were pretty good, I also had trouble at first figuring out how to get down or where to go--I repeatedly tried pressing Down or Space to no avail. If a player presses down when standing on the ground, maybe you should drop below, similar to a lot of platformers. Space was probably the most obvious choice for jetpack but I eventually realized it was the Up arrow.

Great job for a first jam, guys! Keep it up, you definitely have the skills to make some good games!

World of My Own by kantieno 2017-05-02T03:03:33Z

I almost made it to Final Frontier, I think with a few more tries I could beat it! I am a fan of the roguelike-with-progression because I don't feel bad when I die so often, at least I'm making *some* progress. I like how you unlock the worlds by gathering resources from previous ones. Even with a limited set of mechanics and art, you were able to make a very playable game that lasted a good 15-20 minutes for a full playthrough--great job!

The map was nice, it would have been neat to see already-visited cells marked somehow although I still had no issues finding my way around. I liked the paths marking where to go so I wasn't lost. I think it would have been interesting to see walls or some other puzzle design within each cell to make things harder--it wasn't until the second to last world that I found it more difficult, but that's probably perfectly fine for a LD game.

As far as the theming goes, it would have been interesting to understand more about why I was in this world trying to collect things, communicated through art or level design or something. I think the "fun" is there but maybe trying to explain why the player is doing what they're doing. Even though I have a sword, I shoot bullets and I can also collect rocks and wood--it works but also feels a bit strange. Maybe having melee combat would fit better and some downside to using it--right now I can shoot without any repercussions. I remember listening to a GDC talk by the guys who did Nuclear Throne and they said, "If the player has no reason not to shoot, they should always be shooting," which felt true here. Either there should be a consequence to shooting or I should always shoot.

Overall this was a solid entry. I think finding what about the world or mechanics make it unique will make it more interesting to people, e.g. I really liked buying things to help me progress, but what else could be unique to your game?

Great job, I had fun playing and look forward to seeing this in action someday.

LD46 — Keep it alive

Gravelighter by radow 2020-04-21T02:12:48Z

Wow this was pretty fun! I had to switch to Light mode because my monitor may be a bit dark by default but it was definitely playable in Light mode. I think I played for about 15 minutes but couldn't figure it out and then it started to drop frames so I'm not sure if it was an engine issue or something. Nice job on this, really liked the mood!

Pass it On by Ryan Jung 2020-04-21T01:53:19Z

I enjoyed this, some folks really mess up the meaning, hah! Cleverly done and super cool it all works in the browser. Great job!

Planty's Day Out by CitDev Chris 2020-04-21T01:44:34Z

WOW the visuals, looks great! It took me a little bit to get the hang of it but I thought the balance was good! I managed to get pretty far.

LD50 — Delay the inevitable

Getting Old by erkerkiii 2022-04-12T04:16:31Z

Hah, I like the theme a lot. FYI at first on Chrome and web, WASD wasn't working (even full screen). I switched tabs and went back and then it worked.

I found it a bit hard to aim at the right place, but I think it was moreso due to my ultra-wide screen. It was fun though, it could go in a lot of directions. The characters do look a bit like kids though (with guns) so something to think about, heh.

Good luck and keep it up, love that you and your wife worked on it, how fun!

Pig-ment: Eat n Die by AguaHervida 2022-04-12T04:05:11Z

Nice game! I do have to admit I did not understand I could go to another screen at first, I guess I thought the "trees" were things I could eat :)

But I did eventually figure it out and it was fun, I like the mechanic of shrinking. I couldn't quite figure out the end, I think I found a house but when I collided with it, it made the same "immovable" noise.

I liked the graphics a lot, great 8-bit vibe!

Milk man commits tax fraud by OwnGamesGamer 2022-04-12T04:25:36Z

I lol'd enough to download and play it! The gfx were pretty fun and comical (doors taller than the van). I had a hard time yeeting the milk into the right places (I realized later I could move the mouse to look). I did flip over a few times and then got stuck. But I did avoid the IRS :) Nice job, pretty funny!

save me by Kisilin 2022-04-12T04:09:52Z

This would be a great mobile game (touch is much easier than my mouse to click/drag). You should definitely explore it more. I liked the mechanic and the urgency felt fun. I am not sure about the "vibe," perhaps something more concrete could add some flavor (something that you usually fling/flick away? bugs? etc.) I stayed alive for 60s. Nice job!

LD55 — Summoning

Path of Aratron by nusan 2024-04-18T23:34:51Z

This is a great game, I do agree at Level 3 it gets a little tougher, but I do understand how it works. I was a little confused how to "switch" to Ophiel, until I realized I needed to put Aratron's gem _on_ the Call Ophiel symbol. Then it made sense to me :smile: Really nice job on the theme, mood, and it's fun!

Tristram by Rongo Matane 2024-04-19T18:38:12Z

This was an awesome entry, kudos team. The graphics felt super polished, loved the look and feel! The SFX could have maybe been a bit more punchy or interesting especially in the dungeon but it's a jam, it was well done! The game was surprisingly fun... I say that because it's kind of a mix between idle game and active play; I bet it would translate really well to a mobile game since it lends itself to taking breaks in-between dungeon crawls. I could see an option to let adventurers go out for 15-20 mins and then it pops up with the results (and you could watch a replay, if you want). Then you add more to the city building/upgrades and bam, you've got a mobile game that's fun to play!

I really liked the adventuring aspect, I felt like I was incentivized to help the adventurers so they'd buy more stuff and then I could outfit them better. It was also fun to watch them; I do think that's a different take on idle games. It could be interesting to influence that active play somehow. I liked the leveling mechanic as well.

Super well done, A+!

LD41 — Combine 2 Incompatible Genres

Jeff From Accounting by Almax 2018-04-24T21:29:26Z

Wow this was awesome! I couldn't figure out how to win, though. I defeated everyone (I think)! Everything was great about this. I did have some performance issues (using web) and the mouse wouldn't allow me to turn all the way around (like the edges of my monitor stopped it). Still, I managed to play just fine. The graphics, theming, sfx, all of it was great. SO GOOD.

I would play a full version of this, hell yeah.

Duality by freso 2018-04-24T21:00:24Z

Solid! It was definitely tough as a single player to keep track of what was going on both sides--but that's the point. The jump physics were a little sensitive to land on the platforms easily but that was the only frustration.

GolfZ by smiley 2018-04-24T21:13:37Z

This was great! I loved the premise and it was creepy. Whenever I use WASD to move I hold the keys down but I think in this game it only supported 1 keypress or something vs. simultaneous keys. It wasn't that hard to move though. Good job!