mote by KianaMosser 2022-04-05T02:42:49Z
10/10 visuals. It was a little slow paced for me though. Also i couldnt get the game window very big, but that might just be me.
Foon → Ludum Dare Explorer → Users → BigDylann
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | The Root of All Evil | jam | 807 | 3.44 | 3.38 | 3.59 | 3.93 | 3.41 | 3.71 | 2.65 | 3.07 |
10/10 visuals. It was a little slow paced for me though. Also i couldnt get the game window very big, but that might just be me.
Great music. great atmosphere, however had trouble undestanding how it worked at first.
This looks and feels fantastic *When it is able to run*. Mabey think about optimization and other upgrades to the rover that are unique and fun. Great tough with the music.
I though it was super fun and a cool take on a simple mechanic. Very unique. I do think that the camrea could be zoomed out a bit further to give a bit more time to react for the player. Also I really want to know if you can eventually hit the ground?
Its a funny conecept, I almost did the same thing myself. I like the game its a quick fun play. The art reminds me of pokemon emerald.
Its a cool game, and very fun. I feel like there could be some more cool and radical mechanics to spice up the gameplay.
You have to seek teh metors out instead of avoid them. Good potential tho!
very funny and clever. The movement can feel a bit slippery sometimes though especially when using "w" and "d"
@adam-jewell Thanks so much! @thulyo-araujo There is a controls tab on the start menu check there for this info, its also in the games page now. @fzsa-v Yeah its tough with time restrictions but we will look into it!
@andikki use control, not shift, to fire flame thrower (Edit, please ignore this)
I really like the charm of this game. Although its on the simpler side for mechanics it had alot of potential for some really cool and fun mechanics. It feels good to play and all attack and movemnt animatons feel and look great. The idea is peak story design and no game will be able to fit the "Delay the inevetable" theme better great work guys!
This is a fun game. It could use with some better player feedback for when your water/health is getting low. Also I think that there could be an intresting mechanic where the more water you loose the jump height or walk speed could be altered.
Very cute drawings btw!
Its great and effective gameplay. I didnt realise that there was a double jump for a bit and though that once you fell a level down you could never get back up. Its is a cute fun game.