Foon → Ludum Dare Explorer → Users → Anhievus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Corbeille de Fruit - A série noire investigation | jam | 883 | 3.39 | 3.03 | 3.20 | 3.30 | 3.23 | 2.76 | 3.54 |
Anhievus leaves an average of 14.0 feedback comments each event.
LD50 — Delay the inevitable (14)
Drawn Out by mechanicallife 2022-04-08T12:47:04Z ♥ 1
I really wanted to play this - in part because of the awesome name of your itch.io - but it crashes on launch on my antique Windows 7.
Atlantis by lisyarus 2022-04-08T09:06:24Z ♥ 1
Very neat little game, it's hard to stop once you've started, even once the waters are frozen in an eternal winter. You just want your creation to live forever.
Plus very polished for a compo game!
As other players have mentioned, the difficulty curve could do with some tweaking. But it's hard to find much else to critic.
Holding On by Trebby 2022-04-07T16:59:42Z ♥ 1
I held for 508 seconds. I didn't want any word you put into the impact of this game to be wasted.
That was daring. I'm glad you didn't flinch away from the idea.
I Would Like to Thank the Academy by sprunth 2022-04-07T15:41:35Z ♥ 2
The concept is original and very interesting, but I would have loved to have more fine control over each reply!
Drama Crusade by Stenblood 2022-04-07T15:12:07Z ♥ 1
This felt like a fever dream.
Leaky Blood by U-Tsang Clan 2022-04-07T14:24:44Z ♥ 3
Elegant, simple, new, effective : what's not to like? Each level is its own puzzle to solve, using mechanics that force you to think in unusual ways.
Only criticism I could find is that level generation can screw you however you prepare, in a way that feel gratuitous and unfair. Some amount of control over the level generation, perhaps, could solve this?
Thank you for a great game!
Jupiter Station - v0.5 by Kyra Sanchez 2022-04-07T13:22:31Z ♥ 1
On the previous user's comment, with which I completely agree, I'd like to add that I really liked the relentless coming on of new enemies, and the sense of urgency and ineluctablity it brought.
Even reading your previous comments, however, I was unable to understand how the shield worked. It seemed to me new ships did attack in full. Maybe I played an older version somehow.
I had a lot of fun anyway. Kudos !
Wipeout by TheMoonrise 2022-04-07T10:35:06Z ♥ 3
The game is neat and well-done, it reminds me a lot of the old yetisports flash games for some reason (wasn't there one on a surfboard? I can't remember). Perfect for short sessions when the mood strikes. I think an uncapped multiplier, that persists between tricks and decreases or resets outright when losing balance, would do a lot to drown my brain with dopamine and increase tension.
Akashica by Skruffye 2022-04-06T15:45:35Z ♥ 3
I haven't finished it yet, if it can even be finished, but the way I lost was so amazing it made me fall in love with this game.
I love a good narrative game. This is a good narrative game. I love it.
I'm going back and I already know that I'll want more once it is over.
(Also, how the hell did you manage to write all this in three days?)
Unhoarded by Andreas Roschal 2022-04-06T12:03:13Z ♥ 2
The gang of skeletons I'd paid to defend my vault in case anyone breached the walls disappeared without ever fighting. I don't remember negotiating such lenient work hours. Why work for an evil overlord if you're going to unionize? That's just bad business sense. Excellent game with a lot for room for growth. It gets hectic and hard to follow as the game progresses, but I imagine that's the point. I would happily sink another hour into it.
Cup Half Full by BangTheWall 2022-04-06T11:24:18Z ♥ 1
Outstanding! This is a game with the potential to go viral for sure, with a tiny bit more polish in the graphics department.
Witchcraft by Croosle 2022-04-06T10:14:53Z ♥ 1
I would have loved a tooltip to explain what weapon levels did, but I can imagine time was an issue. I just sunk an hour into this game. No weapon seems like the absolute go-to pick, which is quite an achievement for a game like this. Congrats!
Will Goo by Rafael Garcez 2022-04-05T18:01:33Z ♥ 2
Looks like the difficult sections are designed to make inevitability a reality! Nice game, small but polished. I enjoyed the repetitive elements that felt like learning was useful, also the exhausted alien face.
GRIDLAST by cakts 2022-04-05T16:40:57Z ♥ 1
I thought I was burnt out with zombies and card-based mechanics, but you proved me wrong with an unusual, light twist on both. With a few more card options, I can see myself losing a lot of time to this game!