FoonLudum Dare ExplorerLD30 → The Maze Of Worlds

The Maze Of Worlds

By rd127p77

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CategoryRankScoreCount
Coolness370
Humor8071.96
Fun9042.63
Audio9571.65
Overall10532.61
Mood10792.12
Theme11152.15
Innovation11292.15
Graphics11352.05

Comments

kinta 2014-08-26 10:02

Would be cooler if the game would not need an installation (which can easily done with Game Maker).

rd127p77 2014-08-26 21:52

I tried to compile into a single .exe file but when I ran it Norton Anit-virus removed it from my computer. All my computers have Norton. You can easily delete it using its uninstaller in the folder.

darkcart 2014-08-26 22:14

Ah, programmer art. I like it.

lvyn 2014-08-26 22:27

Programmers will prevail ! :)

vallar 2014-08-26 22:28

Well I tried the game. It is an interesting game. I liked how different characters used different gravity (or at least jump height) it was really cool in that regard.

However the collision detection in the game was really awkward I died multiple times because of weird things with collision. Specially when there are many areas in the game that are really so small that it barely fits the character.

All in all it looked like a very interesting cool game and it did actually feel fun. Congratulations on both first game with Game Maker and first LD release :D

sorle 2014-08-26 22:32

reminds me of my last ld entry ;D
classic sidescrolling action.
i like the level design.

j0n 2014-08-26 22:32

Nice fun little game. I like the character art. Next time I'd recommend focusing on doing less levels and polishing them more. Hope you do Ludum Dare again!

thecolorhacker 2014-08-26 22:41

Good effort for a first game.

miziziziz 2014-08-27 00:48

I click web and it gives me a download option?

shadowstryker 2014-08-27 01:13

Not terrible for a first game. I would focus a lot on collision detection though. Jumping while touching a wall and simultaneously moving freezes you mid-air, and left-hand collision is extremely buggy. When it comes to left hand collision, based one the way the spikes are set up, it looks like each block consists of two parts, and I assume you just accidentally set it to spawn you on the right side of the block instead of the left side when you collide with the right side of another block.

All in all for a first game it wasn't bad though, and it did keep me entertained.

shadowstryker 2014-08-27 01:18

**Adding on to my previous comment:

Also don't forget that they allow you to fix minor bugs such as the collision thing if I was correct about it simply being a typo or something.

amour-maternel 2014-08-27 02:00

Welcome in Ludum Dare, good first entry.

rd127p77 2014-08-27 19:24

The Collision isn't a bug but I used the collision event not code. Only had 3 hours before the competition to learn a-lot of stuff about game maker. I didn't focus much time on collision detection.

gwa 2014-08-27 20:03

nice little jump and run.

cudabear 2014-08-28 00:47

This isn't bad for your first game! The collision detection was pretty dodgy and the controls could have been better, but you chose a mechanic and it turned out pretty well. I liked your interpretation of the theme, too!

marekkpie 2014-08-28 00:53

Nice little platformer. The collisions with the other tiles are a bit funky.

selfishgenome 2014-08-28 10:12

Nice use of the theme, fun idea too.

wertle 2014-08-28 20:12

Congrats on your first LD! A couple of small things that could help polish this up: I'd recommend really pushing the color of the spikes to be completely different than the walls, I see you had them all share a thematic color, but it made the spikes difficult to parse and you really want those sticking out like a sore thumb so I understand they are hazards. The other thing you might want to play around with is the camera. I'd recommend trying a lead-cam instead of a follow-cam since you are often jumping into situations of danger so it's more helpful to see more of the screen in the direction you are traveling than the one you came from. Good job!

td5 2014-08-28 20:34

I have the same issue as Miziziziz, the web link offers me a .exe instead of a web game. I have OSX so I can't play :(

rd127p77 2014-08-28 22:48

sorry i will remove the web.

endurion 2014-08-29 06:31

A nice little game. Without installer would be preferred, even if it comes with an uninstaller.

Collision is a tad buggy.

ragepaint 2014-08-29 20:27

Some indication of what the button / coin thing did would be really helpful. Sound would also make this game better. I am proud that you got animations working, for a non-artist.

kingbolonzo 2014-08-31 02:23

Really fun looking forward to some more polish

jprogman 2014-08-31 04:51

Bacon teleporter. That's good :) Nice work with your first LD entry.

rehacked 2014-08-31 12:28

good job with your first ludum dare entry. here are some things that i thought i have to tell you.
1-why characters have a bad conflict with walls?
2-when a player triggers something you have to tell him that he something has changed you can do it by many ways.

nickw 2014-09-02 02:20

Very nice level design and exploration of the mechanics with very little wasted. I enjoy it when people focus on level design first.

isaacl-balogh 2014-09-08 02:00

Game maker can do single runtime executables instead of installers which should always be used for jams, your collisions are too big and the wall collision is very strange.