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Feedback comments for LD57
TROGDOR 20X6's games and stats for all events →
| Timestamp | Since previous | Game | TROGDOR 20X6's comment | |
|---|---|---|---|---|
| Apr 8 02:51:16 | Fall Off | ♥ 2 | Random error popup: TypeError: Cannot set properties of null (setting 'onclick'). But game ran anyways. Thought restart was broken, wasn't clear that I had to click that button. Definitely would love some sound effects. Even just recording your voice. But like the sprites. | |
| Apr 8 03:04:38 | 13m 22s | Snow Ordinary Cave | ♥ 1 | I'm surprised how much the performance dips from time to time. The minotaur is appropriately intimidating. I like the music at the end. |
| Apr 8 03:15:26 | 10m 48s | Hello Darkness | ♥ 2 | Definitely like the Obra Dinn aesthetic. Performance dips randomly though, I assume from something loading in. Some more tutorialization would be good. I'm still confused how you use the bucket to drain water for instance. Still, very good mood and theme. |
| Apr 8 22:31:10 | 19h 15m | Record Depth | ♥ 1 | Definitely nailed the old newgrounds aesthetic, including the viscera and terrifying yells. I would've definitely liked to see some kind of gameplay. Some way to feel I actually earned all those arms famous people kept giving me. I think even simple button mashing could've added a lot with the bonus of feeling the same pain as your character. Oh there was one bug where you could dig early and wear down your arms as well, which made it seem even sillier when I got donated a new pair of arms without having even set a record. |
| Apr 8 23:57:28 | 1h 26m | The Imploder | ♥ 3 | Loved the music, made it very cozy like I was playing Terraria. The beginning panicked me a bit since the oxygen bar was going down while I was trying to read the instructions. Also ended up not using the light at all. Small issue where your sub momentum can carry you out of the buy menu. I think the game should full pause, especially if folks want to step a way for a bit. I liked the little ballast and throttle visual. Overall fun game, I managed to get the treasure at the end. Good job! |
| Apr 9 00:11:50 | 14m 22s | Spirit Lock | ♥ 1 | Short and sweet, cozy game. I liked the motion blur from switching between stages. That's a nice polish. I also thought it was smart to have the lights represent an area that's in all layers. There was some strange bug where, maybe in fullscreen, I would click away to write notes and if I clicked back after some time the whole game reset me to the start. Meant I had to play the game twice to see the ending. |
| Apr 9 00:22:56 | 11m 06s | A Sinking Feeling | ♥ 2 | Definitely appreciate the Bioshock aesthetic, though meant I was expecting an entirely different game. The mood is so good I really assumed I was doing something wrong with the number of rubber ducks there were. Very impressive graphics obviously. Though every now in then things would freeze as a shader or something loaded in (like when turning on the flashlight). |
| Apr 9 00:38:05 | 15m 09s | Plain Sight | ♥ 1 | Very interesting idea and execution. Sometimes I'll skip on a downloaded game but the screenshots were intriguing enough to draw me in. I'm guessing things were prerendered? Awesome job, though the initial ending really surprised me. Oh, one bug I guess. I could click JOY before it was visible. @malte-hedenstrom There is a secret good ending. Some words hidden well in the back tell you how. |
| Apr 9 01:06:49 | 28m 44s | Deathtective | ♥ 2 | Loved the look and feel of this game. The music worked really well as well. I kept getting worried the criminal was going to run out on me. Initially I started writing down clues but admittedly at a certain point I started just asking folks I hadn't talked to in a bit. I definitely noticed the safe opened at some point. I don't know how they were so fast though! |
| Apr 9 01:21:42 | 14m 53s | Ball Pit | ♥ 0 | Pretty fun game though admittedly I might've mostly avoided the dash mechanic. One of the few games I played today that I would want to retry for a better high score. Could definitely use some background music. Just a simple beat maybe. |
| Apr 10 23:28:49 | 46h 07m | Into The Abyss | ♥ 1 | I like the appearance. However as others have mentioned it seems far too difficult. I think any number of improvements could have helped, such as reducing costs, autoaim, higher scrap yields, lower health or slower mines, different spawning, being able to pick your rooms, etc. At least it's frustrating enough to encourage replay. |
| Apr 10 23:51:24 | 22m 35s | St.Amsel | ♥ 1 | Is there an alternate ending? I definitely wanted to summon Cthulhu. I like the overall aesthetic, and that's a lot of tile art to make in two days! Some tiny improvements: Could highlight unread dialog in some fashion. Could also allow you to skip the text blurbs/dialog after some elapsed amount of time. |
| Apr 10 23:58:41 | 7m 17s | LD 57 | ♥ 1 | @0x-void-x0 Looks like you click several times on the ore you see and they disappear. When you clear them all out they respawn. For this specific type of game I think there are a few ore clicker games you could get inspiration from. You can do a lot with just seeing a big number go up that lets you buy upgrades to mine tougher ores, etc. |
| Apr 11 01:53:24 | 1h 54m | Dice of Fates | ♥ 2 | This is very well polished, love the unique art style. I managed to unlock everything. It did take a moment to understand, especially at the very start. At first I was unlocking things at random but then eventually as I narrowed down the list I would just focus on getting as many extra dice as possible before one final swing. That seems like the ideal strategy. Anyways the mood is awesome, well done! |
| Apr 11 02:36:42 | 43m 18s | The Depths of Gitche Gumee | ♥ 2 | Hey got to the end. Of course as others have mentioned reminds me of the Motherload game. I like the ship and what appears to be Paint graphics. And the sounds are nice too, did you record crushing a soda can yourself? The little random geysers were nice. A bug or two. Digging in the tutorial didn't work for me, but the main game did. Also I somehow got stuck but that only happened once. Dirt digging animations keep playing even after you walk away. Some gameplay stuff that I think could improve: flashlight should be more generous in size and duration, probably the graphic could fade off instead of being cut off, if only by using dithering at least. I think it'd be nice if there was a little indicator of how much something was worth when you picked it up or what your current haul was, to get you excited about gems, etc. I made most of my money in that one area shallow enough where you can still see without a flashlight, filled with tons of gems for some reason. Barely made any money in the darkest areas. |
| Apr 11 02:59:28 | 22m 46s | What the MEOW? | ♥ 0 | I couldn't make it to the end, seems a bit difficult. Makes me wonder if there's any chance there's a machine specific bug affecting gameplay speed or something. I only got past the first upgrade spot past the leaves and that was hard enough. Still always impressive to attempt a 3d game, and cute intro. Oh, one bug you may want to be aware of. It seems like you have special intro music that doesn't play for me unless I replay the cinematic. |
| Apr 11 23:25:10 | 20h 25m | MindDive | ♥ 2 | I got to the bottom of level 2 but was pretty confused what you do from there and eventually just died. The platforming for that level was already kind of difficult, seemed like the jump button didn't always work, especially while sprinting, though fortunately you could avoid jumping most of the time anyways. Since you can't jump off the crate things in the very first area and no midair jumps are allowed, I'm assuming you're only allowing jumps while within some kind of hitbox. Might be good to allow some kind of 0.1 - 0.2 second buffer for that as an easy fix. I like the glitchy textures from the first level the most. And I think I like the overall concept. But it wants just a tiny bit more polish. Nice work! |
| Apr 12 01:38:51 | 2h 13m | Crystal Collector | ♥ 2 | The music goes pretty well with the setting, and the gameplay concept is solid I think. And good job including a pause since a lot of games forget to include that. For controls, the arrow keys don't seem to affect the direction of shooting. And when using the numpad it would be nice if the diagonals worked as well. Your ship also pauses movement when hit which I think should be avoided. I ended up mostly letting enemies group up since it was hard to kill them that fast. I still shot gems into the collectors though. Either way, good job! |
| Apr 12 02:46:13 | 1h 07m | Break Down! | ♥ 1 | Pretty fun game! Is there a limit to the depth? I thought for sure I'd see a victory screen at 1000 or 1024 or something. I think things are well balanced making you have to hit a ball to collect the resources. One small tweak I might consider is slowing balls down so they have a maximum velocity so you can catch up with them more easily. I like the ball particles indicating what a ball contains. It can be a bit laggy though. I like the music but it staggers quite a bit even at the very start of the game. Good job! |