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Feedback comments for LD56
TROGDOR 20X6's games and stats for all events →
| Timestamp | Since previous | Game | TROGDOR 20X6's comment | |
|---|---|---|---|---|
| Oct 8 01:21:09 | Molerat Rescue! | ♥ 2 | Controls could be smoother, I feel like it should control similar to as if it was completely grid based. AKA, digging down should result in immediately falling down instead of potentially hanging on an edge. Think Motherlode type movement. | |
| Oct 8 01:45:27 | 24m 18s | Hive Havoc | ♥ 1 | The gameplay is actually slowed down by the automatic free upgrades. I spammed past them at a certain point. I do like the weapon effects. The num keys should work for numpad as well. |
| Oct 8 01:52:59 | 7m 32s | Haunted House-Sitter | ♥ 1 | Really could use sound. Even recorded. I didn't realize I used up my potions without a sound effect. Took me longer than it should have to figure out that was a cauldron. Walk speed could be faster. When you walk away from the host notes, they should automatically close. Otherwise you can't close them. Really like the graphics! |
| Oct 8 02:00:38 | 7m 39s | Cheese Chase | ♥ 1 | Levels should progress automatically without a level select. Mouse is a little unwieldy, though would probably be too easy otherwise. Cute graphics. |
| Oct 8 02:05:05 | 4m 27s | Shrunken Adventures | ♥ 1 | Doesn't seem to work embedded. Maybe that's an ldjam issue. Weirdly long load time. I think a bug keeps it stuck at 20%. |
| Oct 8 02:11:17 | 6m 12s | Misfit's Daycare | ♥ 1 | Confusing at the start but that's part of the fun. Like the art and sound. Seems like the difficulty ramps up a lot at the end. |
| Oct 8 02:19:03 | 7m 46s | Unidentified Flakes Object | ♥ 1 | Tutorial should better indicate that you need to move everyone past the truck to proceed. Characters are a little sticky. I think it would help if, for example, when jumping into something while walking into it, they weren't so sticky. AKA friction is too high. When you force the other characters past the exit when you aren't controlling them, I don't think it triggers the exit and so you don't pass the level even though everyone is through. I like the aesthetic a lot, though. |
| Oct 10 13:34:15 | 59h 15m | Creature Stealer | ♥ 1 | The net weirdly appears behind other items. Hit boxes also felt off to me. Really like the aesthetic. I think the levels could maybe loop around to make the seams less intrusive, though I understand that could be difficult depending on the engine. |
| Oct 10 14:13:00 | 38m 45s | Lint | ♥ 1 | Pretty simple but effective. Very cute aesthetic. I would recommend adding any noises though, it's very impactful without much effort. I did hear the one plop noise, though. The musings from the elder lint were enough to encourage me to finish the game. Overall I like this. |
| Oct 10 14:28:27 | 15m 27s | Beetle Era | ♥ 1 | I found the use of pheromones to be an interesting addition and even a bit ambitious. Seems very well polished, the only obvious bugs are the beetles. I also ended up making an RTS like, though they're still so different. Seems it's hard to balance them within such a short time frame. |
| Oct 10 14:40:45 | 12m 18s | Bun Run | ♥ 1 | Solid platformer, reminds me of super meat boy or celeste or something. Difficulty seems to ramp up quickly. Just realized I never pressed X on any of the levels. |
| Oct 10 15:37:51 | 57m 06s | Midnight Garden [DEMO] | ♥ 2 | Beautiful art style, but wish that there was more to the story! |
| Oct 10 15:46:48 | 8m 57s | The Witch's Offspring | ♥ 1 | Cute game, but had to zoom in on the page to actually view the whole game screen. Very impressive how much art was created! |
| Oct 10 16:05:46 | 18m 58s | The Shroom Store 🍄 (nothing is wrong here!) | ♥ 1 | Such a unique game, really cute art, and adorable noises! |
| Oct 11 14:35:57 | 22h 30m | SOKOBEETLES | ♥ 1 | Very enjoyable puzzle game. A good number of puzzles and variance. Starts off nice and easy to let you learn. Maybe bake in how the controls work with just some hint text or some simple graphical changes for intuition. I would've liked to hear slightly more sound effects, like the sound of them marching and turning. You could limit the arrow numbers for extra challenge, or suggest a par. At some point I think I won despite a beetle dying, not sure if that was intentional. A slowdown option would be good for when your solution isn't working right. A victory screen would be nice. |
| Oct 11 15:30:40 | 54m 43s | Prince Charmony | ♥ 1 | Surprisingly good graphics. Funny intro and music. Controls weren't intuitive straight away for me. I was able to clear the first jump without birds (there were a few jumps like this), so that may have added to the confusion. Some of the puzzles were more difficult than I expected for a game jam. I think it can be hard to judge whether you're missing something or just not placing that bird platform just right or bad at jumping. Maybe some snapping to grid could help with this. Not sure. Overall enjoyable. |
| Oct 11 15:52:07 | 21m 27s | RATSTALKER | ♥ 1 | At the start I thought the shotgun was set of claws and you were playing as a velociraptor or rat or something. Very good sound design. A confusing start, I wasn't sure if you were meant to explore or if it was a defence game. Didn't help that I wandered into the woods. Needs a pause option, especially if I want to take notes while playing. Should color the rats for pickup or something, since they blend in with the ones chasing you. Invisible wall was jarring. Rats start to become less scary and more annoying. Easy to get lost due to fighting. Wasn't sure if I won at the end when I got back to the furnace. Hard to find the notes. |
| Oct 11 20:21:47 | 4h 29m | The Swarm | ♥ 1 | Menu graphics are offset unless I zoom in to 80%. Some typos. I didn't experiment with the dead bodies at all since it felt hard to experiment or plan with those. Maybe if there were safe rooms or some of the bugs had glow in the dark eyes or something. Flashlight can see through walls if you're right next to them, which is confusing. I like the sounds and was able to get through eventually, though. |
| Oct 11 20:26:35 | 4m 48s | Tic-Tac-Tic-Tac-Toe | ♥ 0 | I think I like the idea but it seems like it's just a lot of tic tac toe over and over, meaning there's nothing new to motivate me to play the game. For a tic tac toe game it feels pretty clean. |
| Oct 11 20:48:39 | 22m 04s | Glimbo's Defense | ♥ 1 | Should have the entire unit box clickable instead of just the money. Should definitely aim to add any sounds. I promise it can add a lot for very little time spent. The placement coloration lies to me sometimes. Seems you just keep buying big goblins and use no strategy. You just have to pack them in as densely as possible. |
| Oct 11 20:58:55 | 10m 16s | 🐜 Antwars 🐜 | ♥ 1 | The font is a little rough to read. The game seems to launch you right into it and is quite a sensory overload. It wasn't immediately clear to me which ants were mine. I think the menus for controlling the ants could use some reworking, even if all you do is make it so you order 10 at a time. Somehow I won, though. |
| Oct 11 21:03:52 | 4m 57s | Amoeba With A Shotgun | ♥ 1 | Seems a bit easy. Thought esc paused the game but apparently crashed it? Would help a lot if you could spend those green globs for upgrades I think. I liked the blurred out green sticks and such, reminds me of the minigame from Spore. |
| Oct 11 21:12:09 | 8m 17s | A very small seed | ♥ 1 | At first I thought I killed them with that wheelbarrow and made them disappear from existence. Very relaxing music and like the artwork, though a bit lacking on content I think. |
| Oct 11 21:58:21 | 46m 12s | Blobby Bridges | ♥ 1 | Unique puzzle mechanic, I've not seen it before. Good foresight with that undo button. Cute worried spider. Pretty tough though, a skip would be nice. |
| Oct 11 22:28:01 | 29m 40s | Howard and the Ants | ♥ 2 | Graphics are a little flickery and it'd be nice if the ants didn't teleport. Took me a bit to realize you could dig and collect. You should be able to click through the death screen since you do a lot of clicking. I definitely felt motivated to finish. More health would help a lot. Hard to see the ants and speed past them on return trips, even when you've lit up a corridor. Easiest strategy was digging down and lots of blind runs to reveal the map location. Overall liked this game. |
| Oct 11 22:39:35 | 11m 34s | Tiny Creatures Creator | ♥ 1 | A little disappointing there was no pay off, though :( |