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TROGDOR 20X6

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TimestampSince previousGameTROGDOR 20X6's comment
Apr 16 00:58:08 Gravaiduim ♥ 1 Not a bad idea but the physics are a little hard to work with. I think you need to cheat the physics somewhat so that the rocks snap more strongly, almost as strongly as if they were attached to your cursor. The pull is too weak, you can't run at full speed while carrying a rock. It was much easier to just trick the enemies into running into rocks instead. Also, somehow hit a bug where I got stuck in a wall, and no esc key to get out of it: bug1.png
Apr 16 01:12:17 14m 09s Spawn Shop ♥ 2 I like the graphics but I can't always tell what things are supposed to be. I'm surprised I got through so many demons. I didn't notice the pen at first, which is a very important item (I thought it was a wand, and it blended into the background). I think it would help if the items had tooltips (or just redraw the most confusing ones).
Apr 16 01:23:12 10m 55s Demonic Fridge and Vegetables From Hell ♥ 2 For some reason my favorite part is displaying so many foods in the fridge. I think this game would heavily benefit from even the most basic sound effects.
Apr 16 01:33:29 10m 17s Cat Named Lemmy ♥ 3 Not sure why I watched the final animation until the end. I think the game is solid but I'm not sure about the theme. It definitely just feels like Lemmings.
Apr 16 03:04:03 1h 30m The Klent ♥ 2 Very cute aesthetic and sound design. Some issues. I went left instead of right early on and didn't understand why J didn't shoot anything, thought it was broken. In some areas (like the first x), you can get awkwardly stuck on the walls. Sometimes it seems like the dino dies for no reason.
Apr 16 14:04:36 11h 00m Mansion of Dreams ♥ 1 Definitely would help if it was a little easier for a game jam. A bit too much chained moon logic, I think. I got stuck as early as needing a minty drink. Some quality of life improvements: don't destroy an item when it's failed, just play an error noise, maybe auto-collect and don't allow duplicates of imaginary friends in inventory. When dragging into a box, if you're a few pixels off, allow for snapping to the closest box instead (several times I dragged an image to be centered over the box, but my cursor wasn't technically over the box so it snapped back). I liked the art well enough, and I liked the custom audio. The narration could've been a bit faster, I think. Text could be bigger. Game reminds me of Cultist Simulator.
Apr 16 14:19:43 15m 07s Reverse Rituals ♥ 1 Would definitely help to have even the smallest sound effect, borrowed or otherwise. I also wish the game managed to get expanded a bit more, as I normally love idle games, but this was a bit short. You could reuse different colors of assets to save time, and maybe have it so each unique victory summon costs more each time instead of requiring a restart. Found a "bug" where you can't summon from the 13k without maxing out the previous demon. Despite you opting out of the graphics, I'm surprised you got the style so consistent. Very easy to understand how to play.
Apr 16 14:24:59 5m 16s Elemancer ♥ 0 I'm not able to download the game either. I get: This site can’t provide a secure connection www.blackenter.com sent an invalid response. Try running Windows Network Diagnostics. ERR_SSL_PROTOCOL_ERROR
Apr 16 14:37:37 12m 38s Blood Rite ♥ 3 The tutorial was missing animations for me, at least. Not sure why the magic minions didn't seem to do any damage, and I didn't even realize at first. Best strategy seemed to be to farm rats while ignoring enemies entirely. I liked the art style. I think the rat killing could be more snappy. The controls were a little awkward having to hold down E while moving around (both WASD and arrow keys were a little awkward). Would be nice to see enemy health bars or the total blood collected.
Apr 16 19:26:10 4h 48m Nana's Impanadas ♥ 5 This is the best looking game I've played so far, and I also enjoyed the cute sound effects. Don't see much to fault. Only UI improvement I can think of is click detection for the demons you just summoned and the summoning book. Several times I would summon a creature, immediately try to click the demon, and just go back to the book. I'm not sure if there's an invisible hitbox that you can't click around or what, but I'd suggest : if you click straight on the model that model is selected, otherwise if you click on empty space you can use the larger hotboxes or check cursor distance or something.
Apr 16 21:36:44 2h 10m Infernup's Ablazummon ♥ 1 Would be nice to have mouse/keys as alternative menu controls. Just have them all work, I think. I really like the subtle heat effect. Scoreboard is neat, I was surprised. You should be able to opt out, though. Animations are very cute, and I like the buildable human graphics. It might be good to have a max number of humans, so you're forced to use them as you go. I would like to be able to walk through the altars. Very fun once you get the hang of it!
Apr 16 21:45:24 8m 40s Boiled Hell ♥ 2 Decently fun. I liked the graphics and audio, and the end credits music apparently. It was intuitive enough that you almost don't need instructions.
Apr 16 22:02:50 17m 26s Summoning For Dunces ♥ 0 Should probably use more of the page space. Should allow you to remove items. Nothing happens when I summon things? No clue what the crystal ball is about. Based on your description I'm missing a major game mechanic. I see one random tower in the middle of the screen and nothing I do seems to affect that.