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Tommy

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TimestampSince previousGameTommy's comment
Oct 9 20:59:28 Tiny Survivors ♥ 0 Nice idea, really reminds me of Vampire Survivors, even though it adds a nice new touch with the mechanics of adding extra pieces (not really sure about the Factorio thing :D). One thing that I'd add is some variation in the world, expecially at the beginning walking alone in a plain green screen got me the impression of not understanding what was happening (or whether or not I was moving at all).
Oct 9 21:05:06 5m 38s Burn EM‘ All ♥ 0 Really nice idea and take on the theme! Also I really enjoyed the graphic style and the audio as well, they really give the impression of playing with tiny paper creatures.
Oct 9 21:11:48 6m 42s Flea Patrol ♥ 1 Great idea, really creative and fitting with the theme! I especially enjoyed the fact that you control all the tiny fleas with the same commands, it really gives the idea of controlling a swarm of tiny creatures.
Oct 9 21:19:52 8m 04s Tiny Trails ♥ 1 Nice game, I enjoyed playing it without reading how all the creatures work like suggested. Thanks!
Oct 9 21:32:36 12m 44s Butter Time ♥ 3 Nice little game, loved the idea of the butter losing life as it walked around as it spread over the platforms; also I really loved the cute little sprite of the butter hugging the wall :D The only thing I'd change is the game progression, making it a bit steeper: no need (especially in a game jam) to have a lot of pretty simple levels at the beginning, I'd prefer to see earlier something more challenging and with the more "advanced" mechanics (like the wall jump), that otherwise people could miss by just playing the first levels.
Oct 9 21:48:38 16m 02s TINY PACK ♥ 1 Incredibly well done, great game! I have no idea how you did it in just a weekend :D The core mechanics are really strong and come out really well, the art style is great, sounds effect fit perfectly, and you also managed to add quite a bit of content (a lot of different types of creatures). So far, best game I tried.
Oct 9 21:58:56 10m 18s Blobbies ♥ 0 Really cute game, very polished! I really liked the mechanics (a fresh and new take on the classic connect 4 style) and the controls, which felt really smooth. The only downside is having to wait a little bit for connected creatures to pop, but I guess that's part of the game and of the challenge.
Oct 13 10:11:53 84h 12m Don't Touch My Sandwich ♥ 4 Nice game, really reminiscent of something like COD zombie. I was probably not very good at surviving and exploring, but I was able to find only one additional weapon, and nothing that was able to increment a bit my rate of fire and thus help in keeping the ants at bay. Also, the look of creatures from a distance was a bit strange, so it was difficult for me to see them coming and was able to spot them only when about to get my dear dear sandwitch. The game is quite polished tough (love the destructible environment) and I had fun playing it!
Oct 13 10:20:29 8m 36s Quackling Rescue ♥ 2 Nice game, really really loved the flag art style, especially for the little ducklings! The only thing that I'd improve is some sort of feedback on when/how/why ducklings get distracted, as I found myself over and over having some of them distracted and some not, then honk to get them back and got some while lost some others; my impression was that to get them all to move I had to really time well the honk with moving avay from the distraction, plus a little bit of luck. Aside from that, I think the game is fun and pretty much on theme, well done!
Oct 13 10:35:22 14m 53s Abyssflier ♥ 2 I probably have a bit of an old GPU, but for me the game was quite laggy and rendering distance was a problem, so I always had to go check all rods to understand where the swarm was. Maybe some sort of indicator (e.g., the name of the rod above it) could have helped. Also, I agree with @tritax711 that feedback on the shooting was very much needed, I ended up just spamming the mouse click and going as close as possible to the swarm to be sure to take it down as fast as possible. Apart from that, the idea is interesting and the technical work you did with the particles is really good.
Oct 13 10:45:26 10m 04s The Princess Ant and the Escape from Terrarium ♥ 3 Nice little game, that could be improved in a couple of ways if you want to get back to it: * jump feels a little bit linear, characters do not seem to fall attracted by gravity (you may want to try Godot's CharacterBody2D node) * the byte attack is really difficult to use when the enemy is at a different height, which happens quite often, or when it's too close * on my end (possibly due to my quite old GPU) rendering was a bit laggy, maybe you can have a look at the profiler and see if there's any easy target for optimizations
Oct 13 11:00:42 15m 16s Supply and Command ♥ 1 Nice idea, just needed a little bit more love to grow into a really good game. The main aspect where I think you could put a bit more effort is on player feedback, such as understanding how resources where collected and when they were about to run out, when a creature was hitting another one, and so on; they could make a really huge difference. Also, I think there's a bug in commanding warriors, as they seem to follow my mouse clicks every time I click on a worker.
Oct 13 11:12:53 12m 11s Fishfestation ♥ 1 Really really funny game, congrats! This shows that you do not need high-end graphics to have a great time! Controls of the fishfolks were a bit funky but I think that adds a lot to the mood of the game, which is really great. I also was able to have a couple of them pick up the guns, not sure if it was intended but it was hilarious as hell :D
Oct 13 11:26:47 13m 54s Formuroll ♥ 1 Really nice game idea, with a simple but deep mechanic! Maybe I would have added a little less symbols and made them a bit more different one from the other, to be able to experience more of the game progression in a short 10 minutes session.
Oct 13 14:24:05 2h 57m Tiny layout ♥ 1 Nice graphics, love the intro cutscene! The cat was maybe a bit too easy to block using traps, and it was not always obvious where to go/what to do to increase the anger value, but still a good entry.
Oct 13 14:30:00 5m 55s Stuart's Perfect Day ♥ 2 Love the aesthetics and the mood, really well done on that. I think you started with a precise atmosphere in mind, and you were able to convey it perfectly to players. Only thing I'd change is to add some sort of control on where to fish (e.g., closer or more distant from the boat), so that the player could explore the kind of creatures he's able to find.
Oct 13 14:44:04 14m 04s Cell la vie! ♥ 2 Really nice game, with very solid mechanics and quite polished. It took a little bit for me to understand that there were a couple of icons showing me how many bacteria I had ready and the build queue, but once I realized it was very easy to keep track of everything. Also the audio is great and fits perfectly, contributing to the mood and atmosphere. Really well done!
Oct 13 14:52:19 8m 15s build_a_dready_bear.swf ♥ 1 Really funny game, love it! I'm not sure how I was supposed to handle the first screen, as the customers always requested colored balls that I was to able to pick. Also, I think there needs to be a way to clear the mixers, otherwise is very easy to get screwed; also I would love to have some feedback where I deliver a correct or an incorrect order, maybe some sort of score. All this being said, I really had fun playing it and that's what matters. Well done!
Oct 13 15:06:51 14m 32s Butterjar ♥ 1 Brilliant game! Really interesting mechanics, incredibly polished out to make a tiny, super enjoyable game to play. Loved also the blocky pixel graphics, really gives it a minimalistic aestethics. One of the best game I played so far!
Oct 13 15:18:10 11m 19s Autopsy Center Simulator ♥ 1 Really interesting idea and take on the theme! I really like the art style, even though it's a bit difficult at times to read the reports. Also I was a bit confused as, after opening all organs, I felt like I had not enough info for understanding the cause or time of death; maybe I just needed to get my hands dirty a bit more and really cut every last bit of organs open :D
Oct 20 09:16:03 161h 57m Color Critters ♥ 1 Pretty nice game, I love the attention you had for level design (progression was great, and final levels were challenging but not impossible). I really like how polished the tutorial feels, gently introducing a non-trivial number of mechanics one at a time. Well done!
Oct 20 09:45:46 29m 43s Paper Russula ♥ 2 The mechanics of this game are pretty interesting, even tough it takes a little time to get them and understand them properly. Great work on the aestethics, that feel really polished!
Oct 20 09:56:06 10m 20s Hexoban ♥ 1 Great polish, really love the feedback for trying to push against a wall! The levels are pretty cleverly designed and some require some planning to solve, well done.
Oct 20 11:15:12 1h 19m Chumini: Tiny Army ♥ 1 Screenshot-20241020130831.png It took me a solid 45 minutes of grinding, but I was able to secure the top spot on the leaderboard 😎 This in itself says lots about how fun the game is to play and how well polished it is (plus the fact that adding a leaderboard to a game like this turns it into something addictive). For a jam game, everything is great, from the beautiful art to the mechanics to the varied content. If you ever decide to expand on it, the first things I'd work on is to try to stress a bit more the bullet-hell genre by having more enemies (so that the player can kill more faster and have more of the dopamine rush) and a faster gameplay. Also, the late game needs to be balanced a bit more, since around 1500 points I was able to make the red creatures explosion go from tiny/moderate to about full screen, after which I felt really overpowered and without enough enemies to speed up the progression. All considered, a really good and strong entry, very well done!