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Tommy

Feedback comments for LD55

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TimestampSince previousGameTommy's comment
Apr 18 21:00:05 Shadow Summoner ♥ 0 We happen to both choose the same title for our games, but it's amazing to see how different in the interpretation of the theme we went :D I think you're game is pretty nice and well designed, the only issue I had is to get a little bit of practice with the control in the first levels (especially when you connect more than one thing, as in that case how the different segment extend is a little bit counter intuitive to me), but then I got the hang of it and it the last levels understood why you implemented it that way.
Apr 18 21:14:24 14m 19s Gerald the Blind Butler ♥ 1 Really great game, with a genius and minimal mechanic that works really well with the theme. Good job also with the level design (without it the game would not work at all) and with the general level of polish. Bonus point for the bell SFX :D
Apr 18 21:25:21 10m 57s Angel's Inferno ♥ 0 Love Angel logo and voice! Also really interesting take on the theme. The only downside is that it's not always obvious how I can stop what Angel does (or if I can stop it at all): I would have preferred to have more difficult task (which would have made the game more chaotic) but more clear, even if this means less of them.
Apr 18 21:37:44 12m 23s Chimera Combat ♥ 2 Nice game, very fun to play. I'm just a little bit confused on whether getting new parts replace old ones, and if so what's the point in getting them after a while (but maybe it was just me not getting far enough into the game to get to try better body parts). Also it would be nice to have some combo bonus for collecting similar parts or something like that, which could really boost the deckbuilding side of the game.
Apr 18 21:54:39 16m 55s Cultists on ICE ♥ 1 Really really good game, with a really unique idea and a great vibe! Loved the music and also the SFX of "despawning" cultists :D
Apr 18 22:05:04 10m 25s Summonundrum ♥ 1 I think I may have destroyed my wrist playing this game, which shows how good and addictive it is! Graphcis and music and really good and fitting, and the difficulty is well balanced to keep you always on the cusp of losing but able to still manage the horde. screen.png
Apr 18 22:18:38 13m 34s Blood Rite ♥ 4 The game is nice, expecially on the art side, where you really managed to recreate a gloomy atmosphere that perfectly fits the theme. Regarding gameplay, I found that rats were really slow to die, which made it kind of awkward to collect blood, and I also missed having a number telling me how much blood I had (as the bar didn't help me for instance in knowing exactly how far I was from a summon). Also, I think there may be some little issue in pathfinding for rats as they all seem to love living attached to the walls, which makes it very easy to kill them in big clusters.
Apr 18 22:26:30 7m 52s Sir Lancelittle ♥ 3 Really interesting idea, fits great with the theme! I think the combat system could have been polished a bit more, since it's often difficult to understand how different weapons will move and their hitboxes.
Apr 18 22:34:18 7m 48s Burger Ritual ♥ 1 Really strong graphics, and a simple mechanic which is polished enough to be very nice to play. On Linux it did not load properly here (worked fine on itch.io but not in fullscreen, where it was cropped).
Apr 21 11:18:52 60h 44m Leprechaun's Gold ♥ 3 The idea is really nice and innovative, and fits the theme very well. It took me a while to learn the summoning chants, probably it would have been better to make at least some of them shorter (2/3 sounds max) so that one can learn a bit at a time, and avoid stopping to read the instruction each time. Also I had some problems with fullscreen mode on itch.io on Linux (was impossible to play, just showing a black screen with a while line in the middle), so I had to play in a small window (tip: on itch.io you can edit the default viewport size, so at least player than cannot use fullscreen have a bigger frame). I would have also nerfed a bit the attack, since it seems to just wipe out all enemies :D
Apr 21 11:31:05 12m 13s Summoning Sun ♥ 3 Really interesting take on the theme, with a very peculiar game mechanic. The music is really great and fits perfectly, and also the way you used lighting to create the right atmosphere is really good. I would have not disliked a bit of an extra difficulty, for instance by increasing the dancing speed even more, or by having different control over the movement (e.g., WASD to move plus Q and E to rotate, which would have made it a fair bit more challenging). Overall, a great little experience I enjoyed till the end.
Apr 21 11:44:12 13m 07s Conjurer's Quest ♥ 3 Nice game, it starts simple at the beginning but it gets quite tricky going on with levels, especially due to the limited time that your minions stay summoned. I would have liked an alternate way of switching summons other than 1 to 4 numbers (e.g., Q and E, or the scrollwheel), as hitting the number keys for me gets a bit finnicky when I'm tight on time and already focused on running around with WASD.
Apr 21 12:53:19 1h 09m NECRO RUSH ♥ 5 Nice little game, with very simple and fleshed out mechanics and a great level of polish. I also love this art style, I think it gives a really nice touch. I would have like to have had either a minimap or some visual indicator pointing at the enemies, as it can be a little bit dispersive. Also, you could add an extra layer of strategy by adding some cost to the summoning, either in terms of time, resource or complexity (e.g., doing some combo on the keyboard).
Apr 21 13:07:44 14m 25s Ribbit Craft ♥ 6 Guys, you made a really addictive game, you know it? There is literally no reason to keep playing (there's no strategy in unlocking new recipes, just sheer luck and lots of testing) but the game is so good it doesn't matter. Gorgeous graphics, great little music (really helps creating the right ambiance), super polished mechanics and lots of visual and audio feedback: if you find a way to add some sort of progression to it, the game is almost ready to be released.
Apr 21 13:44:56 37m 12s Middleman Summons ♥ 1 Nice game idea and interesting take on the theme. I appreciate a lot the 8-bit music, while the art seems to be a little bit of a mix of different styles. It's a little bit frustrating not knowing in advance the items each portal will spawn, as it means losing the level at least once just to see what is going to happen. There also seems to be a quite noticeable lag when loading the levels in the browser version.
Apr 21 14:09:38 24m 42s Akino's Dungeon ♥ 2 Pretty good and compelling game, kept restarting over and over as I wanted to see the later levels but never made it after Akino level 1 sadly. I think that the level of difficulty is just right for this kind of game though. The only thing I'd change is the zoom level, as seeing enemies coming a little bit before could help in avoiding to smash right into them.