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Feedback comments for LD55
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| Timestamp | Since previous | Game | zimny11's comment | |
|---|---|---|---|---|
| Apr 17 18:10:05 | Symthesis | ♥ 1 | Really well done game! Everything fits nicely to each other. I suggest to add an info that the ONLY way to get rid of card you placed in the Newt (or passing the to your goal). I was a bit confused for a second why I'm getting a big red X (apparently that was not enough of a clue XD) when trying to move cards back to my head. So just info about that somewhere, to make it even more obvious. Also information about some cards special power under "?" would be nice. I just wish there was more level. Well done! Bonus points for Compo :D | |
| Apr 17 18:31:37 | 21m 32s | Horizon Assault | ♥ 3 | Really fun game! Love the art style. Few suggestions from my side: movements of units could be faster to make the game more dynamic (of course then towers need to be stronger to compensate), maybe some terrain obstructions, like cliffs or water? it would add a lot of variety to the maps, and maybe levels with limited money where player needs to "solve the map" 9by using correct combinations of units), like a puzzle game? Anyway, great job with the game! |
| Apr 17 18:36:19 | 4m 42s | The Adventure of Seeker | ♥ 1 | The game is hard, but really enjoyable and I got invested pretty fast :D Some feedback: - the timing could be just a bit more generous, - reducing number of misses that player can gets, from time to time, automatically when battle starts, it just feels a bit unfair to start with that often, and some knights have a lot of misses as starting chance, - maybe some weaker enemies could respawn after knights died, so player won't get "stuck" on high level opponents. Besides, that great game! I had a lot of fun playing it, even that I'm terrible at timing games :D And if only I will have time I will comeback to try to win it. |
| Apr 17 18:41:21 | 5m 02s | Pitchfork Pandemonium | ♥ 1 | Super nice game! Really well done, especially as your first attempt at Godot. I think it would felt better, if enemies and player minions could fights more that 1 vs 1, if there are no more opponents to fight near by, instead of just passing by others fighting. And I would love even more levels! Good job! |
| Apr 17 18:43:57 | 2m 36s | Phasebound | ♥ 1 | Just wow! I have nothing to add to that! Well maybe expcet... I want more levels! It was pure pleasure to play. I would not be surprised, if this game would ended up on a LD podium! Amazing job :) |
| Apr 18 20:31:47 | 25h 47m | The Book of Directional Summoning | ♥ 1 | Interesting concept for a game! Surprisingly I had no issue to pick up controls, but I was not sure what the goal of the game was, since I did not notice mentioned it anywhere. I assume it is fighting? Anyway, summons are pretty funny and it was fun to try it out! Well done :) |
| Apr 18 20:35:27 | 3m 40s | ⸸ INVERSIO NEGOTIUM ⸸ | ♥ 4 | Amazing entry! Really fun to play! The art style is super interesting and nice, music is good too and game mechanics feels clean and tight. My only feedback would be: - I couldn't move to corners, I assume by design, but it was hard to tell where is the map edge. - Some combos are simple enough that there is no big incentive to try for the harder one, so some balancing there would be nice. Great job with the game! It was fun to play it :) |
| Apr 18 20:39:22 | 3m 55s | bergs | ♥ 2 | Cool game! Nice art style and music. I would to play some more levels. Some feedback: - Edges of the screen should work as walls, since falling through them feels a bit weird. - Maybe adding some control over who tall the summon is would be nice. To give more control to the player. - In some levels the solution did not felt obvious, not sure if I solve them as intended. It is not a bad thing, but I felt a bit lost because of it not knowing if I'm missing some mechanic or not. Anyway, good job with the game! |
| Apr 18 20:58:34 | 19m 12s | Ancestor Rain | ♥ 3 | Great game! Even that I'm not particularly good at rhythms game and had no issue with this one. The music was nicely synchronized with keys moving and the rhythm is also well made, plus pressing is generous, so it made it a nice experience to play. Love the music, love the art, wish for more, well done! |
| Apr 18 21:02:29 | 3m 55s | My Little Demons | ♥ 2 | It was fun to try it out! The art style is nice, music is well made too. Love the puzzle aspect of the game. Only controls could be a bit improved, since the movement feels a bit too floaty. Besides that, good job! |
| Apr 18 21:07:33 | 5m 04s | Hellmouth Pizza | ♥ 2 | I had absolute blast playing your game! Super fun. Love the art, love the music. My only point to improve would be to, as I mentioned, changed the color of one of orange cheeses since they are a bit too similar. Also more patterns of "special tomato sauce" would be nice, maybe different types of sauces? Anyway, great game, well done! |
| Apr 18 21:12:41 | 5m 08s | MATLAB | ♥ 1 | Really fun game! Had a good time playing it! I really like the puzzle game so I was already in after finding it is this type of a game. Love that there is a voice acting, it is rare in game jams. Some feedback: - make the laser a bit bigger to make it easier to target stuff, - restarting the level maybe shouldn't repeat the voice lines, - gun should remember the last thing player choose, so player do not need to switch back to what it want to place, every time player tries to correct placement of a box. Anyway, great job with the game! |
| Apr 18 21:14:29 | 1m 48s | Frame Wizards | ♥ 1 | Interesting game :) Nice art style and music. It was fun trying to figure out combinations. Got lost for a moment on second stage, but managed to fine a solution after few tries. I really like that each area has its own music. Well done with the game! |
| Apr 19 21:09:46 | 23h 55m | Flickering Hope | ♥ 1 | As other mentioned it took a bit to understand what I need to do, but it was fun figuring it out! Nice puzzles, cool game mood too. The only thing I would suggest: instead of E-key to interact to use mouse button, it feels way more intuitive for me. Anyway, good job with the game! |
| Apr 19 21:15:57 | 6m 11s | A Following Wind | ♥ 2 | Congrats on your fist game jam! Really cool game concept and nice art style! Some feedback: - the game felt a bit too easy and a bit too slow, I would suggest to make fish move a bit faster - pirate ships were not as big obstacle as I wish they would be, I suggest they should avoid rocks and islands, correct they course after a while and maybe if they are close to normal ship to start to go towards them, - the wind indication could be a bit better, as someone show on the screenshot in posts above, - I think it would be more interesting if the faith would not go up, so loosing it had more consequences, or if it is too much, then maybe a gold-sails ship that moves way faster than others and guiding it to the temple would restore the faith? Besides that, well done! It is a solid game :) |
| Apr 19 21:20:07 | 4m 10s | Infernup's Ablazummon | ♥ 1 | Just wow! I'm kind of worried I found myself a new addiction :D All, game mechanics, art style, controls and music are super well polished. The only thing that feels a bit off is having the range limit on marker to gather humans. It is probably necessary for game balance, but... maybe if there was an outline of the area in which player can move it? But it might also look ugly (make the screen too busy), so not sure about that. Amazing game! 10/10! |
| Apr 19 21:22:26 | 2m 19s | Summon Squad | ♥ 2 | I love puzzle games and that one is no exception! I just wish for more levels ;) Awesome art style! Just one feedback: The undo button would be nice, but I get it is hard to add stuff like that in the game jam. Great job with the game! |
| Apr 20 17:42:34 | 20h 20m | Celestial Panda | ♥ 2 | Nice, chill game :) Really like the art-style! It was fun to try it out, I just wish figuring constellation was a bigger puzzle. Some inventory would also be nice, to know what player grabbed and what is missing. Besides that well done! |
| Apr 20 17:45:35 | 3m 01s | Middleman Summons | ♥ 1 | I got stuck in the menu... not because the game did not work, but because I was listening to the song :D Great job with the music, it is awesome. Some QoL stuff would be nice, like: - platforms that are rotated together could have same color (or small symbols), - the input portal should also show what they are going to spawn, - I know there is restart button in the pop-up menu, but R-key would be great. Anyway, it was fun to play. Well done! |
| Apr 20 17:52:13 | 6m 38s | Cthulhu Defense | ♥ 1 | Nice game! Love the drawing of Cthulhu. Some QoL stuff would be great. Like price of towers and upgrades, maybe some other stats like damage or speed of fire, somewhere on the screen. Also, having brick road and green walls felt a bit weird. maybe the other way around it would felt more natural. And, chanting was nice addition, but it happened a bit too often. Anyway, good job with the game! |
| Apr 20 17:59:15 | 7m 02s | Blåkulla | ♥ 4 | Wow that was fun! Such a well polished game. I love everything, the game mechanics, smooth controls, amazing art style and great music! The only feedback I can think off would be: - The game feels a bit too easy. I never was close to dying. - While moving mouse around to cast spells quite few time I mouse over cards at the bottom, which was a bit annoying. Maybe if cards were on the side of the screen. - I do not feel like there are consequences (or can't just find them) of just changing cards. Maybe if they had limited number of uses or something? - I wish player had some influence over cards they are getting, like choosing between weapon-cards and summoning-card. One more time great game! |
| Apr 21 14:50:21 | 20h 51m | INFINIWITCH | ♥ 1 | The game was really fun. It took me a moment to figure out how it works, but I would say that was the most fun part - trying to find what else I need to destroy. Kind of wish there was more bullet avoiding, since it felt there was some at the start and then not much, plus I wish there was a bigger difference in 3 characters mechanics, but I get it is not idea to do that in a game jam. Love the art style, great music, cool game overall, well done! |
| Apr 21 18:45:12 | 3h 54m | The Summoning | ♥ 1 | Ah my mortal enemy, simple addition! :D Great game, Definitely different take on the theme. I like it. I appreciate that you did not over complicated things with different operations, I guess they did not really fit the name of the game too, since addition was fully enough. I love the different equation you put. My only feedback would be: maybe it is because of my screen size or spawning points are a bit off, but some monsters showed up a bit off screen both below and above the player, that caused that I had to wait for them to enter the screen so I can see equation, and that delayed me a bit. Besides that, well polished game, good job! |
| Apr 21 19:00:19 | 15m 07s | Party Wizard | ♥ 1 | You are a party wizard Harry! :D Really fun art style, nice and simple mechanics, and a lot of humor. Well done. I think I do not have any interesting feedback... maybe people asking for more that one thing at a time, to make it more complicated (and adjust time for that)? Anyway, good job with the game! |
| Apr 21 19:23:43 | 23m 24s | Summoner's Cat Defense | ♥ 1 | A fellow FilmCow enthusiasts I see :D I will go ahead as assume I "won" since they cannot punch trough my defense anymore for past few minutes. 1.png Love the simplistic art style! Nice music too. In general I like tower defense game, so it was fun to try it out. Some points of feedback: - Cats go for further mine even, if there is a one closer, so that could be improved. - Since player score is based on time they survived, maybe a timer on the screen would be a nice addition. - Of course different types of enemies. The standard: fast but low hp, slow but high hp, maybe some enemies moving in a zig zag pattern... Probably just changing the color of regular enemies and their stats would be enough to add a lot to the game. - Same for few types of units that player could summon... but I get for everything to be added a lot of time is required, which is a rare commodity in a game jam. - I'm not sure if unites accuracy is low or there is some visual glitch with bullet going in a different direction than enemy it kills. Anyway, I had fun. Good job! |
| Apr 23 20:51:53 | 49h 28m | The Floppy Disk of Forbidden Creatures | ♥ 1 | Really interesting idea. Kind of wish there was more story after the summoning. Also, I was able to just run the exe without using any cmd or anything else. Good job with the game. |
| Apr 23 20:57:44 | 5m 51s | The Ritual | ♥ 1 | That was awesome! It took me a while to figure out few stuff but it was worth it. I see you already fixed my only complain about book not staying on the page it was closed on (I guess real books don't really do that XD). I also see a case to change a but mechanic, so that, if player finds how to make something it has unlimited access to it, instead of being forced to do the same summoning multiple times, but probably that would required making more options, to make the game longer, but that might be not feasible for a game jam, especially since that game already has a lot (just an idea, no complain). I wonder... are they multiple ending, depending which item player chooses at the end? Anyway, great entry! I had a lot of fun trying to figure it out! |
| Apr 23 20:59:54 | 2m 10s | Summoning Sun | ♥ 2 | Just wow! It is one of the most interesting and fun to play game I encountered this LD. I simply love the idea and execution. Great art style and music too! I just wish there was more dances that get more and more complicated with time, but I get it wouldn't really fit the theme of the game, but the time in LD is really limiting factor. Just amazing job with the game! |
| Apr 30 22:14:46 | 169h 14m | the eye | ♥ 1 | The atmosphere in the game is great! Also, I love the whole concept. Sadly I was unable to win and after few tries I gave up. For me most of the patterns are just not doable. The focus circle is moving too fast for me to keep up (but I never was good at games of this type). And going through whole list of words is also slowing player down quite a bit, but I get implementing a search function is a bit much to ask for a game jam :D Anyway, good job with the game! |
| Apr 30 22:21:19 | 6m 33s | The Cleansing | ♥ 1 | The ending is great! The mood in the game is awesome, only music is a bit too much, especially after getting first candle. I also enjoyed the puzzle aspect of the game. Good job! |
| May 1 11:52:46 | 13h 31m | Chain Reaction | ♥ 2 | Great game design! Love the art style. I'm not sure if GUI for monsters summoning need to hide in the left-bottom corner. I feel like move mouse just to see it is a bit annoying. Besides that, awesome game! |
| May 1 12:24:06 | 31m 20s | Tristram | ♥ 4 | As usual great game! The art style is amazing, the music is awesome and the mood... ah! My only feedback would be to have easier way to switch heros between parties. Maybe a screen where player can drag & drop heros to the party player wants the to be in? Anyway, I had a blast! Amazing job! |
| May 1 12:41:33 | 17m 27s | I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! | ♥ 1 | That was fun! The game concept is wacky and funny :D I was unsure at the start what doing mistakes in the summing does, but figured it out after seeing end screen. Overall, great game, especially for Compo category. |
| May 1 13:17:14 | 35m 41s | Virtual Church of the Digital Goddess | ♥ 1 | I love puzzle games! And that one is not an exception! Great puzzles, music and visuals too! I was about to say that "undo" key would be great, but after reading comments I see there is one... just not where I expected. As previous person mentioned, undo key is often (not always) under Z, at least in puzzle games I played. Anyway, good job with the game! |
| May 1 13:34:41 | 17m 27s | Mana Delve | ♥ 0 | Interesting game! After few tries I managed to win :) Some feedback: the cost of digging should be shown, as well as cost of upkeep of all towers. It is hard to guess which tower player will need without that information. Besides that, nice enrty! |
| May 3 12:28:08 | 46h 53m | MEOWTERSPACE | ♥ 2 | The art style is just amazing! So unique and great looking! The sound design and music are superb too! Really well polished game. My only feedback would be: To give player ability to maybe buy energy to the ships, since drop rate is quite low and trying to run multiple ships ends up with most of them without power. And maybe make each next ship more expensive (depending on how many ships player currently has deployed). Or maybe to have a Energy Ship that grabs energy drops and distributes them across other ships in some close area, but it is more efficient that just grabbing energy drop by one ship. Just some idea. Anyway, awesome game! |
| May 3 12:53:15 | 25m 07s | Bergmål | ♥ 1 | The art style is great! And I like the idea behind the game. Shame you run out of time, but that happens during game jams :) The sound effects were a bit too loud in comparison to music, especially the first one as the game starts, but that would be my only complain. Good job with the game! |
| May 3 23:53:38 | 11h 00m | Tom Has Joined a Cult | ♥ 1 | What a fun and stressful game :D Surprisingly I had not issue understanding what I need to do. But... knowing what to do and being able to pull it off are two different things. I already had issues on level 2, in a fun way. Tryin g to figure out which shapes are worth trying and which are too complex and how to draw them in a fast way was quite fun. Not sure how many levels there are because I did not manage to pass level 3 (I'm not really good at precision games). As someone pointed out, maybe just drawing shapes with mouse instead of in-game character would be easier, but then again, the way it is now adds nice challenge to it. And just an idea, maybe add different colors? As in, player needs to choose color (maybe with mouse scroll?) and needs to draw not only symbols in correct colors, but on later levels parts of each symbols with different colors. Anyway, really cool game! |
| May 4 07:31:35 | 7h 37m | Beansters | ♥ 1 | Nice game! Adding some animations and sound effects to the battles would be great, but I get it is hard to add a lot in a game jam. I would suggest to remove ability to heal, since it just makes battles longer (way longer) and does not feel like much strategy is around it. Instead maybe different types of attacks, with stuff like: stun, poison and so on effects. Anyway, good job with the game. |