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Feedback comments for LD55
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| Timestamp | Since previous | Game | the4thcircle's comment | |
|---|---|---|---|---|
| Apr 16 13:54:29 | Mansion of Dreams | ♥ 1 | this is a smart concept, as a puzzle it feels like it needs more clues, at the moment it's not really got a logical through line, just dragging and dropping everything until something new is made. trial and error. Also it feels like theres a lot of empty space and you're dragging tiny icons into tiny boxes. it could be more forgiving with the placement. | |
| Apr 16 14:09:14 | 14m 45s | Summon Deeds Done Dirt Cheap | ♥ 1 | webplayer wouldn't load :( |
| Apr 16 14:13:03 | 3m 49s | Vamper | ♥ 2 | pressed spacebar, nothing happened. |
| Apr 16 14:25:44 | 12m 41s | The Smallest Warriors | ♥ 1 | I kept playing long after I defeated the real crab. Loved the humour in the enemy types and all the tiny guys fighting was a great visual. |
| Apr 16 14:42:39 | 16m 55s | Do NOT Summon the Kraken | ♥ 2 | Really enjoyed the feeling of this, wish I could have seen the end but I got softlocked after getting the musician tick. couldn't interact with anyone else after that. |
| Apr 16 14:50:24 | 7m 45s | Sheep Tunes | ♥ 7 | I liked the art and sound, and the concept seemed pretty clever but the webplayer showed all the sheep as black squares for me (texture loading error?) so I couldn't figure out the associations. |
| Apr 16 15:06:11 | 15m 47s | Path of Aratron | ♥ 1 | I love this, played a few levels to rate it but I will be coming back to finish it after the jam. Also gonna look at the source to see how some stuff works because I'm also a pico8 dev and this is *nice*. |
| Apr 16 15:33:49 | 27m 38s | How to summon your lost dog from the space between spaces | ♥ 2 | I had real trouble with the control scheme, but I guess thats because I've never played a game that moves that way, so pretty innovative. |
| Apr 16 15:55:41 | 21m 52s | Sum Monsters | ♥ 5 | Did all 10 levels, thought it was a well presented logical puzzler. Would happily play more, especially if extra mechanics were added like creatures that double their row/column or count as different values on different sides or something. |
| Apr 16 16:20:56 | 25m 15s | Pest Control | ♥ 1 | I had real trouble with the control scheme, possibly because I was playing on a laptop. Couldn't get very far at all. Probably a skill issue. |
| Apr 16 16:34:59 | 14m 03s | DURO | ♥ 5 | This is nice but very unforgiving of mistakes, needs a quick restart button. |
| Apr 17 08:30:22 | 15h 55m | Tom Has Joined a Cult | ♥ 1 | Fun idea, had real trouble with the controls. Failed the first few times because there wasnt enough feedback on what I was doing right/wrong. Failed the next few times because I ran out of time I guess. |
| Apr 17 08:38:19 | 7m 57s | Summoners of the Rings | ♥ 1 | I liked the idea of arranging rings on the hand but it felt very random whether I was presented with anything I could afford and often ended up with no space to use any of the merge mechanics because I'd just been filling fingers with what I could afford to survive. |
| Apr 17 08:47:23 | 9m 04s | Flying Buttress | ♥ 0 | Coudln't get through this. Loved the style, the idea, the gameplay, and whilst it took me a while to get used to the heavy momentum, it lacks the affordances to enter a real flow state. Accidentally missing wall jumps kills all inertia, either by pulling away too late or too early and just bouncing into a dead freefall. It wouldn't take much to make this feel amazing with a little bit of walljump buffering and the grip equivelent of coyote time. |
| Apr 17 08:54:05 | 6m 42s | The lawyer | ♥ 1 | Feels unfinished but thats gamejams 🤷 Really fun fake typing mechanic, ended up in a huge pile of junk before realising I coulduse arrow keys to walk, then went to the right and fell forever. Quite a funny twist on the theme, wish there was more of it. |
| Apr 17 09:08:40 | 14m 35s | Throw Hands!! | ♥ 0 | On your itch page the web version is there as a download. I think perhaps you forgot to click 'play in the browser' on your upload. If you fix this, let me know because I want to try this. |
| Apr 17 09:23:58 | 15m 18s | Call for Aid | ♥ 1 | Short and sweet. Graphics reminded me of an old Atari game called Terry's Big Adventure. Platforming felt a bit snappy but never in a forgviging way, which is better than the alternative. |
| Apr 17 09:32:06 | 8m 08s | Dark Altar | ♥ 1 | Very fun, enjoyed the mechanic, couldn't figure out lucifer but I'll probably go back to try aain later. |
| Apr 17 09:37:29 | 5m 23s | Grand Court Summons | ♥ 1 | Feel of the driving could use some balancing but otherwise an incredible acheivement to recreate a GTA style experience in a jam. Well done. |
| Apr 17 09:45:15 | 7m 46s | Path Of The Nature | ♥ 2 | Seemed pretty straight forward, press 1 on level 1 press 2 on level 2 press 3 on level three. what was going on? no idea. Nice art though. |
| Apr 17 10:04:17 | 19m 02s | Deep State | ♥ 1 | Can't play this because of my platform but wow, a game about the situation in the middle east is a big swing. Regardless of your position on it, most people wouldn't even dare to attempt such a thing. Well done. |
| Apr 17 10:09:27 | 5m 10s | Angel's Inferno | ♥ 1 | This held together pretty well but seemed to escalate very quickly and on my first playthrough I picked up a fire extinguisher before making the tea and then couldn't interact with anything. |
| Apr 17 10:16:35 | 7m 08s | The Quackening | ♥ 1 | Gorgeous game and very cute, but the ducklings were a bit too slowand kept getting stuck. It said I had founf 4/1 ducklings so no idea how many I was supposed to be looking for because I still failed. The biggest improvement however is some kind of indication of when a duck has recognised the quack. I often had to quack, walk away, see if it was following, walk back even closer, quack again, walk away again etc. Also they get stuck on the scenery a little. This game is so close to being fantastic with just a few quality of life improvements. |
| Apr 17 10:18:47 | 2m 12s | Duplicity: The Game of Fate | ♥ 1 | You should probably mention in the description that the game is in Russian. The English description did not prepare me for that. |
| Apr 17 10:27:08 | 8m 21s | Revenge on Grim | ♥ 3 | This is fun, easy to grasp, but the difficulty ramps nicely. Got splatted by the boss,but it was only my first go so probably to be expected. not sure why some summons didn't bring up the window, just took my coins and did nothing. Perhaps it was upgrading something automatically but I couldn't figure out what. |
| Apr 17 10:35:51 | 8m 43s | Get Away Your Pitchforks from My Oak! | ♥ 4 | It was hard to tell how well I was doing. Got bored after day 3 because I was just repeatedly surrounding the tree with hands and then summoning the most powerful creature as frequently as I could. Never felt any jeopardy or strategy aspect. That said, lovely graphics, liked the inovative interface, as a way of splitting player attention between moving and summoning. |
| Apr 17 10:42:50 | 6m 59s | Burger Ritual | ♥ 2 | This looks cool and seemed likea fun idea but I couldn't seem to get the resolution right on any of my devices, it always cut off part of the interface, making it unusable. |
| Apr 17 10:53:54 | 11m 04s | Life of a skeleton | ♥ 2 | This is a great take and very funny, but honestly I think recognising that the relationship is toxic should be a *good* ending. Dialogue tree was a bit trial and error but the whole getting hauled away to fight a monster mid argument was hilarious. |
| Apr 17 10:57:39 | 3m 45s | Butler Beckoned | ♥ 0 | the text was just too slow and the music was too repetitive. If the text doesn't timeout, there's no reason to have it appear slowly, just let people read at their own speed. |
| Apr 17 11:11:16 | 13m 37s | The Joshening | ♥ 1 | That thing with the mouth and the manibles was way too fast. Surrounded it with about 20 joshes and it wouldn't die. Then it immediately leapt to me and I died in one hit. |
| Apr 17 11:16:11 | 4m 55s | Alien Summoner | ♥ 4 | Very well polished. I'm terrible at bullet hell so didn't get very far but I could tell it was well constructed. Wish there was a way to fight back against the helicopters. |
| Apr 17 11:21:25 | 5m 14s | Arcane Outlaw | ♥ 3 | I like this, but it's very punishing. If I stood still to summon a hydra, I was getting shot. There never seemed to be a big enough gap in the action. Seemed to take a LOT of bullets to take the targets down. |
| Apr 17 11:22:31 | 1m 06s | Arsenal Toy | ♥ 4 | This looks great, wish it had a webplayer. Gonna give you some points for graphics. |
| Apr 17 11:29:38 | 7m 07s | Bug Mage | ♥ 1 | Quite a fun mechanic, I think I picked the wrong deck because I never saved the bee and could not kill the aphids. They spawned faster than I could kill them. |
| Apr 17 11:44:17 | 14m 39s | Three Realms TD | ♥ 1 | This was really fun, didn't feel like demon placement was super important but the idea of placing things in parallel dimensions was clever, especially when you only get to use the parallel places once in thelast level. I lost 2 summoners in the last level. Feels nicely balanced. |
| Apr 17 11:48:27 | 4m 10s | WALLS THAT TALK | ♥ 2 | Can't play this because of platform but the trailer and screenshots look gorgeous. Given you a high score for graphics and mood. Wanted to give points for humour because I saw that mouse cursor hand with a missing finger, but I guess in conext that's not supposed to be funny. |
| Apr 17 12:12:36 | 24m 09s | Experiment 44 | ♥ 2 | I had trouble with the interface, all the icons appeared off the screen and overlapping so I could open photoshop but not the mail. Didn't get to really play it but I loved the atmosphere. |
| Apr 17 12:23:24 | 10m 48s | Summon Dungeon | ♥ 0 | pretty solid, text was too small on the pickups for my liking, and the movement felt a bit too fast to keep track of what was going on. I'd probably swap the controls for summon and attack. |
| Apr 17 12:24:02 | 38s | Shadow Wizard | ♥ 1 | Where is it? |
| Apr 17 12:26:20 | 2m 18s | Tech Raider | ♥ 1 | Crashed my browser! (firefox running on M1 macbook) |
| Apr 17 12:39:04 | 12m 44s | Dr. Kappasigma's Summoning Training | ♥ 3 | This brings back memories. Fantastic recreation with good theming an humour. |
| Apr 18 20:16:30 | 31h 37m | Dungeon Evoker | ♥ 5 | I know I should judge the game by what it is and not what it isn't, but I really felt the lack of a rhythm behind the attacks. The interface is so like a guitar hero or rockband game, with the right music it would really pop, especially if there was a timing to the return attacks. |