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Mavvy

Feedback comments for LD55

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TimestampSince previousGameMavvy's comment
Apr 15 02:46:16 Super Pal Summoner! ♥ 2 Really polished and really engaging. I have a pretty low attention span and I spent *a while* playing Super Pal Summoner. That's a pretty good sign!
Apr 15 02:59:09 12m 53s Summoner Showdown ♥ 1 While simple, certainly not shallow. It does turn into attrition by the end, but man I love just dumping a whole army on my opponent! *I also just adore the character design.* Felt a bit lonely without sound, but hey you got the important gameplay and visual bits down. Congratulations! You've got a solid first go for game jams! 😄
Apr 15 03:09:31 10m 22s Aliens vs. Undead ♥ 1 Yo this is slick, very Robotron inspired. Hectic, wild and varied, really good sense of polish. Everything feels super responsive and despite being stuck to a single screen, it doesn't get overly repetitive.
Apr 15 03:31:48 22m 17s Depths of Hell ♥ 1 I've used far worse pistols to get through hell. Most of my thoughts about the game are already addressed in your comment: The tougher enemy types in greater numbers really demand some heavier fire power, environments could offer some kind of limited protection from the more relentless hell spawn and some music would make the experience a little less lonely. What's there, however, is quite appreciable and I enjoyed this. 👍
Apr 15 03:46:52 15m 04s Forecast ♥ 2 Forecast slaps, I can tell a lot of love and soul went into this! The art, the music, the game feel, all on point and this just hit all of the right places for me. I think the one problem I had is that I wish that the window was even a little larger?
Apr 15 23:33:51 19h 46m Resisting Summons ♥ 2 **"The cult known as Ludum Dare"** was pretty great, haha! Even though you didn't have time to balance the difficulty, I admire your ambition to add a new minigame to each level, and have dialogue choices that change the level of challenge.
Apr 15 23:49:24 15m 33s Summoner's Rifft ♥ 3 OK, this is a pretty tight action experience. Wish there was just a bit more feedback when I got hurt, as well as when I was bashing stuff with my sword, the particles are appreciated but I wish I could knock back the tougher enemies. The power ups are really good, from their names (*Summoning for Dummies made me chuckle*) to their effectiveness (the projectile friend was a real help). Brutal at times, but pretty fun nonetheless.
Apr 16 00:13:58 24m 34s The King's Summon ♥ 2 Really nice hand drawn visuals. A good variety in games too, the one for crossing the river messed me up haha. Some sound may serve to make the experience a little less lonely, other than that I can't think of much to nit-pick. The King's Summon is a pretty charming experience overall.
Apr 16 00:36:59 23m 01s Steel Showdown ♥ 3 It's cool to see so many people come together to make something in 72 hours, especially something with this much character. It feels complete, looks great and runs really well (I played the HTML5 version on itch). A lot of love went into this; fun illustrative art, little references hidden in various screens and really clean character animation. You set out on a mission to make something awesome, and you delivered!
Apr 16 00:53:18 16m 19s Claws and Conundrums ♥ 3 Great sense of atmosphere, made me think of the Echo Night games. The different stepping sounds are a nice touch!
Apr 16 04:05:54 3h 12m Demon Doodles ♥ 3 Super charming! Adore the character designs and the whole doodling part is hilarious under a rush. knew I was gonna love this one the second I saw the cover.
Apr 16 04:31:50 25m 56s Mathemagician ♥ 1 First of all, props for having your own tech! (I played the HTML5 export, it runs very smoothly.) Second, love the art. I had a little trouble picking a number at first, but after things got rolling I was really into this! Like, add some enemies and this is basically up there with Number Munchers for me. I have a pretty low attention span, so the fact that I can be glued to this for a bit is a good sign!
Apr 16 23:18:09 18h 46m Slaymore ♥ 6 I saw the cover, thought it was dope and the graphics delivered! Could've used some music, bit loose on the movement and a couple of stray attacks hit me out of nowhere, but dang I was **into** the rad visual style! Really strong start here!
Apr 16 23:35:13 17m 04s Summoning Shift ♥ 1 Yo, I am down for the colorful occult hijinks! I like the evil sounding 8 bit drum 'n bass track, I like the scared humans, but I love the main character best. Multi-thousand year old grump massacres countless humans for profit. ❤️
Apr 16 23:46:21 11m 08s Dungeon Skater ♥ 1 This game has a fantastic sense of humor and creativity. Radical Wizard bonked on the ceiling, fell directly into the skull block and that absolutely cracked me up. Dungeon Skater freakin' rocks.
Apr 17 01:36:11 1h 49m Demon Delivery Center ♥ 4 I love Demon Delivery Center's concept, where it's a sort of occult service job of taking in requests and frantically working out who needs what summon, but I wish there was just a tinge more nuance to it all. I wanna read about the cool demons and wizards! Otherwise, there's a real sense of atmosphere here, with the sound design and the really good character art.
Apr 17 01:49:21 13m 10s Home-O-Mancer ♥ 3 I love the sprites in a 3D world style, super charming. The sheer amount of stuff you can summon is crazy!
Apr 18 02:32:51 24h 43m inner vacant- ♥ 1 I love "not here..." for how different it is. It uses the mouse wheel for a critical mechanic, it has a minimalist palette and pixel art, but a lush soundscape. You play as a presumably pretty weak and old character, but they're like "**excuse me, I will choose when I die, thank you.**" I like the first impression with the movement, and how the game scales the time it takes to get from character to character, it makes it feel gradual without actually being an eternity.
Apr 18 02:44:21 11m 30s Clumsy Witch ♥ 1 Fitting name for the game, I felt clumsy just shifting everything around and hoping for the best at first. I only realized there was a time limit when it was about to expire. I think some more nuanced hints would help make the game a little easier. I was amused by the text and art in the game, as well as the credits (Nebula's quote spoke to me on a spiritual level. 😆)
Apr 18 02:57:58 13m 37s INFINIWITCH ♥ 2 YOOOOO THIS IS MY JAM. I love this, the blasting, bashing and everything feels great, the sound design kicks ass and the fury of 50 witches in unison is a marvel to witness. Excellent game!
Apr 18 03:06:52 8m 54s Eye for Mischief ♥ 4 I'm a simple person, I see a game with cats, I gotta take a bite. **This did not disappoint.** Super charming, love the concept, top-notch presentation and clean execution. It's cute, clever and wonderful and I absolutely love it!
Apr 18 19:45:39 16h 38m Master of Elements ♥ 1 Plays cohesively, if a bit fast and a little stiff. At the very least, the world is pretty nuanced, so there was never any super frustrating jumps that felt impossible. It's kind of hard to tell where spikes are, I died to several instances of me noticing spikes at the last minute. This is otherwise an excellent experience! **"Chaos is our Way"** - I feel this on a spiritual level.
Apr 21 05:54:24 58h 08m Arsenal Toy ♥ 2 I love 3D stuff like this, brings me right back to the Playstation 1. I feel this might've been going for a bit of a Megaman in 3D thing. Kind of like legends, but distinct from it for sure. You nailed that whole toy aesthetic with the massive room and bright colors. I gotta agree with others about the camera, something about it feels a little off about it. I'd suggest having the option to invert the vertical camera control. Another thing is I wish there was some kind of reaction animation and sound effect to getting struck by those enemies. Those aren't damning criticisms at all, I absolutely love this game. Ya'll have a very competently put together third person shooter here, and in a very short amount of time. That's really impressive! 👍
Apr 21 06:07:21 12m 57s Jelly Rush ♥ 1 Jelly Rush is hella charming and creative. I love how these cute little jelly things overwhelm turrets and the ending is just adorable. Really well put together compo entry!
Apr 24 03:12:15 69h 04m Summoning Wizard ♥ 0 This is a quality compo entry. Everything looks nice and clean, there's a nice variety in monsters to summon and fight and there's little touches in just the right places. Although the game can be overwhelming, it's a good sign that I tried several times and got slightly better with each battle. It didn't take long to understand what was going on, massive kudos for keeping things intuitive! There's a lot of different ways to balance this, like opening up the other lanes over time or having the portals on the other side of the lanes unlock as you upgrade. Being surrounded with only a couple of attacks made the early game feel super hard. Care and attention went into exactly the right places, and it makes this feel super complete, even being made within 48 hours!
Apr 24 04:49:01 1h 36m Djimm's Revenge ♥ 1 Really fluid animations, fun premise, and a tricky objective! Not a lot to the game, but what's there is well put together and at the end of any LD, that's pretty much all you can hope for. Nothing felt super clumsy during my playthrough, everything fits together without being undercooked or excessive. Big props for having a cutscene and a story. I don't blame Djimm, if I were resting for that long I'd probably do the same thing whoever woke me up too.
Apr 27 00:54:32 68h 05m The Summoning of Dagan ♥ 1 Congrats on submitting your first jam game! I feel you're going for a survival horror thing, and the atmosphere absolutely hits it. The player controls hit different, particularly with the way shooting works. Limiting your shooting to 2 directions, whether intentionally implemented or discovered on accident, made one of the later rooms with 2 enemies below you walking up, a stressful (in a good way) experience. I personally liked the choice of respawning enemies, makes you need to be more careful about doubling back and keeps you from just powering through the whole game missing everything. I like when a horror game makes combat a struggle, or a puzzle that needs to be solved rather than simply an advanced moving wall that you can mow down. It really feeds into the creepy atmosphere. Yeah, death takes you back to the title screen, but the game is the perfect length for that sort of thing. It's not too short as to feel unsubstantial, but it certainly doesn't wear out its welcome either. The ending, is also sick and has probably the most striking image in the game next to the door to the house. You really played to your strengths here!
Apr 27 03:01:00 2h 06m Luminth ♥ 3 Visually and sonically gorgeous, and with one of the more original takes on the theme. I want to live in Luminth's world. 😄