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| Timestamp | Since previous | Game | loveapplegames's comment | |
|---|---|---|---|---|
| Apr 19 19:05:28 | Summoner | ♥ 1 | Congrats on a nice game! It's interesting you have to stay in the circle but avoid shooting the totems. I think it can be made more fun with some tweaks. Firstly, make sure the enemies don't come straight from the top or bottom, because you have too little time to react. Also, spawn more enemies, so the action becomes more interesting. The graphics are nice, but you could do with some kind animation when you kill enemies, and a crosshairs for a mouse cursor. | |
| Apr 19 19:33:04 | 27m 36s | Boulder Blocker | ♥ 2 | Nice game, interesting concept. Good thing you made so many levels. I was hooked enough to play to the end. The game is pretty easy, which is fine for an LD game. The last level was actually the most challenging. Did you consider more levels where you have to destroy houses? |
| Apr 19 19:58:36 | 25m 32s | Bounce Bounce Goblin | ♥ 1 | Addictive game, very polished and playable. You are limited in the number of deploys rather than summons, so it seems useless to not deploy all four goblins every time. Also, you get only $1 for left over deploys? It makes more sense to reward the player by enabling racking up score using those leftover deploys. At some point the game froze/crashed. |
| Apr 19 20:35:20 | 36m 44s | Vassal | ♥ 1 | Great, a cross between Thrust and Asteroids! I really enjoyed playing it. Graphics and sound are basic but very effective. The game is hard, it could possibly be improved with smoother thrust controls and slower enemy bullets and movement. It also helps for LD to have the option to start at any level. |
| Apr 19 21:40:21 | 1h 05m | Little Armies | ♥ 1 | Fun strategy game! Easy to get into but challenging. I found it misleading that sometimes, armies show up as only a couple of units, and then suddenly expand into a huge army! When you have already engaged it's certain death. I suggest a simpler way to recruit units, by simply clicking on the unit type you want to recruit. |
| Apr 20 12:45:19 | 15h 04m | mouche(s)? | ♥ 0 | Congrats on a solid and very playable entry! I tend to confuse jump with throw, maybe using the up key for jump would make it easier for me. |
| Apr 20 16:52:18 | 4h 06m | Underworld Kitchen | ♥ 0 | Congrats on an original and polished game! I like the concept of running around activating portals and getting items while fighting the skeletons. It would be nice if there were more levels with more portals. Also, I think it would be nice if the player could move faster so the action becomes more frantic. |
| Apr 20 17:09:03 | 16m 45s | Mana Delve | ♥ 1 | Nice game, very playable. Figuring out what make the mana counters tick is quite entertaining. It wasn't bad retrying a lot because it's a very fast game. I managed to complete it without fully understanding the mana mechanisms. At first I thought each tower gives and takes a certain amount of mana, but apparently there is more to it. Is tower position and adjacency also a factor? If so, it would help to guide the player a bit more in this area. |
| Apr 20 17:57:08 | 48m 05s | Alien Crab in the Extamaze | ♥ 1 | Wow, great game! Gameplay is polished and smooth, good puzzle design. Nice that the attack system is deterministic so you don't have to leave anyhing to chance. I got stuck on floor 4, lacking a silver key, but will come back for the game later. |
| Apr 20 18:03:51 | 6m 43s | Bone Train - For Ludum Dare 55 | ♥ 1 | Very cute looking game! The winning strategy seems to be to fill up the space efficiently and wait patiently for bones to come your way. Seen this way, the bones are kind of unnecessary and you could just have the "snake" grow gradually over time. Some other strategic element to make the game more unpredictable would be welcome. |
| Apr 20 19:35:50 | 1h 31m | Parsley | ♥ 4 | Very cute and charming game. The graphics have a nice cartoony feel to them, and the sound is great. The action is a little too zoomed in to see where you're jumping when rushing back home. It seems the time to get back home is the only score you get, does it matter that you catch all the animals? |
| Apr 20 19:59:50 | 24m 00s | Accio! | ♥ 0 | A very original take on soko-ban! I enjoyed the levels, they were challenging but not too difficult. Presentation is very basic but fine for such a puzzle game. |
| Apr 20 20:17:02 | 17m 12s | Elemental Path | ♥ 0 | Nice and original puzzle game! I found at least one card that worked differently from what it said on its face: it made the player go left instead of right. I am confused about the highlights on the floor when you hover over a card: the highlights show the path, but what do the low highlights show? Also I could click on the tiles to make them highlight, does this have a function? These confusing elements made me wonder if I could not complete a level because I missed some game mechanic. I would recommend making the arrows on the orange blocks more visible. |
| Apr 20 20:48:07 | 31m 05s | Wonder Whistle | ♥ 1 | That was pretty amazing. Original puzzles, polished, addictive, good graphics and sound. Clever how each block has its own behaviour, although sometimes things happened that I did not understand. Nevertheless this game does not have the finicky trial and error gameplay that a lot of physics games have. Sometimes I accidentally triggered two blocks while I was sure I was pointing at one. |
| Apr 20 20:59:29 | 11m 22s | What The Duck? | ♥ 3 | A very funny idea that makes an amusing game. Graphics and sound are good. I tried optimising each duck's stats but never was sure what I was doing, nor did it seem to matter very much. You could make an interesting strategy game out of this with more work. It would help if you give better feedback when the player launches a new duck. First I thought my ducks just disappeared because I did something wrong. |
| Apr 21 08:03:30 | 11h 04m | Literally me | ♥ 1 | Very imaginative! I am happy I looked in the extra section, otherwise I would probably never have found this. You can sure create some poetic stuff with this. The user interface is pretty Spartan, but I find the user interfaces of 3D editing programs usually pretty horrible, so I can get used to this. I wonder how you create the procedural poems. |
| Apr 21 15:41:49 | 7h 38m | the call of the rats | ♥ 1 | Very nice polished game. It's got all the elements of a full fledged Zelda style adventure game, with great attention to detail. It would be nice to have more challenging puzzles. Having to press both the left and right button to shoot feels a bit pointless, especially since it doesn't work on my touchpad. Sometimes I could skip dialogue turns, sometimes not, is that a bug? I found the speech sounds a little annoying sometimes. |
| Apr 21 15:51:52 | 10m 03s | Summoner Showdown | ♥ 1 | Congrats on a nice strategy game! Nice touch that the two opponents are different. I found hell to be harder than heaven. About sound, I usually make sure I have at least a couple of basic sounds in my game to make it feel more complete. Just use jsfxr or some other sfx generator to create them. |
| Apr 26 20:27:04 | 124h 35m | Aliens vs. Undead | ♥ 1 | Nicely playable and polished entry. The shooting mechanic is interesting and effective. The game is hard but not in a bad way. There is an issue when trying to push a skeleton: the player sometimes interferes with the skeleton's path, it seems to stop because it hits the player. It's confusing because of the sprites occluding each other. It feels like a bug, and I think the game would be more playable if this is fixed. |
| Apr 26 20:56:11 | 29m 07s | Cultists Feast | ♥ 1 | Cute little game. I like how the circle of summoners gets bigger every level. I found clicking on the small cultists was kind of finicky, I would like to see a touch screen version with fast frantic tapping action. Unfortunately the game does not work on a touch screen as is. |
| Apr 26 21:19:09 | 22m 58s | Pulse of the Ethereal | ♥ 1 | Great entry! Unusual to see this kind of fully 3D shooter where you can aim freely in all directions. It's kind of difficult to aim at first but I got the hang of it over time. Sometimes it seems I was aiming correctly but I did not hit the enemies. Maybe more graphical cues as to shooting direction or enemy distance may help. Also, shooting was irregular, I sometimes had to rapid click the mouse button to keep shooting. |
| Apr 27 07:18:54 | 9h 59m | Library Fighter II Turbo | ♥ 1 | Congrats on a cute funny game with a lot of content! I'm not sure what is the best strategy except for spawning the characters close to the enemy and mostly just avoiding the enemy's spawns. The character movements feels a little "floaty", maybe giving them drop shadows helps. |
| Apr 27 07:38:03 | 19m 09s | Ethereal Tower | ♥ 2 | Congrats on a nice, complete tower defense game! In the beginning I took a lot of hits but after that I started winning, and in the end my defenses easily kept the enemies at bay. The game is rather short, what about just having more waves of enemies with more hit points? |
| Apr 27 12:46:38 | 5h 08m | Necro Riot | ♥ 1 | Enjoyable game, I loved the massive numbers of entities. Very satisfying to mass murder then mass pickup all the collectibles. I managed to win just as the game started slowing down seriously. |
| Apr 27 13:05:57 | 19m 19s | Whispers of Lyra | ♥ 2 | Good platformer, the summon mechanics together with challenging levels provide a real novel feel to the platforming action. I found the fast bullets rather hard to avoid and would randomly kill me at times. The slow bullets, on the other hand, I could just walk past without killing the enemies. |
| Apr 27 15:58:16 | 2h 52m | Trouble in Emoji Plane | ♥ 1 | Simply but very enjoyable. I spawned a lot of demons but they all get killed by the cops at some point. I did not understand what the squids do. They don't seem to kill enemies, and they still get shot by the cops with 1 shot. |
| Apr 28 15:27:06 | 23h 28m | Spring Must Come | ♥ 0 | Kudos for the interesting and very original gameplay. The levels where you can get stuck are a bit stressful, but were not too difficult. Sometimes the game's pace is a little slow, maybe it would be nice to be able to pull the elementals faster with your staff. |