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Feedback comments for LD56
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| Timestamp | Since previous | Game | loveapplegames's comment | |
|---|---|---|---|---|
| Oct 11 20:06:30 | Carrot Patch | ♥ 1 | Nicely done given the limited time! Graphics and sound are cute and effective, game is easy to understand and playable, though a little monotonous. Nice touch to include the source as a PNG. | |
| Oct 11 20:16:25 | 9m 55s | Tiny Balance | ♥ 2 | Original idea that is a nice take on the theme. The graphics and presentation look cute and pretty fancy. The gameplay seems to take a back seat though. Nevertheless an impressive LD entry! |
| Oct 12 07:41:41 | 11h 25m | Shrink | ♥ 0 | Congrats on your entry, very playable and good graphics and sound. The game is very short though, I managed to complete it in under a minute. Using shrink potions is a good idea, though there is not much strategy involved as it is. It's just a matter of moving as quickly as possible. |
| Oct 12 08:02:17 | 20m 36s | Meticulous Microbes | ♥ 1 | Great puzzle game! Good and challenging puzzles. I have some minor issues with the user interface. It is not possible to remove a microbe unless you select the type you want to remove first. Also, I found the crosses and checkmarks are in the way when trying to see which microbe is where. It would help to have an uncheck button to remove the checkmarks again. Maybe it would also help if the graphics could be enlarged. |
| Oct 12 10:31:35 | 2h 29m | Shrimpy | ♥ 3 | Well done! The game is appealing and addictive. Good graphics, great sound. The idea of using your spare time to each as many creatures as possible is appealing. It makes the game challenging without the frustration of dying. After completing it, I played again and got a score of 27. It would be nice if there were always creatures to eat, sometimes the screen is empty just because nothing happens to appear. |
| Oct 12 14:51:08 | 4h 19m | Ladybird Samurai | ♥ 1 | Interesting game mechanic, also plenty of content for an LD game. It's interesting being able to switch between upgrades and being able to choose them for each level. Graphics are basic though the slash effect is nice. Sound is a little grating. The game only works in full screen, in windowed mode some elements are hidden. Also, esc cannot be used because it exits fullscreen mode. |
| Oct 12 22:27:19 | 7h 36m | Beetle Brigade | ♥ 1 | Pretty addictive slide puzzle game. Graphics are cute, controls are effective. The way the bugs interrupt gameplay seems a little pointless though. As soon as the bugs appear, you cannot slide properly, and sometimes you have to wait until they all die until you can continue. Once you get the path right, you get 3 stars, even though you let the bugs die 10 times. I've never had some of the bugs stay alive. Either they all die or they all live. |
| Oct 14 09:07:24 | 34h 40m | Karma Keepers | ♥ 1 | Very original and addictive game! One of my favourites so far. I couldn't help playing it until the end. At first I didn't know I was supposed to pan using the WSAD keys. Also it wasn't clear how to buy upgrades. Holding the mouse button to activate the circle seems a little pointless as you want it activated almost all of the time. A toggle would be better. Near the end of the game the energy collect animation was so busy it was hard to see what was going on. souls-almostfinished.png |
| Oct 14 09:18:54 | 11m 30s | Maze Bat | ♥ 1 | Cute little game. The "ascii" art is effective and charming. I would have liked the mazes to get bigger and more challenging though. |
| Oct 14 09:29:26 | 10m 32s | Little Life | ♥ 2 | Nice to see an Life in a game, since my own game is also based on cellular automata. I know some Life patterns but generally found it too difficult to predict the next generation, so I just memorised the sequence. |
| Oct 23 19:12:19 | 225h 42m | Multimorph | ♥ 0 | Great to see another cellular automata game! (I also have an entry on cellular automata) This is a really original concept. The CA dynamics look graphically interesting. At some point however, I keep running into walls that seem impossible to pass because the holes are too far apart. It would help to have less random hole placement. |