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| Timestamp | Since previous | Game | joe40001's comment | |
|---|---|---|---|---|
| Apr 23 04:34:58 | Zombies vs UFOS | ♥ 1 | Seemed to get laggy pretty quick, was able to get to an un-losable state fast. Interesting idea though. Seems to be based on plants vs zombies. | |
| Apr 23 04:40:01 | 5m 03s | Gander and the Elemental Dungeon | ♥ 1 | Interesting game. Never was able to successfully parry. You built an impressive engine considering the time. Also good music. |
| Apr 23 04:52:48 | 12m 47s | Star Seed: Apocalypse | ♥ 1 | I think I explored pretty much everywhere, not sure if there is a destination or win state. I found a few what looked like tunnels but could not enter them. The input delay on the attack might need tweaking, but interesting game idea, also good art! |
| Apr 23 05:18:06 | 25m 18s | Hello, Me | ♥ 0 | Fun game but very challenging, because my true form moved so fast I didn't feel up for grinding out a win, but still I liked the idea a lot. Maybe could have used a slightly longer music loop :P. Still surprisingly fun for what it is. |
| Apr 23 05:48:56 | 30m 50s | Divine Harvest | ♥ 1 | I got to 34k money, not sure if it glitched out or something, plants stopped growing and time seemed to stop moving. It was late fall. Interesting game, but the mechanics are a bit unclear. |
| Apr 23 05:59:30 | 10m 34s | The Birth*Day of Cthulhu | ♥ 3 | Fun little game. Mechanics were a little inconsistent, but overall it was interesting and had a good mood. Apparently I got the "Good Ending". |
| Apr 23 06:09:12 | 9m 42s | Chibble Nibbles | ♥ 1 | I was able to beat it. Not sure if it was intended but the sequences at the end that were 6 or 7 long took a while to play out (before I could play them back). Fun game idea, but due to the slowdown(?) the last minute or two wasn't super fun and was just kinda running out the clock. If the long sequences came out fairly fast I think the end would have a fun frantic pace. Overall good game though, fun idea, and good use of them. Also good job on the sound effect of the summon, without the sound cues remembering the long sequences would have been a lot harder. |
| Apr 23 07:10:51 | 1h 01m | Super Pal Summoner! | ♥ 1 | Got 269780, but mostly because I got to a point where I think I could play endlessly and so I rushed the lose state. Good game, good mechanics. |
| Apr 23 07:13:36 | 2m 45s | Duck Spawner | ♥ 1 | ArrestedDevelopment-IDontKnowWhatIwasExpecting.gif :P |
| Apr 23 07:26:07 | 12m 31s | The Klent | ♥ 0 | Good game! I beat it. Felt just like playing atari. Things get a bit glitchy if you try to break things (like taking the dragon to earlier areas he shouldn't be at). But that's to be expected. Good gamefeel, good difficulty, good all around. Sometimes the music would change after dying, not sure why. Both music tracks were good though. The sound overall was good too. Art was good for what it was going for. Overall quite liked it. |
| Apr 23 07:42:03 | 15m 56s | bergs | ♥ 2 | I loved this game. It was a lot of fun and nearly perfectly done for what it was going for. A few tiny polish things and it would be perfect, but still incredibly fun and incredibly well done. 4.5/5 |
| Apr 23 10:16:00 | 2h 33m | Exorcist Pianist | ♥ 1 | I beat it, interesting idea, but the gameplay loop doesn't quite stay fun for the whole time. 3 min might have been a better length. Good art, good sound, innovative idea. Well done. |
| Apr 23 11:07:02 | 51m 02s | Zombie Shock | ♥ 1 | Surprisingly fun and addictive. Ended up beating all 15 levels. |
| Apr 26 05:20:24 | 66h 13m | Ice Wiz | ♥ 1 | Good game. I was impressed by the number of levels. I was able to get to the end. The only downside was some input lag issues but that might have been because I was playing in the browser. A little janky but mostly a pretty solid experience. Audio/music worked well. Art worked for what it was going for. Good job! |
| Apr 26 07:27:59 | 2h 07m | Cat and Box | ♥ 1 | Beat every level. Fairly simple game, but good puzzles, good challenge, works with the theme, audio and visuals work for what it's going for. Well done! |
| Apr 27 05:10:11 | 21h 42m | Summoner's Sanctum | ♥ 2 | Well made game with a lot of polish on its design, however it's not particularly well balanced as it didn't take too long to realize the best strat is to just put archers in the corner. I beat 20 levels and concluded it went on forever. Balance and enemy escalation probably need tweaking, but otherwise great job! |
| Apr 27 05:26:08 | 15m 57s | Island Spirits | ♥ 1 | Cool game. Played/beat the whole thing. It's a bit stuttery in the web browser (particularly the audio) but I don't think that's an issue with what you did. Overall great idea and good job. Scratches a good OCD itch. Upgrading mana didn't have too much benefit, but otherwise well balanced. Overall great job! |
| Apr 27 05:48:29 | 22m 21s | Trench Warfare | ♥ 1 | Very interesting game with good robust mechanics, only thing I wish it had was restart for when I screwed up and want to start the map over. But still I'm quite impressed with what you did. Very fun! |
| Apr 27 05:56:51 | 8m 22s | Deep State | ♥ 1 | I wanna give you credit for the effort, but it's just too glitchy. I tried like 4 times to play it and after just 1 or two choices it glitched out or stopped giving any prompts. Innovative idea I guess, but otherwise a bit too rough. Sorry :/ |
| Apr 27 06:10:38 | 13m 47s | STACKED | ♥ 1 | Innovative idea but I was unable to get the intended effect. For me there was just 2 windows, 1 that was all black with ants and the other with a queen stuck in the middle. |
| Apr 27 06:19:46 | 9m 08s | Gravaiduim | ♥ 0 | Unfortunately it's quite easy to clip out of bounds and once out you can't get back in. Anyway played a few times until I got to the end. Interesting idea. Decent art. Good effort. |
| Apr 27 06:34:53 | 15m 07s | Attack of the Doom Shrooms | ♥ 2 | I beat the first two levels. Interesting idea, however it's a bit tricky to figure out what does what as it seems like a really good strat is to make as many units as possible at a time, and when doing that you can't quite follow what each one is doing. But still very innovative, good art and design, fun and interesting game. |
| Apr 27 06:48:05 | 13m 12s | Summoner's Dungeon | ♥ 2 | I liked this game a good amount. Interesting mechanics. A bit easy IMO. Also for some reason the final boss seemed to get in a glitched state and never attacked me. Still innovative idea and well designed game. Good job! |
| Apr 27 06:52:15 | 4m 10s | The Abyss | ♥ 0 | Interesting game. Good amount of challenge, pretty straight forward. Good mood and art too. |
| Apr 27 08:53:52 | 2h 01m | Summoning Shop Keeper | ♥ 0 | Oh boy do I have a lot to say about your game. I played this thing for like 2 hours straight. So, I love that they are sorted by recipe. This makes strategizing around what recipes to reveal and at what cost a big part of the puzzle. The money amount is pretty perfectly balanced to just give you enough to explore but only if you are smart about it. The hook of the game for me was to make enough money to reveal all the list. (Which I kinda did, more on that later). But it took a lot of careful planning on my part to even have a shot at that. I also like how the names kinda make sense so you can make reasonable guesses. It's a really really fun game. And I was all set to give it 5/5 for fun and honestly just 5/5 overall because it was so dang addicting... However, there are bugs, which is a big bummer. On like my 5th/6th game when I finally developed a good strat I got to a point where the guy asked for a leviathan and when I gave it to them, my score increased, but my money did not, and my leviathan count did not go down. So I restarted, and tried again, this time when I was selling off the wrong stuff to make money to do more combo research, there was a glitch that let me sell the cockatrice infinitely. It wasn't the item being asked for, and it increased my score and money without lowering my cockatrice count. This was kinda a bummer too. Eventually I was able to use my strategy to reveal every creature on the list, and then I just started filling orders as they came. However, even that had a glitch, when he got to werewolf he just asked for it over and over again in a loop forever. So those glitches were a bummer. But I do have thoughts how to "complete" this game. I think personally that the most fun part is filling out the monster list (like it's a pokedex). And so I think the win condition should either be 1. Fill out the monster list. Or 2. Sell one of every type (which requires filling out the list). It's true that once you fill out the list (without some countdown or something) selling all the monsters is largely a challenge-less victory lap. But I can imagine having not just the monster list but also a green check mark next to each name you've sold. And IMO checking them all off like that would be fun/satisfying. Anyway, like I said, I kinda love this game. And if not for the bugs that make it so I couldn't play out my god run to completion I'd give it a 5/5. I'll still give it 4.5/5 overall and for fun because despite it's bugs it was addicting and even despite the bugs I really enjoyed coming up with a great min-max strat to reveal the whole list without going broke. So really good game, and with some bugfixes and polish I could see it being something a lot of people get hooked into... (at least for a couple hours like me). |
| Apr 27 09:10:08 | 16m 16s | Summoning Courage | ♥ 1 | Interesting ideas. Fairly innovative. Not sure how I was supposed to work out the math professor thing. But I liked the creature puzzle. |
| Apr 27 09:28:36 | 18m 28s | By Royal Decree | ♥ 0 | Fun idea. Well executed. Just the right duration for this kind of idea. Also good progression of the items from something grounded in the era to something silly/modern. A nice/funny evolution of the premise. Well done. Also good art/music. |
| Apr 27 09:33:34 | 4m 58s | Medieval Command | ♥ 0 | Got to 50 then stopped. Interesting idea, but not much challenge. Game seems to mostly play itself. |
| Apr 27 10:10:39 | 37m 05s | Elemental Frontiers | ♥ 1 | Congratulations, I won! Yay. Good game, very well balanced for challenge/difficulty. I feel like unless you play smart you aren't winning this. So I'm glad I did win in the end (after a few attempts). Anyway, great game, good job! Good balance, good fun, and good art! |
| Apr 27 10:21:06 | 10m 27s | Abyssal Diner | ♥ 0 | I got a score of 113. Interesting idea, but could use some polish. |
| Apr 27 10:41:41 | 20m 35s | Nightlife Necromancer | ♥ 1 | Screenshot (110).png That's how I did. Well designed game. It knew when to end and didn't overstay its welcome. It is somewhat unclear exactly how the mechanics work (is the front preference a stronger preference than the back one, for example). But playing around and guessing in that regard added to the intrigue of the game. Well done. |
| Apr 27 11:21:01 | 39m 20s | An Apprentice's Journey | ♥ 1 | Beat it twice to see both endings. Was going to say it needed a restart but then saw you included it. Fine little game. Good job. |
| Apr 27 11:23:57 | 2m 56s | ShapeSummoner | ♥ 0 | Win 11, not working. :/ |
| Apr 27 11:31:35 | 7m 38s | Metal Harvest | ♥ 1 | It has some visual style to it, but it doesn't really go anywhere... |
| Apr 27 11:57:01 | 25m 26s | Shadows Of My Foreman Self | ♥ 1 | Really innovative awesome game idea. Unfortunately I ran into some bugs so I couldn't interact with any of the games after a certain point. That plus some balance issues keep it from being great, but otherwise the level of polish and innovation are quite impressive! |
| Apr 27 12:08:17 | 11m 16s | The Dank Sorceress | ♥ 0 | Interesting game. Got to level 2 but then it crashed with an exception. Still seemed like you put a lot of time/effort into those mechanics. Well done. |
| Apr 27 12:17:37 | 9m 20s | Amazing Gamble Life | ♥ 0 | Quite innovative. The gameplay loop didn't hold me for long, but I appreciated how out there the idea was and how many mechanics seemed to be underneath everything. |
| Apr 27 12:25:11 | 7m 34s | FRIEND FRIEND | ♥ 1 | I was able to beat it. Interesting idea. My only feedback is that space should have restarted and the restart load maybe should have been a little quicker. Otherwise neat idea, thanks for sharing it. |
| Apr 27 22:28:31 | 10h 03m | Phasebound | ♥ 0 | Beat the game... no monarchy's were harmed. Overall good game, though controls were a tiny bit slippery at points. Also some of the puzzles required kinda annoying timing. And once or twice I did from a screen wrap that shouldn't have killed me. But overall pretty solid and polished. You did about all you could with this premise. Good job! |
| Apr 27 23:22:10 | 53m 39s | Bring on the Blocks | ♥ 1 | You built a good engine, but there are very few levels. I beat it quite quickly. Still good job overall, just wish you knocked out like 5-10 more levels. |