Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → coatline
Feedback comments for LD55
coatline's games and stats for all events →
| Timestamp | Since previous | Game | coatline's comment | |
|---|---|---|---|---|
| Apr 17 15:02:41 | Graphic-All | ♥ 1 | I really liked the style of this game. It was very unified, especially with the sound effects. The little guys had personality even though they were liabilities. I liked that the mice were absolutely deadly and that you could kill your own little guys. I thought the holes could have been a little more forgiving. I wish there were more levels since I think there's a decent amount you could do with these mechanics; they mesh well. Way to get through the frustrations of Godot and make a polished experience! | |
| Apr 17 15:21:36 | 18m 55s | SoloChanting | ♥ 1 | Interesting game, I felt like exploring was pretty rewarding. Yes, i got some dopamine hits when I finally unlocked a room full to the brim of potions and keys (where can I go NOW?). I did feel like the movement was much too slow, especially for such a big map and a game jam where people aren't going to want to play the entire game either. I think the game may have benefited from making it to where enemies could only attack one unit at a time, though, I could just be missing the intent behind that. Overall, I played to the end and it was pretty fun! |
| Apr 17 18:24:34 | 3h 02m | Summon the Armada | ♥ 3 | The asteroid field is pretty frustrating to get stuck in, but it looks good! I think instead of having a constant velocity, you should make it to where you boost in whatever direction you are moving, that way when you hit a wall, you don't have to turn around and hold down the thrust key until you overcome your previous velocity. But it was fun to carefully maneuver past the bad guys! Overall, nice job! |
| Apr 17 18:38:40 | 14m 06s | Syzygy | ♥ 2 | LET'S GOOO!! I don't know if a high score is actually good or how I won, but I was having fun. This could actually be a fun clicker game. I was finding it satisfying already to hit in the middle of moons and have that rainbow triangle effect pop up. It was satisfying. Of course, that was after I figured out what to do, but I think that if you added sounds, it would be immensely satisfying. Capture.PNG |
| Apr 17 18:45:01 | 6m 21s | The Zummoning | ♥ 1 | Interesting idea. I won, but I didn't know what I was doing exactly. But I do see potential. |
| Apr 17 18:56:40 | 11m 39s | Aliens vs. Undead | ♥ 1 | Very well polished game. I thought the game started a little bit slow and when you missed a single skeleton, they tended to bunch up around your skull which made it very hard to get it back without dying. Though, this is a skill based aspect and perhaps I should just git gud. The dash helped a lot by adding another dimension to the gameplay. Overall, very well done! |
| Apr 17 19:04:07 | 7m 27s | The King's Summon | ♥ 2 | Haha that was cute! I enjoyed the various mini games, as they were funny and not frustrating. I might put the circle drawing challenge at the end so that people don't get frustrated and turn off the game immediately. Of course, that's for less skilled people 😉. I think all that's missing is sound effects and maybe a bit cleaner UI and/or text/scene transitions. Great job overall! |
| Apr 17 19:09:18 | 5m 11s | Call for Aid | ♥ 1 | Nice little experience. It felt just like a PICO8 game. The platforming was unique, not to say it didn't work; I think it did. Good job! |
| Apr 17 19:14:55 | 5m 37s | EMPLOYEE OF THE MONTH | ♥ 1 | Haha cool game there. I like these types. It was polished, fitting sounds (though maybe a couple were a bit piercing (i know just turn down my volume, you're right)) and the narrative that went along with it was funny. The visual style was very consistent too. I especially liked the bomb the witnesses. Though, the bribe officials started too quickly and by the time I understood what I was supposed to do, I was dead. But, great job overall ! |
| Apr 17 19:22:26 | 7m 31s | Sum on! | ♥ 1 | Let's gooo I beat the AI! That is a great take on the theme, I don't even care that the gameplay is math and that you can't tell what operation you picking up. It makes for glorious and terrible surprises alike. Maybe make the size of your bubble have an effect on the path you take through the level? Overall, great job! |
| Apr 17 19:32:26 | 10m 00s | Capture the Princess | ♥ 1 | Cool game! I've always wanted to make a war simulation type game and this is the beginnings of one (it seems). I like the idea, though the main strategy seems to be spamming warriors (but hey, I only tried normal difficulty so it probably requires more skill). But, I see a lot of strategy that you could add to this game if there were more types of units and maybe even structures you can build. Well done! |
| Apr 17 19:46:55 | 14m 29s | Principal's Office | ♥ 1 | Haha great idea, I didn't really understand that I could or was supposed to deduce exactly who it was but it didn't matter because I was having a good time anyways. I basically just sentenced them to death (and by that I mean watching the EMOJI movie 3 times straight). The graphics were very stylized and consistent but when i played through again, I was spam clicking and the text ended up below the bottom of the screen to where I couldn't click the next choice. But I enjoyed this, great job! |
| Apr 18 16:38:14 | 20h 51m | wiz | ♥ 1 | This is impressive! You have a replay able and engaging game loop with different abilities, very cool. I only think it's a little bit difficult to remember what keys do what but that comes with experience and will be a difficulty in virtually any game. I had fun with this one, very good job! |
| Apr 18 16:54:13 | 15m 59s | Summoning Shift | ♥ 1 | It's actually a pretty polished game overall! There were times, though, when I would get the purple particles and then before the sigil ever appeared would end my run immediately. I think allowing the player to upgrade more often then once every three days would make it more engaging. But this is a good entry. Well done. |
| Apr 18 17:12:40 | 18m 27s | Zarguuf The Summoner | ♥ 1 | Pretty impressive game for 72 hours, I wasn't expecting a boss battle, especially not 3 unique boss patterns and then a final one at the end (unfortunately after 3 tries I couldn't defeat him). Not to mention that you got the special perk upgrades. The music even changed with the bosses, that was also very surprising! I do wish, however, that your weapon's reach was more consistent and perhaps even more forgiving at first. Also, the game was slightly laggy in some way (maybe it was the way the camera moved) but if it ran even smoother, it would be even better. I'm not taking any points off for that though because this is a very good entry! |
| Apr 18 17:19:59 | 7m 19s | The Summoner Stone -- LD 55 | ♥ 2 | I don't know what the others are saying but I absolutely destroyed those orcs and beat it first try! The strategy was click as fast as possible while strafing up and down. In fact, I only stayed on the left side of the screen the whole time. Maybe to switch up the strategy, make orcs spawn from the sides of the map and move toward the center, forcing you to move around more or perhaps add some melee enemies that chase you down. But I know this was a game jam and there wasn't much time for such features, just some ideas. I did think the overall mood was too. Good work! |
| Apr 18 17:29:25 | 9m 26s | Super Pal Summoner! | ♥ 1 | I liked how you introduced new paw types gradually. I also liked the different sounds as you matched different sounds paws. Decently polished experience and it's pretty calming and simple. Good job! |
| Apr 19 15:12:37 | 21h 43m | The Ordnancer | ♥ 1 | Super well done! I played for a long while. Thank goodness for the ice sword, it is by far the best. The machine gun got me killed in the end, as it was the worst at crowd control. Simple gameplay and loop but it was extremely polished and even the dying effect was great. It gave me vibes of the upcoming game Yawnoc by DaFluffyPatato. Overall, great job! Capture.PNG |
| Apr 20 00:21:46 | 9h 09m | Robo Climb | ♥ 2 | Holy cow I tried that for a long time! I can tell it was Godot physics, 😉 my hands got stuck inside the walls mutiple times, having to restart. But I persisted and... finally made it to this sign! And... fell back down.. I actually really like the sound design here though, as well as the music. Pretty interesting movement, of course, reminding me of Getting Over It and such games. Well done! Capture.PNG |