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Feedback comments for LD55
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| Timestamp | Since previous | Game | 0x0961h's comment | |
|---|---|---|---|---|
| Apr 15 22:55:47 | Dance Dance Evocation | ♥ 1 | Let me start with some critiques: I would say, I was a wee bit confused by the gameplay loop and only after, maybe, 5 attempts I finally understood what I need to do. Then I'm honestly not sure if anyone can do the summoning without grimoire being opened, so it was a bit underwhelming when it took a good chunk of the screen. Music was nice, a bit repetitive though. However! I like the idea! Such a fun concept and can be an interesting idea to develop upon. As a rhythm games player I would really love to see high octane fast notes action with chords and other stuff, but all in all, very nice concept and very well done! And of course I can't just ignore the fact that art is also very lovely. π | |
| Apr 15 23:11:37 | 15m 50s | The Wave Summoner | ♥ 2 | First of all, congratulations on making your Godot debut! π Second, let me say it straight away: this can be a very interesting base for the game if you ever decide to expand it. What I would fix first is camera, it's a bit nauseating. There are a lot of good articles on 2D platformer cameras and you can really add juice just by making few formulas in your camera code. The gameplay loop while being pretty simple, can also be developed into something roguelite-ish (sic!) with all those upgrades, shopkeeper, etc. etc. You have a very nice base, so if you ever decide to develop more into it, you might have a fun game on your hands. If not -- it was a good experience of making and releasing a game on new engine anyway. Win-win, I'd say. π |
| Apr 15 23:19:36 | 7m 59s | Demon Keys | ♥ 1 | Oh, the art is adorable and those little "hello"s (or at least that's how I heard their little noises π) are chef's kisses. Simple, yet very well made entry! |
| Apr 15 23:28:59 | 9m 23s | Diemancer | ♥ 1 | I would really say that this might have a lot of potential if you ever decide to expand it. It reminded me Balatro in some ways, just with dice. And I can already see what can be added and how it can be a very nice base for the game. Great job! |
| Apr 15 23:41:51 | 12m 52s | SumΓ©mon: Number Nimrods | ♥ 2 | (I can give you two hazelnuts for a dark theme π ) Jokes aside, while confusing at first, it gets more and more interesting with every operation. What I would love personally to see if the "timeless" mode where, like in a sandbox, I could take my time doing my fancy math without being pressured by the almighty clock. π Very nice entry, congratulations! |
| Apr 16 05:35:10 | 5h 53m | Kitchen Nightmares | ♥ 4 | Graphics were a bit too pixelated to my taste, however the whole vibe is very stylish. Good job! π |
| Apr 16 05:44:51 | 9m 41s | Nightlife Necromancer | ♥ 4 | I loooove how stylish the art is in this game (skeleton maid? yes, please!) Gameplay loop is pretty simple (got me that Yakuza mini game vibe), but I might have missed in text boxes that you have to match symbols of hostess with symbols over the guests' head for maximum output. Figured it out quite fast, though, so enjoyed it very much. Great job! π (also 69% battery, nice) |
| Apr 16 12:35:00 | 6h 50m | Idle Hands | ♥ 2 | I was a bit confused about how one can start the next level, it seemed every time I just randomly pressed E until it worked. π Nice play on "hidden object" genre in third person view, I liked the premise, would love it to see player controller being a bit less floaty, but maybe I just played way too much action games. π Good job on the entry! |
| Apr 16 12:48:36 | 13m 36s | Orion | ♥ 1 | I really love the art style and the core idea is also very nice. I personally would love to see stars more "clearly", like, bigger when I select them for the summoning. On my large monitor every round I have to do some pixel hunting. It's not annoying, but would be easier if selection would have some kind of visual feedback (think circle around the star, lines connecting them within the constellation). Also I can see how you can extend that idea and make a pretty neat game if you ever want to. Good job! |
| Apr 16 13:06:34 | 17m 58s | Doppel Effect | ♥ 2 | Dopplegangers gang rise! π Jokes aside, this is a very nice puzzle and oh boy isn't it quite a challenging one! π |
| Apr 16 13:10:08 | 3m 34s | Eldritch Invoker | ♥ 1 | The rhythm-summoning mechanic was a bit confusing at first and then I was kept missing the "notes", but the summoning still worked somehow. π That's an interesting concept and congrats on releasing the game! βοΈ |
| Apr 16 13:11:23 | 1m 15s | Melissa The Maid | ♥ 1 | Oh the n o s t a l g i a c o r e is so strong with this one! π Very challenging and very interesting concept. I would probably add some more visual juice and polish, but that's just to my taste. You can definitely expand it to the full game! Good job! |
| Apr 16 13:38:18 | 26m 55s | Idea CatcherββSummoning Tools | ♥ 4 | Visuals are grrreat. Microanimations, subtle movements and the whole idea is very nice. Totally loved that the That-One-Social-Network-With-Brainrot-Videos is the main enemy in it. π Great job! |
| Apr 16 13:53:31 | 15m 13s | A Hell Of A Hole Garden | ♥ 3 | I ***absolutely*** love the idea. Combining cards in some way to grow a seed into a flower from the limited selection of cards is pretty great! Was a bit underwhelmed by the lack of needed cards though and, to be frank, I would prefer some kind of mode with less "pressure", more "cosy" and "casual" so to say. But other than that little thing, I really enjoyed the game. Great job! |
| Apr 16 14:00:58 | 7m 27s | NECRO'EVOKE | ♥ 3 | Was really surprised by the music! π It's an interesting game, I did feel that it's a bit unbalanced, but it's a game jam, so it's understandable! Can really expand it into something bigger. π |
| Apr 16 14:20:38 | 19m 40s | Baphocat | ♥ 1 | Oh, I saw your wip-posts on Mastodon! π Glad to see you finished it! It's ***really*** good looking and I low-key dig the combination of idle game with sort of "vampire survivour"-esque fun. I would personally tone down the blurry effect on the border at the tutorial page for it to not getting in the way of reading the instructions. Also it was a bit confusing on what screen I am right now: like I pick the sticker and then I suddenly see few new cards, first few times I was a bit lost, then read about the stickers and it clicked. Also, to my personal taste, I would also love to take control sometimes, because AI can be really dumb in general and it'll shoot in a direction that is not that important, but that's just me, it's my constant complain about autoshooting games. π I really like the concept, idea and the whole vibe of your entry, however. Would really love to see you expanding on the idea! Great job! |
| Apr 16 14:36:49 | 16m 11s | Hellmouth Pizza | ♥ 4 | That's a ***really*** solid entry. Stylish graphics and I got some really FNAF Help Wanted 2's Funtime Chica segment vibes from it! Master volume doesn't seem to affect all of the sounds and I got a lot of game overs for some reason. I really want to enjoy it, but its speed seems to be cranked up to the 11, so I end up just failing all the time. π But other than that visually it's a job very well done and the game concept is really nice. |
| Apr 16 14:43:36 | 6m 47s | SAKURA | ♥ 1 | I liked the visuals of the game, would be great to see more juice/animations happening on the screen though, would be easier to understand what is happening, but other than that, that's a pretty solid base to build upon! Well done. π |
| Apr 16 15:27:17 | 43m 41s | Urgent Meeting | ♥ 1 | Didn't expect to see a sudden vibe change from VN to first person platformer. Also didn't expect to see a new window opened with a completely different gameplay in it. And I really liked it! Platformer controller could be less floaty, to be fair, and I'd say that having to hold RMB to look around is a bit strange decision, but those are nitpicks, other than that this is a very solid entry. Great job! |
| Apr 16 15:30:29 | 3m 12s | Manku the Magician | ♥ 5 | Funny and addictive game with a simple game loop and absolutely great graphics. Like, you can see how much love you poured into its UI design and animations! Great job! |
| Apr 16 15:33:25 | 2m 56s | Spirit Edge | ♥ 1 | Crispy action, tight dodge windows, high octane action, I like it! It can really be developed into cool arena fighter game! Great job! |
| Apr 16 16:00:14 | 26m 49s | The Book of Directional Summoning | ♥ 1 | Arrow-based summoning is surely a trend in LD55! π Interesting idea, I would love some different summoning input scheme, though, it was a bit difficult to swap between maneuvering and spell casting. But well done nevertheless! π |
| Apr 16 16:23:50 | 23m 36s | A Following Wind | ♥ 3 | So at first I was confused. But then I decided to actually read instructions you provided. And then I was not confused anymore. I love the graphics, it's very crisp, I would even say that it gave me some "Vlambeer" vibes (that is a praise in my book). I would personally add visual feedback on mouse dragging because at first I thought that my clicks were not registering. I like it! You did great job and it's even a compo entry. π |
| Apr 16 16:54:13 | 30m 23s | Necrocraft | ♥ 1 | Now ***that's*** an interesting battle mechanic! I like how you fill the space with them spells and then summon a minion, it's really refreshing and very nice! I am a bit confused, however, on how those spells affect the final stats of summoned minions, but even with that in mind, I had fun playing it. Good job and very well polished entry! |
| Apr 16 18:00:58 | 1h 06m | Cultists on ICE | ♥ 1 | Two things that I wasn't expecting to see together: cultists and ice. And you managed to combine them into one. Amazing. π Very solid entry with a very simple and nice game loop that made a huge space for challenging puzzles. Great job! |
| Apr 16 18:38:55 | 37m 57s | Saturna's Hand | ♥ 6 | That's quite a great puzzle mechanic for a card game within the theme with some pretty graphics! Combining cards to adjust the pointer within the zone is pretty fresh, at least I haven't seen it around that much. I would personally maybe made the drop zones a bit bigger so dragging cards towards them would be easier and the score counting either faster or actually showing during the summoning process in order to see and combine cards in a better way. But those are merely nitpicks, great job! πͺ |
| Apr 16 18:54:00 | 15m 05s | Some Munnings | ♥ 3 | This is a message from Mr. Gam Eratin: > 'tis is definitely not a "summoning" game, but after looking at the 2937523rd pentagram and demons in this jam, 'tis was a nice and funny submission with absolutely great sense of humour, very chaotic, meta and funny Good job! π |
| Apr 16 19:11:49 | 17m 49s | de-monday | ♥ 3 | That's a pretty cool game loop! I found it easier to bump up the strength every single time and just git gud at the battle world, though. π Overall good entry! |
| Apr 16 19:27:32 | 15m 43s | PolyMancer | ♥ 1 | Very heavy Geometry Wars vibes. And Geometry Wars was my fave game back on Xbox 360. This entry has a ***very*** rich gameplay core. Love it! Not what I usually say, because it sounds pressuring, but this one should be a full on game on Steam with all the fancy jazz around it. π |
| Apr 16 20:02:10 | 34m 38s | Phasebound | ♥ 1 | Music is ***sick***. Really like it. Core mechanic is simple, but opens quite a wide field for a lot of experiments and art is just chef's kisses. π Great job on the game! |
| Apr 16 20:33:11 | 31m 01s | β°βββ (leto) | ♥ 1 | It was an interesting experience. As a rhythm games player I would really love different shape of "notes" to indicate the intervals between them and maybe a more melodic music, but it's fitting to the theme and I feel that it's more of a "visual experience" kind of a game rather than a rhythm game. So great job! |
| Apr 17 11:02:07 | 14h 28m | NecroBit | ♥ 3 | Very nice take on the theme! Love the 1-bit graphics and music is very fitting! π |
| Apr 17 12:57:08 | 1h 55m | Hexing Hour | ♥ 1 | Very visually pleasing game. Game loop is pretty simple, but I can see how it can work quite nice if expanded to a full game! Good job! |
| Apr 17 13:03:38 | 6m 30s | Penta-mania | ♥ 1 | Oooh, that's an interesting take on wave-based top-down shooters. I **actually** enjoyed the turn-based nature of it and it can definitely be made into something bigger with more cool stuff like skills, perks, upgrades. Some roguelite-ness so to say. π Great job! |
| Apr 18 09:38:08 | 20h 34m | Summoner Kit Simulator | ♥ 3 | Few nitpicks can be said about this entry really (like my instruction yeeted through the floor and I just built it all up as is, the "Destiny-like" slow "hold for action" snipping process, and the fact that empty spruce can not be removed from the table), but damn it's so well-made and in general just a pleasant experience with a very funny end cutscene. Good job, guys! π |
| Apr 18 16:00:04 | 6h 21m | Merlin Agency : The Enchanted Feather | ♥ 2 | My only critique would be that I have to open books to remind myself of patterns and sometimes I just have them constantly open skipping all the work you guys have done on art. But it was a nice entry nevertheless. :) |
| Apr 19 21:41:27 | 29h 41m | The Unholy Rise Of Catthulhu | ♥ 2 | I really liked the style! With some visual tweaks it would be a very pleasing game! Good job! |
| Apr 22 19:50:46 | 70h 09m | Dark Roast CafΓ¨ | ♥ 1 | Absolutely gorgeous art and absolutely banging OST, love the vibe and atmosphere. I even loved the gameplay, even though the first time I couldn't figure out what to do and I kinda ended up wasting starting money on one table and one employee, but then faced the same winning glitch when, just like in the meme, they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and... well, you got the idea. π At some point my game just turned into a powerpoint presentation with gorgeous music and days barely moving and almost no customers at all. But for those bugs and balance issues I blame the jam nature, so I loved the entry wholeheartedly, grrrreat job! π |