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Yorsh

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TimestampSince previousGameYorsh's comment
May 1 17:53:24 Super Special Delivery ♥ 1 That's kind of funny that you have made a great menu but no game. It's a great menu tho, fun and dynamic. For next time, I wouldn't worry about menus that much. If you can save some time at the end to make it, great, but if not it's ok to just start with level 1 directly.
May 1 18:00:14 6m 50s Drone Delivery Service ♥ 1 The rope goes a lil crazy when you go too fast, but since it's not something you want to do anyway it's ok. Other than that it's well made, congrats!
May 1 18:12:48 12m 34s Monster Mail ♥ 1 It looks great, artworks are really nice. I ended up not carring which character to pick for each quest, as they all seemed to do it well enough. So probably a bit too easy/unfinished in this aspect.
May 1 18:22:38 9m 50s Deadly Delivery Dash ♥ 1 Oh god how fast can these guys shoot! I like the movement + shoot mechanic. It's made a little bit hard because of the enemies, but it's fun.
May 1 22:03:49 3h 41m Pizzapocalypse ♥ 1 It plays well. It's simple but works great. I would say that the characters assets are in a completely different style from the rest. It can be good to mix styles but it looks a bit weird here imo. Good job !
May 1 22:51:06 47m 17s Stacked Up! ♥ 5 Amazing game ! Puzzles are surprizingly hard :o but very well thought. Graphics and animations are very good. It's very rewarding to deliver a box and complete the level. Some mechanics are a bit tedious to perform (like switching boxes order). It's not a big problem, but given that you made so many levels, I think you could have focused on less levels and a little more QoL improvements here and there. I would have prefered one puzzle by level, cause having to redo the first puzzle each time to attempt the second one is tedious as well. Finally I found an exploit (I think ?). If you put a box under you next to a door, you can pass over the door easely. It's not game breaking but allow to cheese a few levels. Overall it's very very good, I'm just nitpicking cause I played it for a while. Great job !
May 1 22:58:29 7m 23s Crazy Hearse ♥ 2 Very complete game! The map is simple but does the job. The car controls are a bit weird, you usually can't turn when you don't accelerate. Good job!
May 1 23:11:28 12m 59s Deliver Us From Evil ♥ 0 Classic game but well made. It's nicely polished too. I don't know if it's intended, but I don't seem to be able to go down when I'm a the very top a ladder.
May 1 23:22:04 10m 36s LD - PIZZA ♥ 1 Pizza, pizza, pizza...Those little guys are stressfull. The base mechanic is simple but with the pizza stand moving around and multiple scooters to manage it gets complicated and fun really quick. The difficulty is well balanced. Graphics and animations are really cute. I just wish stuff were highlighted a bit better, it can be a bit hard to see sometimes (things like the selection outline, the customers...). Great job and very nice entry!
May 2 16:56:24 17h 34m Hedge Hauler ♥ 2 Very complete game, congrats! Maybe the prices increase too fast, so you are kind of forced to buy some stuff instead of doin git your own way.
May 2 18:13:41 1h 17m Mt. Deliverest ♥ 8 Really well made. It's difficult but doable in the end, nicely balanced. Congrats!
May 2 18:19:12 5m 31s LD53: House Delivery! ♥ 2 Music speeding up and slowing down with gameplay is a very nice touch ahah. The game is simple but works well, well done :)
May 2 18:39:04 19m 52s Special Delivery ♥ 1 I knew from the first level that it was going to be great! I love the chill mood created by sounds and FX, little things like checkpoints are so satisfying. The little robots are unexpected and very interesting to use. Even the finish screen is well polished and original. It's pretty much perfect for a jam game!
May 2 18:48:24 9m 20s The Silver Fleet ♥ 1 Simple but cute and fun. Very complete for a compo game. Maybe another button for the defensive actions could have been nice too, cause atm spamming left click ends up working fine. Indeed for the music you should make it yourself when entering the 48h - Compo. You can use free stuff for the 72h - Jam only.
May 2 19:40:55 52m 31s Cozy Crane Master ♥ 1 Throwing boxes is fun! Bonus boxes are good idea. Good job.
May 2 22:12:40 2h 31m 10 Minutes Guaranteed! ♥ 1 Sweet game! It's very well made especially for a compo, and it's even polished. The only issue is something very common for jam puzzle game: Most of the time it's easier to try something and see if it works instead of solving the puzzle using my brain. Not that it's a terrible thing, but it usually feels better if I solve the puzzle by being smart.
May 2 22:41:37 28m 57s Package Deal ♥ 2 I liked the mechanics. It's a bit tedious to navigate the menu back and forth after a while, but it's still great to play. It looks and sound nice too.
May 2 22:57:51 16m 14s Elevander of the Emu Express ♥ 0 Damn it looks cute but it's surprisingly hard! Funnily enough, we have the same take on the theme, but ended up with very, very different games. Graphics are amazing obviously, and the level is interesting to fly around.
May 3 22:08:28 23h 10m DARKLINE ♥ 2 Really strong mood, everything work well together to create a lot of tension and dread. Graphics are really nice too, 1st person dialogs are especially great. Gameplay wise I feel like the game ask me a to answer or do a lot of things, but in the end only a few of them are meaningfull choices (either the best option is very obvious, like better weapon, or no way to tell which one goona be better). I think I would have liked either less interactions or more meaningfull choices, but that may very well be my own taste not shared by others.
May 3 22:38:15 29m 47s Holding Out ♥ 1 Arg Gary won't stop talking! The game is really funny, I really love the idea! Writing is great too, and graphics are amazing for a compo. Those screenshakes feels perfect. The only issue is balancing (tho it makes sense that it's the lowest priority in compo). The name of the game is amo and that's it. I feel like I'm missing a slow and/or hard way to kill enemies for free, so when I'm in control I can save amo (and only use them in critical situations). Good job, great entry! PS: The end is also really fun, I played until my fps died.
May 3 22:56:08 17m 53s shape shipper ♥ 1 Very complete game for a compo, nice job! I really love the movement of the legs, that's a smart way to animate this little guy. I think it would have made more sense (gameplay wise, not real life wise) to display the piece you are about to drop on the top of the pile, so we can see it.
May 4 17:52:47 18h 56m The Pigeon Post Principle ♥ 2 Wow that's such a nice entry! The mood created by the excellent visuals and music is very relaxing, which goes well with the gameplay. The puzzles are very well made, simple looking yet not simple. Contrary to most jam puzzle games, it feels easier to think the puzzles through rather than try every possible options until one work. The only detail I could see improved is the way the music stop for the little jingles.
May 4 18:12:20 19m 33s Meowxtape: Delivery ♥ 1 It's a weird one cause there is so much going on :o Everything is very well made tho, and work together to create a very strong and unique mood. It's the perfect length for a jam (although it kind of end out of nothing). I like the gameplay slowly turning into a bullet hell toward the end, it feels nice to play. The projectile graphics are a bit underwhelming tho. Good job!
May 4 18:42:25 30m 05s Mad Meow: Purriosa's Panic ♥ 1 It looks like a sequel to your previous LD game with the cute fishing, it's a fun idea. Some aspect are really really good, and some others feels unfinished. Art is beautitful, I especially like the scrolling ground. Good job!
May 4 22:47:53 4h 05m Very Good Deli ♥ 1 Mechanics are incredibly fine tuned and feel great. The pick up is wobbly enough to be fun and manageable, and letters just stick together a little but not too much. The ring having 2 purposes is clever. The design of the hand is fun. Music is very well made too. I feel the scoring system could maybe have been explained at some point, it took me a few tries to get it and I could see someone not understanding something and thinking it's bugged. Great job, incredibly complete and polished!
May 5 16:03:31 17h 15m Salty Coins ♥ 2 Nicely balanced overall (except when you can't buy bread anywhere). Graphics are great, and it's very pleasant to play. Good job! To push it to the next level, I think what's missing is feedback. Some (subble given the artstyle) particles here and there, things like that.
May 7 00:34:39 32h 31m Little Oni ♥ 4 Wow what a beautiful game! The idea is also very good, and is a very interesting take on the theme. Levels are interesting and well made. The one thing that I could see being improved upon is adding trajectory guides (idk how to call these, like when you are aiming in Worms) when throwing the baby. Other than that it's a perfect jam game imo.
May 7 00:46:57 12m 18s Haitatsu Delivery Technologies ♥ 2 Really solid game, graphics and sounds are working well together. It feels great to play and feels very complete. Flying enemies can be a bit too punishing imo, when it starts going wrong and they attack from an awkward angle, they hit you again and again. Good job!
May 7 01:16:15 29m 18s Hell'o-Cargo ♥ 5 Amazing game! That's the next level of polish and great game feel right here. I stayed in the first level for a few minutes just to inspect the jump height, speed, sfx, fx and the pixel art. Everything is simple but super effective. Congrats! I think it would be cool to add the patchnote of the post jam version tho. The itch page also looks great btw :)
May 7 19:48:46 18h 32m Beelivery ♥ 3 Very sweet game! Gameplay is simple but fun and original. Levels are interesting, and well balanced in difficulty (a bit on the easy side because of the high number of checkpoints, but it's much better this way that the other way around). The intro and outro are great. The rope works great. Maybe some animations of the bee in game would have been nice, but it already looks fantastic at it is. Unrelated to the game itself, I think your game window is way too big (on itch). My prefered way of doing it: * In Unity->Player->DefaultCanvasWidth/Height 1280x720 * In Itch -> 1280x760 This way, the user can play in a small 16:9, or hit the fullscreen button and go back to 1920x1080.
May 7 21:11:13 1h 22m Moonshot ♥ 1 I really like this game a lot. It looks simple, but you managed to make it original, fun and deep enough with really good level design and interesting mechanics. Graphics are also simple but it looks good in its way, and everything super clear. Not much audio, but what is there is great. It's maybe missing a little bit of an ambiant music. I feel like the difficulty is very well balanced, it's on the hard side, but it doesn't take ages to complete a level. I think you didn't need so many levels to be honest (I mean it's cool tho, I'm not complaining), you could maybe have entered Compo with a few less levels?