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TwoWolf

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TimestampSince previousGameTwoWolf's comment
May 1 04:38:02 The Pigeon Post Principle ♥ 9 I was meaning to play this, actually. I was going to play just one before I go to bed, and it looks like I've chosen well. It's been awhile since I've played a puzzle game. Inspires me to make my own puzzle game, too. It's one thing to play puzzles - quite another to make them.
May 2 04:46:24 24h 08m Mini Industries ♥ 1 Hey. It was fun simulation of a city growth. With a bit more ui polish and features it could be a full fledged game.
May 2 05:26:42 40m 18s Delivering Justice ♥ 2 I see the potential of a great game. Done well, this can succeed the Ace Attorney series. I loved being able to examine the evidences myself. The graphics and UI were greatly refined and it really did feel like a game. As of now, it's a prototype. None of the evidence really mattered in the end, as assissted suicide is strongly implied; and our final choice was rather a personal moral one rather than figuring out facts and evidence. That in itself is fine, I just feel that the game mechanics of investigating evidence can strongly benefit from the latter. If you can somehow manage to do both (along with more research on legal matters), the game may be able to hit the vacant spot that Ace Attorney has unfortunately left of for some time now.. Oh I forgot to mention... I can't believe I didn't think of "delivering justice." edit: Hey.. I feel like it could be me overreacting, but some of you guys need to rate others in order to be rated and exposed. I was going through the games I rated just in case I missed anything and you guys were the only ones not receiving the duly love. Part of that is because you're not rating others; it's not "essential" but it really helps exposure. Another is to have a webgl build where you can host directly online.
May 2 05:56:38 29m 56s Aerial Odyssey ♥ 3 Untitled-1.png GG. With sheer luck and no windmills. I think you can benefit from a reset button.
May 2 10:13:33 4h 16m African Bicycle Dealer ♥ 0 Loved the game. I like idle games and I guess I really just like the environment. I do agree that the cost of cyclists to cities ratio is a bit too much, but maybe that's just me. edit: Sorry I must have lost my mind in the middle of writing this comment. Anyway, what I meant was that it's no biggie.
May 2 10:37:24 23m 51s Delivery Boy ♥ 3 I had fun, the game pace and difficulty was just right, and I liked the little humor diddly at the beginning. But... I didn't want to mention this since no one else did but... maybe I was just unlucky but there's a bug where boy won't land on the platform. It's okay, Unity does that often...
May 2 10:51:42 14m 18s The Herd's Journey ♥ 5 Lovely play. You have everything ready for a full rts game, and I loved the mood of the game very much. I see some potential here, like someone said above, non-violent rts games are not something you see too often. My next suggestion would be to show some hud to check if horses are actually carrying resources. Then you can add more resources, npcs, and maybe one or two more core game mechanics. Add some heartwarming story to the mix then you're off to a great start.
May 2 11:31:32 39m 50s Yours always, Delittah ♥ 4 Lovely vibe. I can't believe I didn't think of delivering letters, but I guess that's a unique way of interpreting the theme. Moreso, I really liked being a sort of mental therapist for these people who need help so much. I do have to admit I'm not too sure whether my choices have any effect other than the header paragraphs. But it was beautiful nonetheless. (+ I really like that they all use magic somehow.)
May 2 12:07:28 35m 56s Too Hot to Hendl ♥ 3 Honestly it was more of a platformer than a puzzle. I had to depend on my control reflexes more than my brain, but I had fun. Lvl 9 was... it required a bit of luck to throw it properly but it was fine. Another hurdle was 13 and.. I don't even want to know what was hiding in the wheat bush in the last stage lol. You almost had me at the end but luckily I saw it sticking out. GG.
May 2 12:43:23 35m 55s Faking It ♥ 5 Untitled-1.png That was the longest 5 minutes in my life. The demonic mode was actually easier, and I beat it with that level of suspicion in the pic. Or maybe I just got better at being a photorealistic accurate representation of a politician. When do I run for candidacy? Huh.. I didn't feel it at first but as I was rating it I felt like you nailed everything. Smooth graphics, appropriate audio, good theme interpretation, and it was very fun too.
May 2 13:41:32 58m 09s Hover Bites ♥ 4 I really liked it. Transport tycoons are rare these days and it really took me back. But remind me never to become a drone traffic manager because for some reason I suck at it.
May 2 14:21:24 39m 52s The Frog Prince ♥ 2 With great balls come great responsibility. 10/10.
May 2 16:22:48 2h 01m FredEx ♥ 3 TIL that hotdog is made of glass, mattress is twice as expensive as tv, and all fredex' customers are naked men hitchhikers. 10/10 would aw dang again.
May 2 17:25:42 1h 02m Hedge Hauler ♥ 2 Untitled-1.png I really liked the game, the pic should be the proof. But I have to say, the poor truck just can't keep up with the supply and demand. I wanted to play further to see when the truck will be fast enough (because it does decrease 0.2s at a time, not exponentially, so theoretically eventually it's going to) but the truck won't come back after I upgraded the last cost. I assume it's an max-int bug, or something. Don't get me wrong, I really liked the game. And it's the story that really sold me I wanted to continue grandpa's legacy lol. I just think the game balancing could use some twiddling. I think the biggest reason is that there's only one truck; having just a bit more farmers' carry weight and matching harvest count is seriously OP at the moment.
May 2 18:30:58 1h 05m Boxbrawl Delivery ♥ 2 Absolutely nailed the NES era aesthetics, right on down to the audio and responses and everything. The callback to the past was astounding, it actually made me want to take up NES again, especially for those cryptic games I never saw the ending of.
May 2 19:19:53 48m 55s Air Delivery ♥ 3 Finally some metroidvania! This dare was so lacking in that genre and here we are. Gotta say, really impressed by the level of polish and a short digestable story without any loose ends. You also made me interested in PICO-8 too.
May 2 19:27:04 7m 11s Shmelon Fields ♥ 1 Woah.. was not expecting that final form at all. I have to admit, I was kinda expecting it to go full-out horror mode but fortunately it just died. Give Jules my compliments, if I read correctly, for making those unholy cthulian cat screams lol. The pixel art was gorgeous too.
May 2 20:26:44 59m 40s Rawnhill Post ♥ 3 Untitled-1.png First of all, you had the best music of all. I don't know, it could be elevatorish to some but it just really is my style. I wished the menu bgm could go on for longer but the main theme was very good too. Can't say I liked the stage ending resetting it though. And the puzzles.. you and pigeon post principle made me rethink about puzzles. How on earth do you make these? Does it just come to you? I've never tried before. It seems like one thing to solve puzzles totally another to make one. Really made me want to try out making puzzles the next run. The difficulty was just right - a bit challenging but rewarding, and very creative too. edit: Hey, you opted out of Audio... that's too bad, I really meant it when I said I loved your bgm the most. On second listen though, just because I felt like it.. ramps are fine but you gotta pay it off at some point, y'know what I mean? It felt like a prolonged intro - I mean, it is an intro music - but it felt like it was going somewhere and it didn't. You have a repetitive harmony and then boom you introduce a new chord progression that resolves that tension. Sorry, I'm being nosy. It's because I really liked your instrument arrangemnt and audio production. Well.. carrying on..
May 3 12:42:04 16h 15m Zip Drone Dash ♥ 1 It was fun. It took like two plays to get the hang of it. But I managed to get a good enough score, though not as nearly as high as yours. (I also thought it was funny how fast the sudden plane drop is in energy depletion lol)
May 4 07:50:45 19h 08m Of Mice and Mail ♥ 4 I just had to play because of the interesting art style. Nice use of multi-layer parallax too. Really enjoyed causing mayhem overall, and the sfx really made it for this game, not to mention that funky bgm.
May 4 08:35:16 44m 31s Delivery Survivor ♥ 3 I did eventually pick up the gem and find the right portal in the corner and placed it. Unfortunately nothing seemed to have happened, it just disappeared. It's fine, it's your first game. As others have said already, you need player feedback. As of now, we're not informed of whether something happened or not. If you don't have time for walking animation, you need at least some kind of "hit" state to indicate you're hurt, like knockback or character flashing. Same goes for enemies. And same goes for pickup up and placing gems, seeing if it's successfully landed in the portal, etc. If animation is too hard you at least need sfx. I was looking to play this because of the title screen, but uh... 48~72 hrs is not enough time to make a beautiful title screen alone. Since it's jam I suppose it could've been prepared. It's fine if the graphics is imperfect, just try to put in game-necessary callbacks (i.e. animations, sfx, etc) and refine the game loop so that we as players feel like we're progressing. Overall, nice starting place though. You'll get better at time management and game design coordination each jam with accumulated experience, don't worry.
May 4 08:59:55 24m 39s Deadly Delivery Dash ♥ 1 I get the game in theory, but in practice the game mechanics where movement(evasion) and attack are bound together are just not my cup of tea. It's just.. too hard or rather confusing for me I guess. Like, I want to shoot that red guy but then I get propelled the other way and hit that bullet. I know that's the game, it's just... I did get to around 19000, but even that was through sheer luck where red guys won't spawn near me. The game has a very playable loop though and I did have some fun trying, at least. I didn't feel like it was the game's fault necessarily, so I won't rate it. Just felt like you might need this perspective.
May 5 05:21:13 20h 21m Package Panik ♥ 5 That was extremely addictive. I really enjoyed watching those trucks just scrawling about doing their thing. I do agree with some above comments though, I lost despite upgrading everything and buying as many trucks as I can. I noticed that the drones don't do anything at all and in the game over scene there's a blue package that I somehow delivered 0 of. Am I missing something? (Maybe I should've put all my spawners at the middle like the pic above) Regardless, it is a simulation I want to try making and that's something.
May 6 16:00:38 34h 39m Ludum 53 Delivery ♥ 1 Hey, nice explanation vid! I liked the parallax stars and went up to about 4~5 scores. Just one tiny thing, you don't have to deploy debug and even lib files in your zip. You only need your exe, dlls, and other data files next time. .pdb files can especially be safely deleted for a much smaller package size. edit: As far as first games go, it was a better start than you think. But usually if you don't have an engine prepared in advance (whether self-rolled or popular ones like Unity cocos2d-x) you might have a harder time than others. I use Unity and had a lot of scripts prepared in advance. If you want to try out again next time, preparing some game modules in advance might help since that is not only not against the rules but also encouraged. Openframeworks is less of a game engine and more of a general purpose rendering engine (although it appears powerful in what it does in its own right.) One thing I really liked was the sfx so keep it up with that one. We hope to be seeing you around again!
May 6 16:46:58 46m 20s CropCopter ♥ 1 Untitled-2.png Hey, I read your profile and it found it really inspiring! Your game was great considering it was made in just 2 days, I cannot even attempt to make 3d art that fast. The controls were fine too, on my part (unless you turn off the stabilizer then it's chaos but I guess that's a given.) Figuring out what to do was kind of hard, until I saw the tutorials. If this was an adventure game this is probably the level I'll be stuck in for awhile (mainly because I didn't know you can go inside the barn.) But I don't think that's a bad thing at all. Overall you made me very hungry too hehe. Great job!
May 6 16:59:41 12m 43s Grocery store ♥ 0 That was a quickie. It almost took me only one try to beat it. It had potential, the first part of selecting the item actually requires attention but the later stage could use some difficulty. If you just push right and up you can win at this current stage. I feel like there's a game here that can be expanded though. Good job for 2 days
May 6 17:40:06 40m 25s Hazard Saviour ♥ 1 Untitled-2.png Dude you have got to be giving out ratings and promoting yourself harder because this is a gem that can't be buried. I feel like this is winning material even. I got all 16 upgrades and weapons, homing missile really op. I realized a little too late that the passengers respawn, I thought it was a time run for delivering everyone. Apparently I have to die to be ranked (I'm not even sure I can die right now), I kinda wish there was an ending but I'm not the one to talk. I still don't know what makes the timer goes up, because that basically made it an infinite run. Is it the combo or picking up passengers (don't tell me it's a bug)? Level design was superb, tile sprites were marvelous and may I slap you for the enemy placement? Overall a solid perfect. edit: Looks like you already won a couple of times, it shows. I'm guessing you have an auto-tile and a tile randomizer? I still don't know how you sprite this fast though. Kudos man. I really want to try making something like this, even if it's not for a jam
May 12 08:25:58 134h 45m Finicky Delivery AI - ChatGPT Powers This Game! ♥ 0 I've witnessed the future of NPC AI and it looks wonderful.
May 12 08:43:22 17m 24s Wicked Deliveries ♥ 1 Thank you for the momentary healing and throwback to Kiki's. I was having a bad day but this helped me a little satisfying my childhood dream of flying.
May 12 09:02:42 19m 20s Reigning Race ♥ 2 humans did it again.png I have no idea how but I did it... I mean I did try to place them according to the hints so the tutorial did help. I'd love to say it was fun except... I had no idea how I did it. But I liked seeing them grow and do their thing. Conway's Game of Life huh. Interesting. Is there an actual winning strategy to these things actually calculating bst? For me it was just... this pattern is a rook, that pattern is a bishop, and that pattern is queen... and all gut feeling lol.
May 14 06:42:16 45h 39m Peggy's Post ♥ 2 Lovely game. Reminded me of paper's please, although it seems like an obvious throwback. And with a very different calm mood too. I never got to be fined for unsent packages though. It's possible to pay for rent before day 7 and not be accounted for all the unsent packages. Theoretically you can just pile them all up without penalty. If there was a hard mode (say $50 instead of $25) and we can't end the game until we send all the packages on our table, I think it would make for a perfect lovely game.