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| Timestamp | Since previous | Game | TwoWolf's comment | |
|---|---|---|---|---|
| Oct 5 12:41:58 | Cook'n'Slash! | ♥ 3 | First of all congrats on making these wonderful 3d art in such a short time. I think the biggest issue with my playthrough though is that each tomato kill gives like 4~5 points at once sometimes. Maybe you can make it easier by allowing the points to go over the required number, instead of making it accept only the exact right amount. Otherwise you may have to fix the bug. Other than that the idea and games is there. Great job! You definitely scored the humor bar as well. edit: Okay I've decided to give this another try since I realized what the fork was for. I can definitely see the game now. | |
| Oct 5 13:06:30 | 24m 32s | Bygone Melodies | ♥ 1 | Wow this was fantastic! The storytelling, the art, the music, all of it had me engaged! The art style in particular really did a number on this game's mood, really love it! I really liked the little dances that those characters did, the animator really deserves a cookie for all this. The music was great too and I especially loved the little off-harmony notes that played when you got it wrong. And I experienced no programming issue whatsoever, so really this is a case where everyone did their part extremely well. If I may, I do have just a little teeny tiny issue in game play. Normally rhythm games like these give you cues in advance, like an oncoming note or a tutorial for special actions like in rhythm heaven. It's not impossible perse but the stomp and lift cues tend to happen a little too fast here to get it right whenever there's a new variation. Now, this can be a game design if it was intended. It's not hard to beat the game anyhow since the patterns are simple and variations do not happen that often (there is no game over to my knowledge). Maybe it was intentional that you have to know the entire song/pattern in advance to play it perfectly. It is kind of unprecedented gameplay however. And also maybe the 10 seconds thing was a little out of place to be honest. This isn't really an issue since it's jam anyway, but I feel like it didn't really have anything to do with anything. Otherwise I can't find any problems with it! Really great job guys and I mean it, and once again superb work with the artwork! I'd do anything to draw and animate like that. |
| Oct 5 13:24:06 | 17m 36s | Cantina Spirit | ♥ 2 | Alright that was a little addictive. It was fun, otherwise I wouldn't be playing 5~10 more minutes past the last upgrade. I have to say, the best thing I like about this game is the sound effect and music. The music was really apt and the sound effects really liven this game. I also liked the surprisingly coordinate pathfinding your characters do. The game was honestly not much of a challenge at all, but I really can't say I didn't have fun serving alcohol to the wild west cowboys. |
| Oct 6 02:48:23 | 13h 24m | Timeslime | ♥ 0 | Kinda rage inducing but in a good way. I swear the slime generator AI calculates my every move. |
| Oct 6 02:57:43 | 9m 20s | Meteoriseten | ♥ 1 | Yay I got to 30 (I hid in the corner) Is this your first game? Good job, first of all. You finished the game. You also did everything to set the mood right, background and slime animation and everything. Maybe next time you can slowly start painting UI for the buttons and/or animating other objects. You can use a circle collider for the slime and meteor as they fit the shape better. I'll be looking forward to your next game in the jam! You only have to improve bit by bit every time. |
| Oct 6 03:08:28 | 10m 45s | Shimash | ♥ 1 | So far 172. I might get to more! This was a fun game. I liked the screen transition and the little preheat cues for the colliders was a nice touch. I didn't know that I had 3 lives however. Maybe you can indicate that with a UI somewhere next time, like a zelda style heart system. Good job! |
| Oct 6 03:32:20 | 23m 52s | Sweet Seconds | ♥ 2 | Wow. I'll be really honest. This is the kind of game I wanted to make. You actually did it. I really don't have anything to critic. Everything from the art, bgm, sfx, play time, game/level design, and balancing... was all perfect. I beat all levels by the way, I actually feel like I played a complete game. |
| Oct 6 16:36:33 | 13h 04m | Nova Pulse Bakery | ♥ 2 | I really liked it. I have to admit, I went head in not reading your guide at all, I finished in 105 pulses. Second try I got 68, I could've shortened it but the rng god refused to give me fire pulse for my doughs to burn. I may try once more but I think I played enough to rate. First of all, great job on the aesthetics. I know spriting is not as easy as it looks but you nailed it. I do feel like the UI border for the elements can be a little cleaner, just having a clear line is easier to sprite as it is to look at. Sound job was great too, sfx and music blend together well and fit the mood. It'd be nice if there's a way to know if the kneader and oven has water and compost already in it. I know the ui glows green if I'm holding the duplicate resource, but I feel like I need that knowledge all the time. I did accidently make a compost a couple of times, only to find out I already inserted it. I had less problems with that with water, since water is so ubiquitous, but it will still be an improvement. Speaking of water, I feel like 3 steps for water can be a little daunting. I can barely finish that in a pulse cycle, and only if I have a resource slot to hold it, which I rarely do. Maybe that's intentional since the water pulse is there to help, but I don't know, I had the hardest problem with the well than anywhere else. Also.... this is just a suggestion. I honestly don't know how it would turn out, but maybe it'll help if the pulse rng is not completely random. Believe me, my 2nd round I got fire in like 15 pulses. Maybe I was extremely unlucky, but sometimes rng does not have to be purely random in these kinds of games, where all pulses are necessary and best when they mix a lot. Or maybe you could make it a fixed cycle.. although you might have to adjust the game a little. Alright, very fun game overall, else I would not be playing again. I'm going to give my 3rd try now. Brb. edit: Yay! 29 pulses! |
| Oct 6 17:14:55 | 38m 22s | Room Again | ♥ 2 | It was a fun game. The mood was great, nice hand-drawn environment, and the puzzle was just the right amount of difficulty and made sense, or at least it followed the standard click-adventure logic (without clicking, interestingly.) I do have two issues. The first may be somewhat personal, but I think E is a strange key to bind a Search action, when you're using WASD for movement. Normally, unless you're using a mouse in your right hand, you use the arrows key for movement in games like these. Then E would've been fine. My problem is not with WASD though, that is understandable and commonplace. But then the search should've been bound to something like the Space key, since the thumb is idling. The E key you have to press with your index finger, which is also used for D right movement. They can sort of get in the way of each other. I'm sorry I know I sound very nitpicky right now, but I actually did feel this way during my playthrough, and I felt that I had to tell you. This is not going to affect my game rating, it's just a very minor heads up to help you consider this in future game design, beyond Ludum Dare. You either have to make your keys customizable and/or have them not hinder each other. The second is that there was no clear indication of an ending. You might want a The End or a To Be Continued... sign. They're almost obligatory, and honestly I stalled for a couple of seconds waiting for the story to progress. Sorry, I did not mean to write this long. It really was a nice game, something I can definitely play for longer. Great job! |
| Oct 6 18:58:21 | 1h 43m | 10-Second Magic Artist | ♥ 2 | These are some of my favorites. AIGalleryPainting-2022-10-07_03-56-59.png AIGalleryPainting-2022-10-07_03-52-51.png AIGalleryPainting-2022-10-07_03-49-45.png Unfortunately my most favorite is the one I first painted. It was so perfect I thought it'd all be like that so I didn't save. Oops. |
| Oct 6 19:19:50 | 21m 29s | Chicken farm | ♥ 1 | Definitely was fun. Only nitpick I have is that I have to double click eggs; there's no reason to not get a coin automatically when selling an egg. The eggs themselves can auto-sell once the coop is full... but maybe that's too much laziness on my part. Also could've used some sound. But otherwise nothing to critique, personally. I really did like the game. |
| Oct 7 09:11:30 | 13h 51m | Coffee Rush | ♥ 2 | I couldn't stop laughing because I've never been this stressed out playing a cafe tycoon game, I mean the voice overs lol. But I'm just joking, the game was fun and it wasn't that hard as I thought it was the second time around. Thank you for the experience though, that was definitely a good one lol. |
| Oct 7 09:30:32 | 19m 02s | Groceries Please! | ♥ 2 | I was gonna post an ending image but did not for fear of spoilers. It had a bittersweet ending, not a perfectly happy one but there is always hope and everyone stayed on course in the end. I wonder how things will turn out if I choose a little differently next time around. |
| Oct 7 15:51:57 | 6h 21m | Four Cents | ♥ 1 | Very fun game. Intuitive, fast paced, challenging, but not unfair. Love the cafe environment too. Got up to $10 but I think I can do more. I wonder if there was a way to clear your cup once you make a mistake? I broke my run because I accidently put espresso instead of coffee.. |
| Oct 8 15:11:08 | 23h 19m | Rightful | ♥ 1 | twoer.png I had fun but this was as far as I could go. I did not have any problems indicated by the other comments, but the game did crash the moment my health hit bottom so I didn't see a gameover screen or anything. Good job with the tower defense mechanics. You got it down to a t. |
| Oct 8 16:02:59 | 51m 51s | Clocktower | ♥ 1 | Huh... I feel like I won this game much faster than I should've, as if I skipped a couple of predestined near-rage-quit moments. Anyway good game, nice 3D work and level design in compo time. |
| Oct 10 04:21:07 | 36h 18m | Every 10 seconds life | ♥ 2 | I have to admit, the ending message comes different when you know it's from Ukraine. |
| Oct 10 04:46:31 | 25m 24s | lĂ„ndskein | ♥ 3 | Was a very fun relaxing game. I always like the nature vs industry theme, I know it's objectively kinda cliche, but I personally prefer its mood. I admit I didn't really have to know the rules to win twice, but honestly I don't think it really matters when I could have a fun experience. I also know how much care you'd have to put into programming tile logic and AI. Good job! |
| Oct 12 06:49:40 | 50h 03m | Spacemine Defense | ♥ 1 | Was fun mining resources. Impressive graph pathfinding, especially since it's dynamic. |