Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → shp
Feedback comments for LD53
shp's games and stats for all events →
| Timestamp | Since previous | Game | shp's comment | |
|---|---|---|---|---|
| May 12 19:57:51 | Delivery Rock | ♥ 1 | very nice graphics, animation and music stand out immediately! well done! | |
| May 12 20:04:17 | 6m 26s | Rocket Fast Delivery | ♥ 1 | rocket jumping around was really fun, kind of wish i didn't have to search for all the doors but there was some sign posting where they are, but otherwise I had a great time |
| May 12 20:08:15 | 3m 58s | The Doldrums of Delivery | ♥ 1 | I feel like a different font might have helped with readability, I found myself struggling a bit to read longer paragraphs. The vibe and music are really good for a text adventure |
| May 12 20:17:34 | 9m 19s | Involuntary Nannies | ♥ 2 | unexpected but impressive intro story, sure makes the experience more memorable! |
| May 12 20:33:06 | 15m 32s | Early Morning Tofu Delivery | ♥ 1 | I'll always appreciate some tofu delivery action, the music/sound and visuals work very well, but I think the driving physics could've been nicer |
| May 12 20:41:05 | 7m 59s | A Backyard Scramble | ♥ 1 | I love the graphics and sound, found it very fun to play as well |
| May 13 06:51:25 | 10h 10m | Ghost Pizza | ♥ 1 | this was really nice! you made mechanically very simple gameplay interesting and fun and fit to the theme, the difficulty curve was very well adjusted and everything was communicated clearly with zero text. I think all those are things to be proud of. got through with 8 success and 2 money taken |
| May 13 06:54:07 | 2m 42s | Space Delivery | ♥ 1 | fun little game, feels like flash games from the past in a good way |
| May 13 07:00:44 | 6m 37s | Mercenary Pigeon | ♥ 2 | I think I got stuck in the tent with the objective and the people I was supposed to deliver to just let me out of my misery... that aside, I think the concept is really fun, the battlefield looks pretty good for a jam game, the atmosphere is great. Also, I would recommend having a basic template for future jam projects that includes an option screen with a mouse sensitivity slider, since you can't predict at all what kind of sensitivity people are comfortable with. it was quite a bit high for me here, but I won't deduct any points for that |
| May 13 07:10:12 | 9m 28s | Sick Day Delivery | ♥ 0 | This music is incredible, I had to just pause to take it in for a while. I like how momentum based the gameplay is, it's cool to be able to go fast but sucks when you miss a turn or don't know what your turn was, still fun to play |
| May 13 07:18:13 | 8m 01s | Eyes of Odin | ♥ 1 | pretty cool! I can tell you went all in on creating a cool atmosphere, the voice acting and artwork are quite nice. In hindsight the suggestions I'd make are keeping the cool shaders from title screen in the game as well for a more unique look, maybe have some of the voice acting happen during gameplay and not just over the still images. regardless, well done! |
| May 13 07:26:10 | 7m 57s | DeliverY | ♥ 0 | cool game, very functional concept and an interesting take on sokoban style games. I only wished the movement could be a bit faster as going back and forth around a wall takes a bit of time. well done! |
| May 13 07:33:06 | 6m 56s | Orb on the Borb | ♥ 1 | I think this is a good basis for a nice puzzle game, some jank with controls and physics but a bit of polish would take care of that |
| May 13 07:43:14 | 10m 08s | Careless Express | ♥ 1 | love the concept of building the different springs and other things, but I feel like it doesn't play well with actual throwing, it puts this careful planning gameplay and very inconsistent skill based fling gameplay against each other. I would've personally preferred to just have one crate goals per stage because I know I can't easily replicate the good fling very well so the challenge part is just frustrating to me. anyway I'm only sounding negative with the criticism because I think the game is good and interesting, just that for me it could've been even better! you also nailed it with the sound and visuals |
| May 14 13:44:10 | 30h 00m | Boxes Chaos | ♥ 1 | I'm not sure if the game is working correctly, don't need to be able to pick things up, getting hit messes up the camera position and also sometimes freezes the screen for a while for me |
| May 14 13:47:38 | 3m 28s | GRAVEYARD SHIFT | ♥ 1 | Pretty smooth and functional, very lovely music and sprite work! |
| May 14 13:58:54 | 11m 16s | LD53 - Box Crush | ♥ 0 | Cool, lots of nice TD mechanics in place, even if thigns aren't quite finished, it's still pretty addicting to build and upgrade stuff and push the limits of your defense, well done! |
| May 14 14:05:59 | 7m 05s | The Weird Shit People Get In The Mail | ♥ 1 | this is really fun and the mechanics are well implemented, but I feel like the time limit is maybe a bit too strict, I would've enjoyed doing things a bit more properly 😄 |
| May 14 14:12:08 | 6m 09s | Pushing The Envelope | ♥ 1 | really nice game, the upgrades are pretty well thought out and numerous, I do wish the camera was zoomed in further with some background distant scenery to really sell the speed and altitude both when ascending and descending |
| May 14 14:19:53 | 7m 45s | EneRail | ♥ 1 | I always appreciate when a puzzle games has good set dressing like this one does, the gameplay itself is quite nice too! well done! |
| May 14 14:25:25 | 5m 32s | Carriers | ♥ 1 | lovely visuals, well done making the most out of simple assets, the management gameplay works pretty decent as well, although feels like it was maybe a bit too easy to own an amount of pigeons well past capacity by sending them immediately on jobs when possible |
| May 14 14:28:12 | 2m 47s | Blind Delivery | ♥ 1 | can't say I can rate high on the graphics, but a pretty innovative and interesting game! |
| May 14 14:31:32 | 3m 20s | Astroxite | ♥ 0 | it's a bit confusing to play but I understood most of it after playing a bit, it gets fun and feels like something that could even be expanded! |
| May 14 14:35:24 | 3m 52s | Micromanager | ♥ 2 | pretty fun simple game, more upgrades would've made the path to automation more interesting maybe |
| May 14 14:37:49 | 2m 25s | Crazy Ambulance | ♥ 1 | lovely graphics and I love the idea, the animations with the ragdoll are hilarious. the driving is unfortunately a bit clunky and I think one delivery got stuck in the trunk animation, not sure if it's something I did wrong. anyway well done! |
| May 14 14:40:59 | 3m 10s | Successful unDelivery | ♥ 1 | it's pretty good, a bit hard to keep up and the RNG can screw you up when there's literally none of the order queue items on the streets, but it's still an enjoyable game to play for sure |
| May 14 14:48:15 | 7m 16s | earthmover | ♥ 1 | I can see what you're going for, but this is the kind of game that requires way too much for me, it's a bit too hard to visualize the needed moves for me. regardless of how dumb I'm with puzzles, the presentation is really good! |
| May 14 14:50:53 | 2m 38s | Robot Delivery Run | ♥ 0 | as some of the commenters pointed out, a bit frustrating, but maybe if the feedback for your actions was visualized better, some proper feedback, it might've worked well! |