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Feedback comments for LD53
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| Timestamp | Since previous | Game | sergilazaro's comment | |
|---|---|---|---|---|
| May 2 10:28:51 | The Pigeon Post Principle | ♥ 4 | This was fun! I just wish the music wasn't interrupted after every level, but other than that it was a pleasant experience :) | |
| May 2 11:46:23 | 1h 17m | Debbie's Diner Derby | ♥ 2 | 🥰 it's so cute, the graphics and the sound effects are great! It's also very comfortable to play, the slipperiness and braking works immediately as you'd expect :) |
| May 2 18:21:33 | 6h 35m | wizard path | ♥ 0 | I really enjoyed solving all the puzzles! It was a bit confusing right at the beginning until I got that you should be placing the direction symbols onto the floor squares, but after that everything was fine! |
| May 3 10:33:27 | 16h 11m | Fridge Floppers | ♥ 0 | Very simple levels are hard until you get the hang of it, and then it's hard again at the next level. That's great difficulty progression, which isn't simple to create in games that depend on physics instead of rules, so great job! |
| May 4 11:22:00 | 24h 48m | Parcel Blaster 2099 | ♥ 0 | I love the graphics 😍 The music fits the gameplay very well too |
| May 4 11:22:59 | 59s | Chain Mail | ♥ 2 | Some of the best pixel art i've ever seen, so good! |
| May 4 11:25:09 | 2m 10s | Forklift-em-up | ♥ 2 | I love infinite fun and challenging kind of jam games, great job! |
| May 4 11:30:23 | 5m 14s | Careless Couriers | ♥ 1 | Hah, you also made a city driving kind of game! Thanks for the linux build btw :) |
| May 4 11:37:18 | 6m 55s | Cursed Delivery | ♥ 0 | Non-euclidean city, nice! Also reminded me of the magic forest in some Zelda games. It's funny how even if it doesn't make real-world sense, you can still remember how to get to certain places. |
| May 4 11:58:03 | 20m 45s | Drop Dead Delivery | ♥ 1 | Godot represent! (I didn't have the courage to try using 4 so mine is made with 3.5) Nice mood and intensity :) |
| May 4 12:49:31 | 51m 28s | Rogue 'n Royal | ♥ 1 | Wow, it's pretty amazing for a jam game! A lot of personality to it! |
| May 4 13:56:41 | 1h 07m | Mailman Madness | ♥ 1 | i want to pet the dogs! 0/10 (j/k) |
| May 4 15:11:35 | 1h 14m | Faking It | ♥ 2 | This is really well done and one of the most creative ones i've seen 👍️ |
| May 5 11:44:46 | 20h 33m | oh no, you are the package | ♥ 0 | This is so inspiring, the aesthetic and consistency of everything, is what makes me want to keep making small games, so I can make stuff like this. 👏 |
| May 5 11:49:14 | 4m 28s | King's Sandwich | ♥ 3 | I love when games try the non-obvious interpretation of the theme (unlike my game 😅). The fool/joker is my spirit animal 🃏 |
| May 5 11:52:22 | 3m 08s | Ravenhaul | ♥ 2 | So beautiful 😭 It's so amazing to see such polished projects with just a few days and a few people... |
| May 5 12:02:09 | 9m 47s | Merge Barge | ♥ 0 | I was confused for a second when the game froze because the cloud stopped under my cursor (in order to give me the tooltip), until i moved my mouse. And I'm dumb because that kept confusing me many times 😅 It takes a bit to grasp but it's understandable that in a jam game you can't expect the same kind of hand-holding that a proper game would have for the first time you play. I have the same issue when I make jam games, especially puzzles, that it's hard to make it easy for people to pick up, you barely have time to finish making the game as is! Overall I'm pretty impressed with how smooth the experience is, the polish isn't the easiest thing to prioritize in a jam, but this was very well-rounded! 😄 |
| May 5 12:05:26 | 3m 17s | Postal Town | ♥ 2 | 10/10 graphics and mood, such a high bar nowadays 😭 |
| May 5 12:09:13 | 3m 47s | Purrfect Delivery | ♥ 8 | Whaaat? How did you manage to make a game with so many people? You need to give a talk or make a blog post about logistics and coordination, it would be interesting to know because in such a short time you can't spend much time coordinating or otherwise you don't get work done, etc. |
| May 5 12:11:55 | 2m 42s | Hellfire Pizza | ♥ 0 | I'll just say one thing: great palette choice. It makes the game really stand out as beautiful :) |
| May 5 12:17:46 | 5m 51s | shape shipper | ♥ 1 | Really took me a while to rotate the pieces properly as i wanted to in my head, since it's a bit hard to see what orientation the piece is in before you drop it, until after a while you feel how to rotate them more intuitively. I also think the piece selection for the first few levels could have been more limited and progressively expanded, for instance: first only squares since you don't have to care about rotation, then add one other piece type for a couple of stages to introduce rotation, and then keep expanding with new pieces. That way the progression would be smoother. Other than that, it was pretty fun to play, great job! |
| May 5 12:21:03 | 3m 17s | PARCEL PUNISHER | ♥ 0 | YES HOTLINE MIAMI I appreciate that you didn't also try the 80s aesthetic and tried your own thing with your own style! It also has a great feel when there are hits, it has a big impact on the game feel :) |