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Rakowu

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TimestampSince previousGameRakowu's comment
May 1 07:14:42 Little boat delivery adventures! ♥ 1 The boat was a bit slippery, but I liked the idea of a supplementary offer and a request. The ring animation was also very successful.I also like the way you speed up the boat. It gave more of a feeling of steering a boat.
May 1 14:12:03 6h 57m The Newspaper Deliver ♥ 4 Solid game. I find the UI gameover animation very successful. The music is also appropriate. If there was anything I could suggest for improvement, it would be to adjust the lighting a little. Either with street lanterns or with the bloom effect. You can get a lot out of that. But I also understand that you have to concentrate on the most necessary things in such a short time. And for that I think the game is more than successful. I also find the controls very pleasant.
May 1 14:39:41 27m 38s Mobile Drone ♥ 0 I found the controls very good. Clicking on the packet was a bit strange. I instinctively wanted to press E. But after that it was easy to handle. The background seemed a bit dull. A sunset or starry sky would be a bit more pleasant. (I think because of the red to blue transition) and down by the grass you could have made it a bit mario like, half earth half grass (a bit lighter colours in general). The fact that you took the trouble to make an extra tutorial was great. In general I find it very solid.
May 1 14:48:39 8m 58s Don't Stranding ♥ 1 Friendly ambience. Good steering, but the rotation should come from behind like a boat rudder to get the feeling. Turning on the spot doesn't feel right :D In general I find it very good. A timer or a goal like reaching money would have rounded the whole thing off.
May 1 15:04:41 16m 02s Banish Pit ♥ 2 The graphics were great. The gameplay itself was also great. It just took me a little while to understand that you can turn your fist with the mouse. After that it was really fun. Also the fact that you made different enemies and fell made the whole thing dynamic. Superbly done.
May 1 15:06:23 1m 42s NINJA DELIVERY ♥ 0 Hey the link ist down :)
May 1 17:22:25 2h 16m Airdrop ♥ 1 I like the idea. The art behind it could have used a little more love and It feels a bit rigid but the variety of levels is a plus. The music btw is great.
May 1 17:34:11 11m 46s Porker Pig the Postal Pilot ♥ 1 I like the music and the physics. Sometimes the camera turns in one direction so that the plane drifts away. Also, the drop is relative to the camera's perspective. When I look from the bird's perspective to direct the targets, it throws the packages 90 degrees relative to it. That means you can also shoot them into the sky. That's why I found it a bit difficult to hit. I just spammed the packages and it worked. The controls were almost intuitive, which I found good. Maybe shift and ctrl for acceleration and deceleration and the camera controllable with the mouse? I also find the transition from one camera to the other very successful
May 1 18:09:47 35m 36s Airborne Express ♥ 1 The steering is very neat. A small tilt would have rounded off the flight. I also like that the arrow marks the location. What I don't quite understand is when exactly you are game over. Presumably when the time runs out? Unfortunately I couldn't see a countdown. But all in all, it's very neat. The camera and controls felt dynamic.
May 1 18:13:18 3m 31s Deliver Us From Evil ♥ 1 In my case it says OpenAl32.dll
May 1 18:20:48 7m 30s Amazon Delivery Simulator ♥ 0 Yeah it's really addictive xD I feel bad for the people who just get their package 10 years later because they weren't worth that much. Almost like real life :D Sometimes the x from the truck doesn't work.
May 1 19:50:39 1h 29m Can You Deliver a Baby in a Dungeon!? ♥ 1 Hahahaahaha the F****** end.I had to laugh so much. The game is extremely dynamic and you even made little stops for the hits for better visualisation. The graphics are also brilliant. This is really a 10 out of 10. I just would have liked to kill the tentacle creature at the end :D
May 2 06:43:32 10h 52m Postman Battle ♥ 2 The game concept is ingenious, even if I go crazy when I press the wrong keys xD I also love the fact that you have the chance to make up for your mistake in a duel. I also find the styling very unique. It's also great that you can choose your character. In general, I find it very successful.
May 2 06:47:13 3m 41s DEVILivery ♥ 3 The controls are very dynamic and I love spamming the bullet casings :D I also love that there are different stages and a puzzle to solve. It makes for variety and I haven't been bored at any time. If there was one thing I didn't like (complaining at a high level) it would be that you jump by pressing up. I understand why it was done and it is logical. But I sometimes got stuck on the edges because I pressed spacebar. For me, jumping and pressing upwards in games is like going through doors in mario. But I think that's also a subjective matter of taste.I really like the game. Good work.
May 2 08:10:37 1h 23m Uber Driver ♥ 2 The steering was a bit cumbersome. Either because the rotation point would have been better on the demand axles or drifting (which was probably too time-consuming in the short time). The reverse gear would also have been more dynamic if you could reverse instantaneously. I think the level design is well done, you can see that you put a lot of work into it. I think the concept with the pick-up is good and the delay makes sense because the passengers need a while to get in and out. A goal would have been nice. For example, reach $10,000 or something similar. I think the game is more than successful for the short time.
May 2 09:31:06 1h 20m Mars Delivery Program ♥ 3 The design is great, the textures and the blur effect have been implemented really well. The way you explain the controls is also very clever and looks good. Where can I find the vehicle after I have handed in the first package? I walked to the next platform and back to the beginning, but I couldn't find the vehicle anywhere. *Edit: Ok i found the vehicle, but couldn't find more packages just the first one. But i like really the mood and design.
May 2 12:28:53 2h 57m Hop To It ♥ 1 Ok the game was really funny. I love the humour and that you can upgrade. I also find the throwing very successful. At the beginning I had moved up and was surprised how to get to the houses. Then I understood that you pull like a slingshot. The best run was 20$ with rocket propulsion :D It was really fun. In the short second I find it more than successful.
May 2 17:27:41 4h 58m Station Run ♥ 1 I like the mood of the game and the paralax effect. A little more variety would have been great but I understand that in such a short time it is hard to implement enemies or moving obstacles. Maybe the character could have been a robot or an astronaut instead of a delivery boy to fit better into the picture. Maybe the flags could have been space stations that you have to deliver to. But in general, a finished game with music and everything. I also find the ui very nicely done and I find your pixel art very successful. So hats off to you. :D
May 2 17:37:55 10m 14s Dark Teeth ♥ 2 I'm not sure what I just played xD So imagination you have. Pulling teeth with a harpoon, how could it be otherwise. Add a tooth fairy and it would have fit the theme perfectly xD The controls took some getting used to. The rotation should not accelerate but react instantaneously. It felt like driving a car. A visor would also have been an advantage but well you could hit everything :D
May 2 17:46:55 9m 00s Ouija ♥ 1 The graphics are really great and the atmosphere is well captured. It was a bit short and easy to kill the demon but still really nice. Too bad you couldn't save abigail :D
May 2 17:58:08 11m 13s Faking It ♥ 2 "Beginner" uf xD But i made it. The graphics are great and the game concept is ingenious :D Sometimes I wasn't sure if the position of the arms was correct when he had to position them on the pc. But it turned out to be right :D I think it was really successful and I had fun with it.
May 2 18:13:29 15m 21s We Suck At Deliveries ♥ 2 I really liked the idea,the art style and the game. Driving the car was fun. Would have been nice if you could turn the camera. It also took me a while to realise that it's not the position of the car with the pipe to the palette that matters, but the mouse cursor (to suck things in).
May 3 05:54:45 11h 41m Skypost ♥ 0 Great, even with tutorial. I find the brief throw physics very successful. With some transitions from the bridge to the island you had to be careful not to fall and the control so instant is good but with a slight transition in the rotation you would have more time to react. I think the speed is good, otherwise you would be sluggish at the distance to the islands. I also think it's great that you can unlock a new ability (Orb). Unfortunately I could only distribute 22 letters xD
May 3 06:09:27 14m 42s Delivery, Xtreme ♥ 1 I think the dynamics of the game are great. The mood is really cool and fun to play. If there was something to criticise, it would be the difficulty of hitting the ufos. But I think that's exactly the difficulty. Besides, it's really only minimal. I think this is a very solid and strong piece of work that has been conjured up.
May 3 06:23:00 13m 33s Almost Cold Pizza Delivery Service ♥ 1 I think it's great that if you make a mistake, the path is recalculated. It would only be great if the game could check that you have no more steps or a reset button so that you don't have to wait until the time has run out. I find the music and the monopoly feeling very successful :D
May 3 06:56:52 33m 52s RUCHKI ♥ 1 The coolest thing is simply the soundeffects "grab" xD It's really an ingenious idea and really well implemented. I really had to laugh and it's fun :D Really good work.
May 3 17:25:54 10h 29m Parcel Panic ♥ 0 So in advance, really good style. The visualisation of a screen is also very successful. Metallica in 8Bit mode is as cool as Metallica in Apocalyptica style xD Also very dynamic, good reaction and simple but effective gameplay. A bit of variety like things you can't catch or the packages in rhythm like the lie down would have rounded things off :D
May 3 18:15:26 49m 32s Stroke Stork ♥ 1 I find the idea of the baby very funny. I also think the music is nice. The only problem is the acceleration of the stork. Once you have taken a path, you can hardly correct it. A high score would also have been nice to see your best score :) But still a solid game. I also like the possibility to skip the intro :D
May 3 19:45:50 1h 30m Air Delivery ♥ 2 Lots of attention to detail, and a nice variety. I also think the flying is great.
May 4 08:59:07 13h 13m 📯 POSTAL HERO 🏹 ♥ 3 Feels like a relaxed round trip through france :D I still don't quite understand what the red zone is all about. Time loss? I think the design is very nicely done and the sorting is fun.
May 4 09:35:40 36m 33s Delivery and Hunting for Lavatory (DHL) ♥ 1 Okay, I delivered all three. It was fun in itself, especially as someone who likes to play Mario. I might have done the increase the other way round. Because I find the first toillette more difficult to reach than the last 2. You should definitely add an explanation with the triple jump in the controls. I tried a double jump after the first mushroom, but when I saw it wasn't happening, I didn't try the second one. I only knew about it because of a comment from here. I find the idea very funny xD
May 5 08:44:20 23h 08m Juggle Mail ♥ 2 I like the perspective and find the sound effects funny. Basically quite nice. A little more variety would be nice, but a solid game.
May 5 10:14:12 1h 29m Ice Break Delivery ♥ 1 Fun game. I find the concept of them being greedy funny. The most fun is when they all fall into the water. I find it very successful.
May 5 11:35:56 1h 21m Andromeda Delivery Service ♥ 1 Really fun game concept. I like how you can expand it dynamically. A little more variety would have rounded out the game :D
May 8 10:07:57 70h 32m STARTUK 🚕💫 ♥ 3 The statement "lack of control" is really appropriate. I would have made up and down controllable with ctrl and space or shift. It doesn't feel right that the taxi goes back to the clock jump height and you can only climb. The rotation is also difficult. I would have made the cameras detached from the taxi so that where you look with the camera, the taxi moves via a lerp. This multiplies the rotation and makes it difficult to control. But I think the funky style is really nice and the music plus art here is really nice. I'm a big crazy taxi fan btw.
May 8 18:19:55 8h 11m Rescue Rat ♥ 1 I think the art is really good. An option that you can show and hide the quest panel would have been good so that you have more visibility. An info button like when you hand in the quest would have been good for the doctor. I didn't know what the window was at the top right at the beginning, and then I understood that the doctor gives me missions. An exclamation mark to show "hey i'm giving you a quest" would have been an advantage. I like that the plague rats give up the chase after a while. i also find the fact that there are dialogues a sweet detail. Music would have been good too :D
May 8 18:34:51 14m 56s Reincarnation Express ♥ 1 3/4 ending, does that mean there are 4 endings? I find the story very interesting. A bit more interaction would have made it more dynamic. I find the art very beautiful.
May 8 18:43:15 8m 24s Monkey Delivery ♥ 1 It has so much potential. More platforms or a high score would have been great. Maybe pack the drops you have to pick up to hand in or obstacles to lighten things up a bit. But the basis is a good idea.
May 8 18:52:39 9m 24s EneRail ♥ 2 Oh that is a dangerous addictive :D I think it's a really cool theme and the way it's implemented. It's not boring and I'm still stuck on the white dots. Really fun and good concept. Also very creative with the theme. Super. You deserve more votes.
May 8 18:58:12 5m 33s Seagullarity ♥ 1 Ok you can do that for a really long time. Good potential. I would maybe do a countdown instead of a countup :D
May 11 11:46:10 64h 47m Entrega ♥ 0 I think the concept and the funky style are brilliant. It's fun to play, but I think the enemies should disappear after one hit or be a life indicator. I also don't quite understand what power and kill brings. I have always collected everything but I don't see that I can kill enemies with one shot. The area that increases I assume means that the bonus is stacked? For example, if everyone in the area was killed I think it would be even more fun. It has a lot of potential, maybe if you explain it a bit more clearly (for stupid people like me :D ) then it will be a great game. I really enjoyed it but the enemies that were always in the way and the feeling of not really getting stronger reduced the fun a bit. You like to feel like you are in control or overpowered :D (Even if only for a short moment).
May 11 12:17:36 31m 26s Holding Out ♥ 2 The game was great fun. Great design, great concept. The contrast between the zombie and the queue is exasperatingly humorous and ingenious. gameover.png I could have played longer :D
May 12 07:06:25 18h 48m The Bun Slinger ♥ 0 Great music, very good tutorial (a bit long but it's ok, better detailed than lacking information). An option to meet several clients at the same time would have been great. In the end there were more and more and you have the feeling that you have no control. It's really fun and has a lot of potential, but getting a line empty would be a great relief and satisfaction. It sometimes feels constricting because you lose control. gameover.png
May 19 22:39:50 183h 33m Generated Adventure ♥ 1 Really curious approach 😃 great art style