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jacobingalls

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TimestampSince previousGamejacobingalls's comment
May 2 03:41:12 Electron Odyssey ♥ 1 I wish real diodes had arrows on them too! Cool Idea! I would have like to see more horizontal thinking; for example imagine there was a transistor that allowed another electron to go through the blub. Or and that electron activated another transistor for you to go through.
May 2 06:40:32 2h 59m Rock Paper Scissors Inc. ♥ 1 Lot't of fun! Lots of puzzles had an "a ha" moment where it clicked, very satisfying. Though I did find the pressure pad's extra behavior hard to discover; and the ones later on with symbols did not do what I expected. Though it made sense once I learned!
May 2 19:39:38 12h 59m Pizza Delivery ♥ 1 Cute game! I had the same issue as @adele-illustration where I didn't see the different types of pizza, but it didn't seem to affect me as I was trying to get to everywhere as fast as possible. Perhaps a way to make that matter more would be to have a random patience score, and/or have cities request more than one pie so you could deliver one on time but not the other. Also, the web player cuts off the UI at the top and unity player at the bottom in the LD web player. So I was missing the op UI that showed what pizzas I had. Top score of 56, not sure if that is good...
May 2 19:44:07 4m 29s Canine Courier ♥ 0 I found the yellow destination, and got a "you did it" sound, but nothing happened. Is that expected?
May 4 03:41:23 31h 57m The Curse of Sentience as a Delivery Box ♥ 2 Neat! The intro was really good and cinematic. Lots of Stanley Parable vibes.
May 4 03:51:19 9m 56s Apocalyptic Pizza ♥ 1 Funny concept, and the art direction is really good. But, I feel like the camera not following the car makes the game harder in a way that isn't fun. I feel like the game is wanting me to quickly whip around the city killing all the zombies in my way, but often I miss my turn and get pinned to a building by a zombie :(
May 4 04:07:20 16m 01s Porch Pirate Panic ♥ 1 Really like how you leaned into the retro theme, I think it worked really well here. (I noticed the bit crusher in the music, nice touch.) I wish the shop didn't close when I bought a gun and hadn't healed yet... I liked how tense the reloads were with the Chain gun, not the best gun it the game it seems!
May 5 04:33:51 24h 26m The Skeleton Delivery Experience ♥ 0 This game sucks. 5/5
May 5 04:52:59 19m 08s Guns and Toads: Battle for delivery ♥ 1 Screenshot 2023-05-04 214252.png I'm invincible. The Vampire Survivor side of the game really compelling; feels fast and overwhelming in a really satisfying way. The issue then is how that gameplay fits into the delivery side of the game. I feel like there isn't enough interaction there. I like how y'all used de-buffs as a way to encourage players to deliver the package, but another option was to just not pick them up. Ironically, I think a smaller more confined map would have helped here, one with choke points between the delivery points, and somehow put pressure to deliver it. Perhaps remove coins and just allow you to pick an upgrade on delivery; e.g. allow me to accept a de-buff for a while and then get a large reward for it. Also, perhaps, let me pick the de-buff, so that I can at least know what is happening... (I didn't know what a few of them did)
May 6 01:25:26 20h 32m Galactic Traffic Controller ♥ 1 The ship callouts were cool. I agree with the other folks that it was hard to know what to do at first. I'm not sure if this is a bug, but I could only ever dock large ships. Even though all three of the medium docks were empty and there was a medium ship on the arrival/incoming screen.
May 6 03:02:17 1h 36m Reckless Deliverer ♥ 1 Like my C+ in College Physics, I am proud of my high score of 50 points. I feel like every time I aimed I crashed into something. I had to hold a diagonal wa or wd to even kind of see the green targets. Cool idea and once I got the hang of it fun, but took running in a mailbox 4 times before i even got on the road.
May 7 02:18:56 23h 16m There is a monkey here! ♥ 0 Feels like a good game for the Playdate too; though I would request lives...
May 7 02:36:36 17m 40s Trebuchet Post ♥ 1 While playing the second level I really wished that the ground was not white as it was blowing out the HDRP, so when the third level was green I was very happy. Seemed like those levels should have been in the other order. Maybe its just me, but I found that sending a package over a tree was harder than all the other ones. Would be kind of interesting to make it kind of a mini-golf game where you have to shoot it from where it landed and you can only damage the package so much.
May 7 02:56:34 19m 58s Pizza Dash ♥ 1 Really cool platformer. Way too hard for me though 😦. I think part of it is that the character does feel slippery to me too, but the ample retries and frequent checkpoints helped a lot. I think what might have helped is if at every turn there weren't spikes, like at least in the beginning. The art and music are fantastic!
May 7 06:45:06 3h 48m SpaceEx: Interstellar ♥ 1 Loaded it up my Playdate and it felt right at home! I do wish that I had a way to punch through the asteroid maze that killed my perfume delivery before I even left. Maybe I would have been better for you to "lose" when you hit zero, so you don't have to deliver a broken package for $0. I wasn't sure what to do with money, so maybe it doesn't matter... Art was great! The animations into the station were great. And I really liked the UI, especially the little pips when picking the contract and how it on the border.
May 7 21:24:48 14h 39m Goblin Trail ♥ 2 Neat game! I found it really hard for some reason. I think it was because I had to keep catching the stuff that fell of the cart, then kill the goblins because I could never seem to get them before attacking the cart. It felt like this was due to a deliberate delay in how the passengers shoot. I would have expected to shoot nearly instantly, but then have to wait. Or I thought maybe it was that I need to hold and then shoot, but that wasn't it either. I agree with @francis that picking up the gold didn't feel right. Maybe this was more of a problem since I was playing fullscreen? The inventory system was cool, but took a second to understand. I liked how different things had different stats and you got to decide what to take.
May 7 21:47:35 22m 47s DETOUR ♥ 1 Wow! Super satisfying. Super polished! I really liked level 10 in particular where it was like "so you got the box now..." now what. I really liked how your past decisions to get the box influenced if you could then deliver it. Out of curiosity, was the original idea that you were going to deliver power? and then that changed to delivering packages?
May 7 22:03:04 15m 29s SendNood.exe ♥ 1 - Oui I wish that the camera showed the upcoming threats a bit sooner as I often felt like I didn't know what was coming until it was too late. Perhaps a skill issue on my part.
May 7 22:21:05 18m 01s Parcel Trouble ♥ 2 @dominikam33 (And those playing at home) You can make a HTML Web build with https://schellingb.github.io/LoveWebBuilder/package and then open the generated website. @dominikam33 you should be able to upload that zip to itch.io directly so folks can play your game more easily. (I didn't even know LÖVE was a thing) As for the game, I couldn't figure out what the pattern was for which packages wanted to be placed next to each other. Like others have said, the packages look great though!
May 7 23:01:52 40m 47s Deliverey 2 (VR Only) ♥ 1 Neat game! I feel like a "goal" for each package would help me learn what I was supposed to be doing faster. The graphics were great and ran well on my computer for the Valve Index. I don't know if other have hit this, but the menu was hit and miss for me (I missed a lot.) I wish there was a controller button or in world big red button to make the menu shoot me a new box to attempt to start the game. It was a very frustrating way to start the game unfortunately (I did not help that my VR setup had some issues tracking in the beginning too) I liked that the box vs. dog vs. bowling ball had different masses and so you had to hit them differently. Though I couldn't aim well for any of them... it was cool! I think the game might be more fun and easier to learn if it was a fixed route on a fixed time instead of lives. Originally I thought the goal was to damage the packages as much as possible (given the Mail Bat and Box damage). Then I thought the goal was to punt them into the other truck, but I wasn't able to land the shot... but I got $10 for landing on a yard, so I learned.
May 8 00:31:09 1h 29m T.E.M.P.S (The Enchanted Multitasking Potion Shop) ♥ 1 Screenshot 2023-05-07 172004 2.png Didn't know I was going to play a life simulator 😅 Really loved the art, the seeming simplicity of the games, and how the complexity builds over the game. It took a few tries but I got it. I think it was really clever to make simpler games that compound than making a more complex game. Something to think about in the future. The art direction and execution was just amazing. I really liked the "cut out" visuals, and how the car squished and stretched in the lane to make it feel like it was moving. Great stuff!
May 8 00:47:18 16m 09s Mercenary Pigeon ♥ 2 Uh, why does it feel like both sides of this conflict don't like the messenger (bird)? Really cool environment, Michael Bay would be proud. I even thought I saw a bird with a gun!
May 8 01:51:36 1h 04m You're Doing Crate ♥ 1 Not sure if there is an ending, but got to 5000 before stopping.Screenshot 2023-05-07 184358.png Lot of fun, though I think the ships come in a bit too slow, perhaps 25s instead of 30s. I had enough time in between ships that I could pre-emptively place cargo at the spots (and sometimes it would accept it?) I'm not sure if this was intentional, but one of the hardest things was that the "E" key is both pick up and release. It made it harder to swap out what was on the buggy, but not in a way that was satisfying (if that makes sense).
May 9 05:29:53 27h 38m Justice Delivery ♥ 1 I won, but only because the boss spawned directly under me. Still get to say I won though! I think what would help here is some progression, where you could teach the player how to lightsaber, what the things are, and how to grapple. I found myself dying when I was trying to learn one mechanic; or just falling (not to my death, just falling, forever.... and ever....)
May 9 05:46:49 16m 56s Pizza Survivors ♥ 0 Screenshot 2023-05-08 223927.png Fun! Gotta say, why spend coins on anything other than the masterful Cheese Whip. At level four I think you can survive anything. And I was kind of thinking at :30s left "wow this was actually kind of easy" and then wham. nice, Mr. Cheese saved me though I was able to make an opening. One of the the thing that makes the axes useful in VS is that they fall back down, so even if they go off in a wild direction, at least they are going to be going vaguely downward so you can line up a shot. Like @carkh said, it didn't feel like it ever hit anything. I'm sure it did, but spending my first point in the game on it made me loose once there were enemies all around me.
May 9 05:55:49 9m 00s Vanslaughter Inc: Extreme Parcel Service ♥ 1 The van flipped over, but now worries. I can still run people over. That face at the beginning is terrifying. I hate it.