Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → jacobingalls

jacobingalls

Feedback comments for LD51

← LD50   LD53 →

jacobingalls's games and stats for all events →

TimestampSince previousGamejacobingalls's comment
Oct 4 05:57:11 SpaceRuin ♥ 0 Invalid code signature on macOS :(
Oct 4 06:41:52 44m 41s Forkin Around ♥ 3 The macOS binary isn't set to be executable (its a Unity build bug). For macOS users: `chmod +x /Users/$USER/Downloads/MacOS.app/Contents/MacOS/ForkMeat`, and like usual, right click open the binary twice (accepting the prompt). Cool game! Reminiscent to a game we made a few Jams ago, so I have to like it! I thought it was cool that the boxes didn't really match the job demands, so you had to make little stacks to make up for the slack. At least on my machine (MBP M1) the perf wasn't the best, and the forklift felt a bit jerky; not sure if that was intended. In the future, it would be great to have a resolution option so that folks like me can actually set the resolution to 1080p (or lower).
Oct 4 06:59:31 17m 39s Ten Secs To Pack! ♥ 3 Fun game! I really liked the articulating skeleton and the phone/text pair; would have loved to seem more like that! I had to restart the first time I played because I accidentally threw the box across the room, and could not get it sit upright again, good thing the conveyer doesn't care. For macOS users, the binary is not marked executable (common Unity bug) here's how to fix it if you haven't seen it before: `chmod +x /Users/$USER/Downloads/10\ Seconds\ to\ Pack.app/Contents/MacOS/10SECSTOPACK` And right click open twice, accepting the prompts.
Oct 5 06:32:52 23h 33m Stoked ♥ 1 Lovely art style, really felt like the minimal but polished forms, colors, and sounds worked really well together! I especially thought that the stoking sound felt right! I did have trouble initially running the game because the default size of the unity player was taller than my browser window full screened (on a 16:9 monitor), so the bottom of the screen was cut off so I didn't see the store, perhaps making that more prominent would help. Also, I don't really know what the seekers do, and they hurt the flame :(. That's what killed me, a flame that needed a click every 0-ish seconds. Fun!
Oct 6 05:03:26 22h 30m BARRAGE ♥ 3 Beautiful from start to finish. The swirling core looked really cool, and I loved how it grew in victory. The radial health bar was a good touch, but I did find that it obscured the indicator the for the next wave. I particularly loved collecting resources. The strike coming in was fast with just the right ease out, and when collecting from a pile the collection expands to nearby shards creating a cascade of light and sound! I though the hollow, geode like sound was perfect. Really tight gameplay loop, and was just as close to winning as losing up until the end!
Oct 7 04:24:26 23h 21m SENSATIONS ♥ 1 That second platform was giving Cuphead vibes.
Oct 7 04:31:55 7m 29s Wanderhythm ♥ 2 Taiko vibes! Music and art were great, though I did feel like it wasn't picking my key presses sometimes. Really wanted to have a note glide for the sax part at the end!
Oct 9 04:32:15 48h 00m Stellar Sauce ♥ 1 End Screen Nice.
Oct 10 03:40:00 23h 07m Bots, Bots, Bots ♥ 3 A lot of fun, though I do think having to clean the bots every 10 seconds got in the way of understanding where to go in the progression. Also, it was a bit weird that brand new bots needed to be cleaned.
Oct 13 06:18:53 74h 38m Stuck gun ♥ 1 It's our game too! Screen Shot 2022-10-12 at 11.16.06 PM.png Really neat! I think the components spread across the map was a good way to get me to move around with purpose. The cut scenes were a nice bit of polish and world building.
Oct 13 06:27:24 8m 31s LASER BEAM! ♥ 2 Not sure if 5400 is good for a first try; but it feels like better than my second would be! Making the player slow really changes the tone as compared to our game and @skel3ton's. Makes it feel much more deliberate; and one where mistakes compound very quickly. I do wish that the player was a tiny bit faster than the enemies so that we can line up a shot with some cover. I also agree that the charging sound was spot on. Although I wish I had a visual indicator too, the audio was plenty of information for me.