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Feedback comments for LD52
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| Timestamp | Since previous | Game | eloraju's comment | |
|---|---|---|---|---|
| Jan 9 09:45:30 | harvRTS | ♥ 0 | It took me a couple of tries to get the hang of it all but once I did I really enjoyed it! Awesome work! I'd maybe tweak the timers just a bit. Especially when you have more plots they it feels like the decay happens way too fast π Overall a great game! | |
| Jan 9 10:53:43 | 1h 08m | Forked Up | ♥ 1 | Very nice! I kept pressing ESC when trying to exit the shop and that caused me to loose my progress a couple of times but despite that I kept playing. Really solid work for a compo! |
| Jan 9 10:59:31 | 5m 48s | Petra Rabbit's Carrot Chase | ♥ 1 | My only gripe with this was the fact the there wasn't more levels to play π I bet this would be even better with a controller and thumbsticks! A really solid work! |
| Jan 10 09:57:36 | 22h 58m | Bloopy | ♥ 2 | I really liked this! The music, art and gameplay loop all felt really polished even if the loop was a bit shallow. But it's a jam game so the fact that you got to this point is already impressive. I bet that with a bit more complexity this this would be an awesome game. I also hoped that the recycler and robots would have some kind of visual indicator on their progress π Maybe that could be an upgrade you could buy with the ideas given by the friendly robot? I really hope you expand this idea in the future! |
| Jan 10 10:08:20 | 10m 44s | Organ-ized Crime | ♥ 1 | Surprisingly fun! I think that you should always get to ask more questions regardless if the target is a valid donor or not. I realized that if I ask about current sports events, some of the people don't allow me to ask further questions ruling them out after the first questions. But that's just my preference and would also mean that you'd have to write more dialog since going over the same ones repeatedly would get jarring after some time π€· But overall great idea and execution! |
| Jan 17 21:13:15 | 179h 04m | Projekt Harvest | ♥ 0 | The premise was really good but I couldn't harvest anything π The robot harvestes also got stuck whenever it wasn't travelling on the up-down axel. Altogether a nice looking and sounding end product even though the game aspect could have used some more polish :) |
| Jan 26 19:14:25 | 214h 01m | Cat Farm Panic ! | ♥ 1 | This kinda reminded me of tamagotchi π The gameplay loop was overall surprisingly fun despite the simplicity. Some cats did start to get annoyed right after they finished eating or other businesses though which was kinda confusing. |
| Jan 26 19:19:15 | 4m 50s | Five Finger Copper Shopper | ♥ 1 | Maybe the best way to interpret the theme I've run into thus far π Extremely good idea but sadly I was unable to pick up most of the copper I managed to harvest from the house. Even when carrying 0 copper I wasn't able to pick stuff up. But letting that slide this was a really solid entry! |
| Jan 26 19:49:34 | 30m 19s | Mustered | ♥ 2 | It was a good thing I waited to until I was done with work... I spent way too long playing this π Really solid job here! I managed to get to a point where loosing seemed impossible quite quick though. Not sure if that's a bad thing or not. |
| Jan 26 20:11:17 | 21m 43s | Void Reader - A desktop multiplayer game. | ♥ 2 | Extremely cool! I enjoyed this one way too much π You really should expand on this. My only gripe was that the refresh timer seemed a bit long in the beginning when you couldn't really get that far into the void. |
| Jan 26 20:36:07 | 24m 50s | The Wilds | ♥ 1 | As stated above, you can really see the feature creep in this one π A lot of great ideas but unfortunately the execution is hampered by the fact that instead of polishing a couple of ideas, there's a bunch of half finished ideas. E.g. crafting a spear doesn't do anything expect deplete the reagents from your inventory, having a whole cave area that is visually blocked off but no collision to prevent you from going there or enemies having no sounds and creeping up on you etcetc. This could have been a really great jam game had you just tempered your expectations a teensy bit π |
| Jan 26 20:43:41 | 7m 34s | βntHill | ♥ 0 | My only gripe was that the explorer ants got stuck from time to time and if I wasn't paying attention to them at the time they would die on their journey without ever notifying me π Otherwise really nice jam game! Most important thing was that I was having fun when the explorers weren't dying of starvation whilst trying to move through a rock or a stick π |
| Jan 26 21:01:49 | 18m 08s | Data Miner | ♥ 1 | A really solid entry. The gas felt a bit sluggish but otherwise a really good execution. I personally just didn't enjoy the gameplay that much but I can see that for a different person this would be a great game! Also gotta say that the datamining was really inventive angle for the theme π |
| Jan 26 21:23:12 | 21m 23s | harvest.sh | ♥ 1 | If you make a vim plugin out of this I will 100% install it π It was maybe a tad bit too easy too easy to get to a state where you just couldn't loose anymore. Maybe every movement would cause the plants to grow instead of watering them? 15/5 for the idea and execution π |
| Jan 26 21:26:22 | 3m 10s | Manshroom Harvest | ♥ 0 | I'm pretty sure the shrooms played a bigger part than just a source of inspiration with this one π€ Really had no idea what I was doing, even after the gameplay video π |
| Jan 26 21:31:18 | 4m 56s | Maylee's Recipe | ♥ 1 | I managed to play a bit, but not having arrow keys on my keyboard (yes, that's a thing) really hampered the experience π The music and graphics were super nice though π |
| Jan 26 21:43:31 | 12m 13s | The Cave Mushroom | ♥ 1 | Really great job! One of the best scaling I've seen in a puzzle game in a while π The battery charging mechanic felt a bit tacked on since it didn't really add anything to the gameplay. But since that was the only actual issue I had with this I have to say that this was a really impressive one! |
| Jan 26 22:03:12 | 19m 41s | The Gold'n Apples | ♥ 1 | It took me a while to understand that all the benefits were gained only once after you placed down any tile π At first I thought the game was bugged when I wouldn't receive anything when placing a forest next to a house but after a couple of tries I got the hang of it. Like everyone above said, it's a really chill and relaxing game and I enjoyed it quite a bit π Sometimes the randomness really bit me in the arse though π |
| Jan 26 22:17:15 | 14m 03s | Soul's Path | ♥ 2 | I got a really Ori-esq vibe from the game. In a good wayπ The graphics were beautiful as were the sounds! My only gripe was the fact that the controls kept inverting themselves when the character was upside down, but that was the only thing that even slightly annoyed me so all and all great work! |
| Jan 26 22:38:26 | 21m 11s | Overroasted | ♥ 1 | This would have been a super chill game to play even a bit longer with a bit more instructions on how to play. The popcorn timer for example wasn't obvious enough for me to understand that I have to wait before the produce is ready to sell. A really nice framework to build upon! Just add some sounds and polish the UI and this will be a really nice one π |
| Jan 26 22:57:29 | 19m 03s | Let there be Light | ♥ 0 | I had to read the comments and instructions a couple of times to actually get the hang of the game. But once I did, it was a really good one! The game itself could give you a bit clearer instructions on how to play. The small window in the top right corner wasn't clear on what is happening, since when firing a golden crow it would flash multiple different things and would just confuse me more than help π But despite that I really liked the game! Solid work! |
| Jan 27 04:56:52 | 5h 59m | Harvest Insula | ♥ 0 | This reminded me of cookie cliker in a good way π Nothing too serious or complicated but effective. And gotta give props for using just Vue! |
| Jan 27 05:19:36 | 22m 44s | Reap What They Sow | ♥ 1 | I really liked the sounds and graphics! Simple but effective! It took me a long while to find some plants to nab and when the bird swooped down there were no hay stacks for me to hide in π All and all the mechanics worked really well but the level design could use some love π |
| Jan 27 08:15:31 | 2h 55m | Harvest | ♥ 0 | A really fun game but could have used some simple sounds. Like the other comments stated, it became a bit of an afk game quite fast, but it was fun to have it run in he background and periodically check how you're doing π |