mrnotcrazy 2023-01-09 18:53
Very interesting gameplay, there is a lot of hard work put into this game. I love the theme! I would be interested in seeing where you could go with a longer dev cycle.
Foon → Ludum Dare Explorer → LD52 → Let there be Light
By karatoga, ICE_Wol, inxansyue and Bamda
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 354 | 3.57 | 23 | |
| Fun | 447 | 3.31 | 23 | |
| Innovation | 122 | 3.77 | 22 | |
| Theme | 383 | 3.75 | 22 | |
| Graphics | 170 | 4.14 | 23 | |
| Audio | 319 | 3.31 | 21 | |
| Humor | 575 | 2.44 | 19 | |
| Mood | 99 | 4.02 | 21 |
Very interesting gameplay, there is a lot of hard work put into this game. I love the theme! I would be interested in seeing where you could go with a longer dev cycle.
I really like the concept and the aesthetic of the game
Graphics and light effects are really nice here. So sad there is no audio ! The concept is interesting.
I really enjoyed the graphics overall, especially the aesthetic of this game! Very nice work!
I like your game very much. The graphics are great and the only thing that is a shame is that there are no sounds except music
masterpiece, simply masterpiece, I would like very much to see it make into a full game. very creative idea and challenging to play, feels really good to make the right strategy. I beat the game after about 5 attempt, and every time I lose I want to start a new game immediately. the art is very impressive as well. a few suggestions: 1: there might be too much informations on the screen (like the light and dark in percentage), I dont feel they are necessary and would make the screen much cleaner without them. 2: some trees are a little useless, I feel I should only give energy to the main tree and the seed tree. if i dont have enough health, I can just collect them from those auto spawn one. may be you can make other trees simmillar to the energy tree that can be harvest over time, and reduce or even remove auto spawn. Again, I really love your game! I hope I can play the full game one day!
Gold crows are hugely important and it's a shame that it's so hard to figure, but once I noticed that it collect and give energy to the tree, things became way more interesting, and fun (lining shot is fun and not obvious from the description)
though an "exploit" is to stack charging trees to minimize crow usage, makes aiming les fun and remove the need to explore, maybe a minimum distance requirement to plant a tree could solve it.
in sum really cool game, well done.
I had to read the comments and instructions a couple of times to actually get the hang of the game. But once I did, it was a really good one! The game itself could give you a bit clearer instructions on how to play. The small window in the top right corner wasn't clear on what is happening, since when firing a golden crow it would flash multiple different things and would just confuse me more than help :sweat_smile: But despite that I really liked the game! Solid work!
With a little more balancing this game can become a real gem! I loved the moody aesthetic and the gameplay idea of shining brighter than darkness can consume with the help of all the different plants. Nice one :smiley:
I think I kind of get it, but I was confused for a while at first.
I have determined that the trees surrounding me give different rewards and that I have to give them energy in order to get the reward. I see one gives a projectile and one heals. I eventually learned that one gives seeds.
I see a couple of energy trees in the darkness and tried running up to them but this hurt me much more than the healing that I received when I used that energy on the healing tree, so I don't know if it is worth it.
I thought the projectile was for enemies but I eventually realized that it collects things, which is pretty convenient.
So I can see now how things are supposed to work, but it is difficult initially to figure out what I am supposed to be prioritizing and what to spend my energy on.
I like the music and I think the gameplay has potential after you figure out what is going on. Is it possible to win if you get enough energy, or is the goal just to survive?
Thank you for playing our game! I was surprised that the game ended up being played by some players, thank you very much. Unfortunately we didn't have enough time to create a tutorial or design a guide, that made the game experience very confusing, here are some additional notes.
1. The core of the game is to collect energy and give it to the main tree, and win when the main tree reaches its maximum energy. (Approach and press E to charge) 2. The main way to get energy is to harvest the energy fruits, close to them or launch golden crows can complete the harvest. 3. Different items will be randomly generated on the black plots, including energy fruits. 4. The way to get energy fruits steadily is to plant energy trees, which will produce energy fruits regularly. At the beginning of the game you can pick up the seeds and press the right mouse button to plant them.
How to improve the efficiency of getting energy. 1. Each successful collection will give extra energy bonus to the main tree, you can try to aim for more golden fruits when launching golden crows. 2. Giving energy to the tree where the item marker exists will give you the corresponding item, including the seeds of the energy tree. 3. The white crow can not only light up an area, it can also give energy to the surrounding trees, you can launch them to the target item tree, and then you can get heaps of items. (There is a design bug: the white crow can give energy to the main tree)
Most importantly, the feedback you provided. 1. The game shows too much information. We should emphasize the most important information at the beginning and gradually reveal the rest of the game as the level progresses. 2. The lack of sound effects and animations makes the player's behavior lack sufficient feedback. 3. Life design failure, life exists only to give players pressure to survive, forcing players to give the main tree energy to protect themselves. Early loss of life to explore the low return, the efficiency of the life tree also needs to be adjusted. 4. Exploration can not bring effective promotion. The game's core planting and harvesting cycle will not be affected by the light and dark plots and exploration, players just need to stay around the main tree. 5. The prompt window in the upper right corner is updated when the player collects items, so it becomes confusing when firing the golden crow.
I'm sorry my English is so bad that I had to rely on a translation machine to respond.