FoonLudum Dare ExplorerUsers → inxansyue

inxansyue

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352Harvest👥Let there be Lightjam3543.573.313.773.754.143.312.444.02

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by inxansyue

LD52 — Harvest

Let there be Light by karatoga 2023-01-27T06:40:21Z

Thank you for playing our game! I was surprised that the game ended up being played by some players, thank you very much. Unfortunately we didn't have enough time to create a tutorial or design a guide, that made the game experience very confusing, here are some additional notes.

1. The core of the game is to collect energy and give it to the main tree, and win when the main tree reaches its maximum energy. (Approach and press E to charge) 2. The main way to get energy is to harvest the energy fruits, close to them or launch golden crows can complete the harvest. 3. Different items will be randomly generated on the black plots, including energy fruits. 4. The way to get energy fruits steadily is to plant energy trees, which will produce energy fruits regularly. At the beginning of the game you can pick up the seeds and press the right mouse button to plant them.

How to improve the efficiency of getting energy. 1. Each successful collection will give extra energy bonus to the main tree, you can try to aim for more golden fruits when launching golden crows. 2. Giving energy to the tree where the item marker exists will give you the corresponding item, including the seeds of the energy tree. 3. The white crow can not only light up an area, it can also give energy to the surrounding trees, you can launch them to the target item tree, and then you can get heaps of items. (There is a design bug: the white crow can give energy to the main tree)

Most importantly, the feedback you provided. 1. The game shows too much information. We should emphasize the most important information at the beginning and gradually reveal the rest of the game as the level progresses. 2. The lack of sound effects and animations makes the player's behavior lack sufficient feedback. 3. Life design failure, life exists only to give players pressure to survive, forcing players to give the main tree energy to protect themselves. Early loss of life to explore the low return, the efficiency of the life tree also needs to be adjusted. 4. Exploration can not bring effective promotion. The game's core planting and harvesting cycle will not be affected by the light and dark plots and exploration, players just need to stay around the main tree. 5. The prompt window in the upper right corner is updated when the player collects items, so it becomes confusing when firing the golden crow.

I'm sorry my English is so bad that I had to rely on a translation machine to respond.