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Feedback comments for LD51
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| Timestamp | Since previous | Game | tatawanda's comment | |
|---|---|---|---|---|
| Oct 4 14:39:43 | Demons, bullets and new rules | ♥ 2 | Cool and well executed, the game control feels are nice! The graphics and sound design is well adapted. I did two run of approx 2:30 so I don't think I had all modifiers, some are cool (Zoom zoom), you could add more crazy stuff (changing the map, distorded effects...). On a side note it seems getting piercing is always the begining of the end. Solid entry overall :D | |
| Oct 4 14:51:07 | 11m 24s | Room Again | ♥ 4 | Nice take on the theme, the art and music makes for a good mood. My only complaint would be on the use of the mechanics to keep an object on you to duplicate it: in the end it is only used once at the begining, apart from here you can keep the object you have to continue the sequence of action. Nice entry overall |
| Oct 4 14:58:45 | 7m 38s | Timebound | ♥ 2 | Cool use of the superhot mechanics. It is lacking a bit of level design to convey what the player should do (separate more precisely the important element), but the animation are top-notch! |
| Oct 4 15:05:23 | 6m 38s | Drone TD | ♥ 5 | Nice game, I especially liked the music. On a side note, you could have made a tutorial or give more time for the player to understand what's going on and/or experimenting. Was very surprised you could not build tower and confused about the differents elements. Nice entry overall ! |
| Oct 4 15:19:25 | 14m 02s | StrayaCraft | ♥ 2 | There's a lot of small issues, it's difficult to read the enemy attacks prediction, and to move, moreover, playing of the HTML build camera control was difficult. However, the face plus the small sample of voices are incr and made me laugh and that's really cool! |
| Oct 4 19:46:59 | 4h 27m | The pond & the stars | ♥ 1 | As everyone, loved the graphic design plus the music, the mood is clearly here. The gameplay is well executed it was pleasant at first however I was in the third location and it became a bit redundant. Two "bugs": there was some "fish" that I could not catch sometimes it was because they went right and even by clicking left could not get back, and other time they just escaped despite the cursor having always been in the middle. Overall, bien ouej. |
| Oct 4 19:56:02 | 9m 03s | A Space Polka in Ten Parts | ♥ 1 | Ok, that was actually fun, this catchy tune help a lot! |
| Oct 4 20:05:02 | 9m 00s | Boood night | ♥ 3 | Cute games :D Actually, I don't have a lot to say, it does well at what it wants to do. Mmmh, maybe font is not accessible enough for people with dyslexia for example. Apart from that, it's a small (and cute) litte game |
| Oct 5 05:38:23 | 9h 33m | Prism Protector | ♥ 1 | No bug from my side, it is a nice game, I agree it could be further develop into mobile game by adding more feedback and a tutorial. Only complaint, when you have a tile selected and click on another one (not next to it) on the board, nothing happen while you would expect to select that new tile. |
| Oct 5 12:36:51 | 6h 58m | UniVerse | ♥ 0 | There is still an error some times and you have to reload the page and in level 2, releasing time slow block my character. I still managed to play until the middle of level 2. I like the idea, however I still have a few advices for your next one. Try to have a reminder of the input for those which are not simply moving. The left shift input should behind that blue bar. I don't have the numbers, but a lot of the people who are going to test your game won't spend much time on it and will stop at the first issue. So you have to guide them all along. The same goes for the difficulty, it is correct but you can begin with really simpler stuff, don't put obstacle directly, if you think the player is going to get bored you should look at the third point. The character, if you do a platformer, it should be pleasant to just move with the character because it's the things the player will constantly interact with. Here the fall is to slow and the char feel floaty for example. Voilà, good job still :) |
| Oct 5 12:50:27 | 13m 36s | Cheat or Lose | ♥ 1 | Nice game, I like the idea and the different way to cheat are cool (even if I find the drawer overpowered since it does not seems to attract attention). There seems to be some achievement but I got none, dunno if I suck or if they are broken. Solid entry overall |
| Oct 5 13:45:51 | 55m 24s | C5D | ♥ 0 | Really, I like the ideas and the humour. However, it is a bit too confusing to know which thing do what. I think you already know that but generally people will not test for long and stop at the first problem, so you should make it simpler. Having one action or two action task to complete with full explanations, then going to another level ect. Really, because I think it's a really good idea and I really liked the premise. |
| Oct 5 14:30:54 | 45m 03s | There are 10 types of 10 seconds | ♥ 3 | Really cool. I mean, the concept is simple but the shooter part is very well executed, the shoot have oompf the control are cool and you have a little shield when you warp to not warp into projectile. The twists (taking the theme to binary and the indestructible ship) are both interestings. The binary life makes for a great health bar also. The humour could be better at some part but really funny at other :D No I really liked it, good job! |
| Oct 6 06:14:50 | 15h 43m | PULSAR | ♥ 6 | It's a nice entry! I had trouble understanding how everything work, I think the description were not enough, but that's a really nice UI. I think all I wanted to say was already say by other people in the commentary so I'll just finish by saying, good job :D |
| Oct 6 06:33:52 | 19m 02s | Resonance | ♥ 5 | Really cool, the ambiance is quite here! It is well polished for a game jam. MMhhh just thinking, for the typewriter effect, it seems you used maxNumberOfCharacterVisible which have this effect of moving the text while it writes. If you prefer some non-moving text you should change a bit the script to have: textPrinted + <\color = #000000FF\> + hiddenText + <\\color\>. But maybe you already knew that and just like the moving text effect, in this case sorry! |
| Oct 6 11:18:06 | 4h 44m | Field O' Fiends | ♥ 2 | That's nice, good take on the theme! I think it is lacking something to do during the day, something other than collecting drops. I mean, the rythm was a bit saw tooth as the result of the day night mechanic and a bit boring on the day part. You could also add a different music during the night to get more oomph and underline the dangerousness of it. Overall, the game is clean, it's cool. |
| Oct 6 11:32:45 | 14m 39s | GovdaJ | ♥ 3 | It's a good thing you managed to finish your game for your first game jam! The art is not bad at all, however the gameplay needs some polishing. Next time try to up this, a usual advice is to say that the action the player will do all the time (here moving and shooting) should be fun in itself. So work on those control, on the game feel of shooting ect. Voilà, good job :D |
| Oct 7 06:01:29 | 18h 28m | Karl Åke | ♥ 4 | Hello! As specified before, it took me a while to figure how to get the cow milk, it needs better feedback. Indeed, the egg are the fastest way to get money and there does not seems to have a limit? I mean, I first supposed I could collect egg every 10 seconds but I could spam chain them. Is it because you accumulate the number of eggs? Last thing, about the egg minigame, you mapped the key based on the map of the english keyboard which does not do well on other type of keyboard, and it's a bit disturbing to have a cooldown between taken into account keystrokes: if you type too fast you fail. Voilà, good job guys i liked the human-made noise, those always makes for great soud effect :D |
| Oct 7 09:00:00 | 2h 58m | Bots, Bots, Bots | ♥ 3 | Impressive indeed! 3d anim and uI are nicely polished. The gameplay becomes a bit redundant, but it's complicated to do equilibrium properly in a gamejam. Wish you had some kind of placeholders for the buildings and the possibility to build more than one. Good entry overall :D |
| Oct 7 10:21:46 | 1h 21m | Forkin Around | ♥ 2 | .The nice relaxed music is cool! It indeed feels very polished is funny to play it misses maybe having the shelves having their own physics and being able to run into them :D. I maybe found 1 bug, I managed to duplicate a box: I had only one red on the delivery line (well I think) and somehow managed to get two. Good entry overall! |
| Oct 8 08:42:47 | 22h 21m | Zombie Rush 3: Escalation | ♥ 2 | Simple and nice! The music is cool and appropriate (I smiled at the highlander ref). The gun got the necessary oomphf. Nice entry overall! |
| Oct 8 08:55:40 | 12m 53s | Low On Power | ♥ 2 | Nice! If I can make some comments: You should put the controls somewhere in the game: classic solution put them in the sky at the beginning, the hitbox of the weapon and the enemy is bit complicated to apprehend and there does not seems to be a way to hit without being hit. Last thing, the energy gauge is bit bugged out (with light turned on and off at seemingly random point). Apart from that, the graphics are nice and you could do something with the idea :) |
| Oct 8 09:02:47 | 7m 07s | Labyrinth of Darkness | ♥ 2 | Hmmm as everyone I had some lag whenever there is enemy on the map. Are you running some kind of shortest path algorithm on them? This might be the cause if you run it every frame and there is some problem inside. Apart from that good job! |
| Oct 8 09:15:22 | 12m 35s | My Robo Nanny | ♥ 2 | Cool idea, the control are but difficult to get accustomed to and I would suggest to put them in-game, cannot expect someone to switch from game to manual to play, especially when you are in a hurry. A part from that, good entry overall! |
| Oct 8 09:26:51 | 11m 29s | T-10 | ♥ 4 | It's hard, but i managed to finally send one into space. The idea is cool and the result are funny! There seems to be some lag when I use the wings (at least the last wing I did full last I dunno if there is a stat difference). Cool game guys and gals! |
| Oct 8 13:55:35 | 4h 28m | Factory Reset | ♥ 3 | Good job! It could really have some in game explanation. Especially about the waypoints, I really did not understood what it was (if this was important I cheated my way throught all the levels x)). I know i'm supposed to loose after 10 in game-time-seconds but I did not feel that at all during the gameplay, the 10 seconds mechanic needs more feedback imo. Anyway, good job again! |
| Oct 8 14:07:55 | 12m 20s | Reboot | ♥ 1 | It's great, i did not know the original game but it sure feels like old flash game :D Great entry! |
| Oct 8 14:13:54 | 5m 59s | 10-Second Magic Artist | ♥ 0 | I really like the idea! However it does seems like the resulting drawing is really focused on the prompt. I'm curious of what the same scribble could give with the a different prompt from client. |
| Oct 8 14:30:23 | 16m 29s | Game Name | ♥ 3 | That's wario ware!!! No, the gamepla is really well polished, you managed to have several way of playing and it's always correctly laid out so the player understand directly. That's really cool. The design part was a bit hard since you don't always get the item you thought but however, I suppose that's part of the desing |