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tatawanda

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TimestampSince previousGametatawanda's comment
Apr 5 10:03:14 Darko ♥ 2 First, congratz on DA. I really like the style and the mood. On the gameplay side, when you are chain-killing ennemy, it's pleasant. However, you lack visibility for path-planning. Globally when you hit an ennemy you are just praying for another to be in front of you or a platform beneath. This could be solved with a little slowmo at the peak altitude after killing (not a lot just to plan better the next move). Also when you are entering a new level put a platform (even temp) beneath. It's not pleasant to enter the level and die directly because there was no platform to land on. VoilĂ , nice entry :D
Apr 5 13:09:58 3h 06m Jelly Defense ♥ 2 Hi! Ok, it is nicely executed with a good little music and nice cartoonish graphic. Just a point on the rythm, you pause between wave for the player to buy upgrade for their tour. However, we only have 3 choices and no real decision making here. You could let the possibility to upgrade at all time and never stop the game. I think it would greatly help for the pace and increase the feeling of delaying the inevitable. Another point, we are lacking a feedback on the tower for the upgrade. Even if I know it's may be difficult ot do it in a game jam. Bug : The end wave bar goes to the middle of the screen for some reason. Overall, nice entry :)
Apr 5 13:46:37 36m 39s DIZT ♥ 1 Nice one! It is well polished, it has importance in a jam. The filter is nice, however, it makes the crosshair not always visible. Moreover, you may want to add an in-game explanation for shooting the boxes. Or add the possibility to open boxes with the interact button, it was a bit confusing, it's only on my third playthrought (as the comment before) that I understood.
Apr 5 14:14:22 27m 45s Train Crash ♥ 3 Like the concept of letting some die to get resources. However I think there was some bug ? I was on I think 3rd or fourth map (the one where you have to move using right click, which is btw not instinctive to use) And I could not go more right but none of my train managed to then ? Apart from that, it was very good :D
Apr 5 14:19:20 4m 58s Malevich in Budapest ♥ 1 Three minigames in endless mode. Simple and efficient, the art and menu are well polished. It lack a bit of drive though. Maybe you should add some kind of incentive, just writing from the top of head, an unlocking system for the three minigames for example :)
Apr 5 15:14:26 55m 06s Dads don't die ♥ 2 Mmmh you exported in developement build and there is an error each time you click on an object