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tatawanda

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TimestampSince previousGametatawanda's comment
Oct 10 10:42:02 Loop Robot ♥ 0 Really cool as a Compo. Other have mentionned it but the speed is arrrgh. But I can understand you cannot put timing too fast since you have to modify the loop during gameplay, so it can be hard to fine tune with so little time. I personnaly found directly you could add instruction to the loop once you launched it, I could however understand if some people does not get it (and I know that specifically because we did a terrible job at it on our game). Overall, pretty solid.
Oct 10 10:57:39 15m 37s LoooooooP ♥ 1 Nice ! I like the angle of the rhythm game + constructing your song little by little. And you actually created full engine, that's great. Of course, it needs a bit of polishing, the major thing that I can think about is the key pressing timing. It does not seems like it's symetric. You can press the key a little bit after but not a little bit before, that would be more logic. Cool music anyway :)
Oct 10 12:13:31 1h 15m Stuck with myself ♥ 2 Very cool in the mood + music department, and it translates in some part what's in the depression, like the pathetic side of it. However, it lacks a bit of interaction. I don't know, in the theme of depression, doing a task (as the dishwasing) until the words overwhelm the screen and the player cannot do it anymore, then blames themselves for not doing it, or whatever, there is plenty of way to be depressed :D Moreover, I can add to a previous comment that it lacks a bit of subtility, but as you had 72 hours, it's not really a sin.
Oct 10 12:16:25 2m 54s Hypervisor ♥ 1 Awesome, will definitely give it a try !
Oct 10 12:27:07 10m 42s Get Over Yourself ♥ 2 Cool game. I like your take on the theme and a good idea. Few remark thought, it was already commented on but, it's true knowing the layout of the map could be useful and allowing to plan before setting it into motion. For this, I would suggest to remove the time mechanic, it does not bring a lot and it become quickly frustrating imo. Apart from that, really cool. Good job !
Oct 10 13:07:49 40m 42s Lot Fourteen ♥ 2 Hey ! I liked the infinite staircase loop. However, it had no incidence on the resolution (from what I understood since spoiler: all four numbers are freely given) and also the loop was not so well executed since we can see the loading plus object appear in the room. You could have made the room change when you go up and down and use it for your enigma. I dunno, like clock passing an hour when you go up and revert one when you go down, but it never goes on three, for example. Apart from that, voice is always nice and it's still is a nice game for a one-man team. Keep up the good work !
Oct 10 14:54:56 1h 47m Oops Loops ♥ 2 Frankly, really nice entry. I won't go into much details since the other comments already did, still the list of some good points : Animation, game feels, the idea. Really great. Now, what could be better: -Some way to know where your objective is at the begining, or for the layout to be more clearly organized, I wandered a lot in the hallway before finding my way. -A visualisation of the map change if you die one one point, I mean it's okay to map mentally but more comfort is possible -A suicide key ? I mean you can get stuck with some card layout. I "lost" the first time because of that -And maybe not begin from the starting point each time, or more possibility to create shortcut, travelling to the previous point can be really tedious some times. Voilà, again cool idea and cool game :D
Oct 10 16:26:24 1h 31m Jerry.IsDead ♥ 1 So many people and not one to do a release in html5 ? Apart from that, cool game :D
Oct 13 19:55:26 75h 29m ENILEMIT ♥ 1 The best part is clearly the idea. I also like the art, it's simplistic (and there's some glitching sprite) but it set the mood quite well. I think enough people already commented on the difficulty, which is the kind of difficulty that is frustrating, you cannot expect from someone to visualize all the timeline and predict how to pass. Few ideas thought: -once the level was tried once, remove the waiting time -a grid in the background and ticks on the time bar, with some kind of normalized velocity for the player and the object (like, 1 square every ticks ect). That would allow the player to predict efficiently the path Voilà, I precise again that this use of theme is a cool idea :)
Oct 13 20:14:09 18m 43s Beware, space! ♥ 1 Well, as said by the other the first anim is cool and the art is cool also. However, control are badly implemented; your camera : if you happen to look behind you by looking up then the left and right movement of the care is inverted. It's because you use the up world vector instead of the up vector of your character. Also, I connot turn the valve, I click and I can only move it little by little. Then, you don't explain how to play to your player, you just throw them inside and (generally) they will die quick without understanding a thing. You can either add a tutorial or emphasize the paper for people to read it first. (or at least, explain in the game description, we don't have time for everytihing in a game jam). Last thing, I don't really see the link with the theme here. Voilà :)