Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → José Bonilla
Feedback comments for LD51
José Bonilla's games and stats for all events →
| Timestamp | Since previous | Game | José Bonilla's comment | |
|---|---|---|---|---|
| Oct 4 13:38:28 | Loop Arena | ♥ 2 | Hi @chaseplays, congrats for submitting to compo and with a custom engine! I enjoyed playing your game, the concept is dead simple but fun. For a small, no-nonsense game like this with very simple graphics, I think execution is critical and the game is well executed. I wish you had to time the sword swoop instead of just pointing at the enemy, but that's just me. The only thing I noticed is that sometimes enemies can spawn directly over you (especially in higher waves with more density) - you want to prevent that if possible. Also, the slimes jumping at you are a bit confusing, even though the timeline above clearly shows what's happening on the 10-second loop. I reached a score of 73 in 3 plays. Good job! | |
| Oct 4 13:56:30 | 18m 02s | Swapply | ♥ 1 | Really fun simple game @chevre, especially for a compo. Simple concept and mechanics, but I enjoyed it! I finished it (I wonder if you have to time both guys to stand on the tombstone at the same time - if so, I got lucky!). My only criticism would be that the collisions might be a little unforgiving on some of the corners, so when you jump/double jump and manage to hit a corner, it bumps you to the other direction, making it a bit frustrating. More levels would also be appreciated. Overall fun game, nice job and thanks again for playing mine! |
| Oct 4 14:27:51 | 31m 21s | What's Under The Teapot? | ♥ 3 | Hey, good little game, I enjoyed playing it. I remembered 16 items before losing. Obviously you used the 10-second limitation, but it feels a bit slow to wait for 10 seconds and then another 10 seconds to finish - perhaps if you got immediate feedback when choosing the new object instead of having to wait another 10 seconds, it would be better. I did not see a "life" indicator (but I might had missed it). I think it's a creative take on the theme and a good submission as a concept. I noticed the time got a bit out of sync, although I couldn't pin down exactly what caused the issue (but time at the start and end should be multiples of 10, right? could it be the additional time it takes to display "Correct" message?) Also, the camera rotation is a bit slow, albeit I only needed to do it once at the beginning (I used the top-down view) and did not find use to rotate it again. A leaderboard would be amazing to encourage competition with other people. Congrats! |
| Oct 4 14:57:01 | 29m 10s | The book of time magic | ♥ 1 | Hi, I think this a great concept for a full game. I enjoyed it. My main concern is that instructions were not clear. I was about to submit my rating when I read in other comments that you could **merge numbers**! So once I read this, I played again and I obviously found it much more enjoyable. You should really work on this - you don't even need to modify the game, you can just update this page (like, right now!) and it will greatly help you with ratings. Two issues I found: 1) I somehow managed to drag a tile out of the playing area, this should not be allowed; image_2022-10-04_095629541.png 2) I managed to get a 3 on a tile somehow - this should not be allowed, right, being powers of two? Sorry I don't have a screenshot for that one! Also, let us skip the intro/voiceover. I found it a bit annoying that you couldn't skip it, and the sound had way too much reverb effect, I couldn't understand some of the words. Best! |
| Oct 4 15:11:31 | 14m 30s | Aberration | ♥ 1 | Very creative story! I liked the game and the notifications are awesome. I wish there were more minigames to keep the game varied, and some music would have been nice as well. One little issue I found: when you get influenced, the player keeps walking in the direction it is going without user input. |
| Oct 4 15:36:08 | 24m 37s | miam | ♥ 2 | This game is fantastic! I loved the concept, the gameplay and the graphics. I really enjoyed it. I agree on the balancing. One comment: if you modify stuff, even if they are small bug fixes or UX improvements, you should disclose it and list it on this page. Thanks! Good job! |
| Oct 4 23:29:44 | 7h 53m | Whatever Floats Your Boat | ♥ 1 | Nice jam game! The art is absolutely top notch (congrats to Signe) and the music is good as well. The game itself is fun albeit simplistic - more content and things, and/or difficulty levels, would be amazing. Congrats for submitting this game! |
| Oct 4 23:46:24 | 16m 40s | It All Comes Crashing Down | ♥ 2 | Hi, I enjoyed playing your compo game - nice idea for a stacker with 10 second hazards. I wish it was shorter than 6mins and the sounds are a bit jarring and too loud. Also I wish I could use the DOWN key to speed up the piece fall, like Tetris. Simple but nice art, good execution. I hate the raining snakes! I was at 45 meters and a green snake caused my tower to fall horribly, I couldn't recover and ended at 25 meters. Good job! |
| Oct 5 00:03:07 | 16m 43s | Limited Window | ♥ 1 | Hi! I'll be honest, at the start I thought it was a very easy game, but after playing it I had fun! Very simple graphics and kinda repetitive sounds, but in the end it all adds up to a fun game. I kept trying and trying to pass level 4 (I think) but couldn't. Maybe I misunderstood the game mechanic, I thought when you pressed the button the gate immediately opened (at least it was that way on the previous levels, but the gate would not open until I came all the way back down and then up again, leaving me with very limited time. I think if you developed it further (even keeping the art style) it would be an amazing game to play - even on mobile. Good job! |
| Oct 5 00:26:11 | 23m 04s | Switcheroo | ♥ 1 | Loved the concept, a Vampirelike shoot em up! As discussed on the stream, I'd include an option to choose a permanent upgrade from a list of 2-3 available ones at the end of each level, to encourage replayability. Mechanic is great and the art style is not exactly my cup of tea, but I think it works. Music was a little bit repetitive. Mobile version would be awesome. Good job, especially for compo! |
| Oct 5 01:06:58 | 40m 47s | 10 Seconds to Heaven | ♥ 1 | Nice combination of a bomb survival game and Sokoban. Great idea for compo and good levels! I didn't find any instructions, but found it relatively easy to understand what's going on. Simple game but great job! |
| Oct 5 01:19:04 | 12m 06s | 10s To Decide | ♥ 1 | The concept of this game is amazing, I really like it. It's kinda a mashup between a turn-based tower defense game and a deckbuilder, and I like that you have two resources to work with at all times. On the implementation side, I think the UI is the biggest hurdle of this game - it can get more work to make things much clearer. Also, some basic animation/effect when towers and enemies attack would add heaps towards the overall feel of the game. Surely with more time, a more complete and worked out version of this game would be amazing. Good job, keep it up! |
| Oct 5 22:55:47 | 21h 36m | The End Position | ♥ 2 | I really liked this game, it's relaxing and fun. Congrats! With more polish on the visuals and less repetitive music, it would be amazing, even for mobile. I spent quite a lot of time and only discovered half of the recipes. I agree with others in that the 10 second mechanic feels a little bit "forced" - if you were to pursue and improve on this idea I would recommend you to eliminate the 10 second stuff and maybe rely on other means of getting time/knowledge/power (maybe with devices similar to an RTS). Good job! |
| Oct 5 23:01:13 | 5m 26s | Junk Seller | ♥ 0 | I think the idea could work with more polish and time, but as it stands right now I think it's a bit buggy, somewhat bland and the UI is a bit finicky. I agree on clearer indicators of the orders and more visual flair to encourage to keep playing would be good. Congrats on submitting though! |
| Oct 6 03:14:30 | 4h 13m | minigames! | ♥ 1 | I think many of us thought about (or read about) a minigame idea for this jam. However I think you've nailed the art and execution. I loved the game and the way all minigames have something special. Despite being simple, I think this is one of the games I've enjoyed the most so far. I was a bit surprised that you can't really lose, but at the same time it feels more relaxing. Great work, kudos! |
| Oct 6 03:21:56 | 7m 26s | Machine Learning | ♥ 1 | Nice concept, I think it's a fun game with potential for expansion. I finished it, I liked the level design (how you have to backtrack to get what you need). Congrats for submitting to compo! |
| Oct 6 03:27:53 | 5m 57s | Cactus Hourglass | ♥ 2 | Good idea, seems fun, however I had problems playing it fully. I simply cannot get through the second wave, even in the tutorial... I think you are the one playing the guitar in the background, are you? Love that (I did something similar in my game). I feel the screenshake is a bit too much, although the shooting feels juicy. I do believe some balance is necessary as well as smoothing the difficulty curve and transitions. Nice job! |
| Oct 6 04:03:31 | 35m 38s | Watch Out | ♥ 2 | This is the best game I've played so far. Can't compete against you :) The innovation is top notch, the audio is amazing (congrats for the acapella track), the humor is so good. I found the platforming devilishly hard (my speedrun time was 29 minutes, I've seen the above screenshots with 8 minutes times!!! I spent about 20 on the batteries level. I clearly suck at platforming). Also I was about to rage-quit, but the game's so good I neeeded to finish it, so I didn't. My sole complaint is I wish you could rotate the camera, sometimes the angles were weird. Really really nice. Kudos. |
| Oct 6 04:11:21 | 7m 50s | Cartesian Planes | ♥ 0 | Really nice idea. You should describe the controls in the game and in this page, I spent about 5 minutes trying to figure out how to play. Once I did (in case anyone's wondering, drag and drop the directions onto the plane you want to move) it was fun. I wanted to play more but I kept running out of directions. Good job. |
| Oct 6 04:20:27 | 9m 06s | Rockatoo | ♥ 0 | Extremely good and addictive, the art is beautiful and the bird is full of character! Great job. Give us more tracks! I stumbled upon the same bug mentioned above and also at some point the bird went off screen to the left. Super great job and especially for a compo. |
| Oct 6 19:34:28 | 15h 14m | Gemstones | ♥ 1 | Really nice game, super polished, nice mechanics, nice graphics. I just feel the theme was really forced in and that is being reflected a little bit in my grades, but otherwise super cool game. Love games with tutorials, although I felt the explanations were not as clear (I spent some time until I got the hang of it). Make a mobile version and I'll play it! |
| Oct 6 19:41:38 | 7m 10s | 10 Seconds Defense | ♥ 1 | Good idea, feels like Bloons on the color Game & Watch console :) I did not get the fact that the towers shoot every 10 seconds on my plays, I think it's a great idea (upped the Theme rating one star from the previous) but you should really describe it in the game description and/or the game itself. Congrats for submitting to compo. |
| Oct 6 20:35:27 | 53m 49s | DODGE! CATCH! DESTROY! | ♥ 1 | Cool minigame game, I wish there was more variety! I liked the idea of drastically switching from something like a shoot 'em up to a butterfly catch. I'd recommend showing visual and audible alerts whenever the 10 seconds are about the expire. Good job! |
| Oct 6 20:47:07 | 11m 40s | Echo | ♥ 1 | Beautiful game, with eerie mood (best mood I've seen in the jam so far). I struggled with the "move diagonally towards the wall" instructions, I had to watch @100th-coin 's playthrough to understand how it should be done. Nice audio. |
| Oct 6 22:23:52 | 1h 36m | Headcount | ♥ 1 | Super good game, I had a margin of error of 80ms and made 14 hits. I really liked this game, the idea is so simple but it's well executed and does much more than other more complex games with extra stuff. |
| Oct 7 23:33:06 | 25h 09m | bot.copy() | ♥ 2 | Nice idea, on the same philosophy as mine. Interesting stuff. I loved the music and I think it's a good implementation. The 10 second period, like other games, tends to make it a bit slow, but that's not your fault. Took me a few tries to understand that the commands are global (i.e. apply to all robots and not just the next one). Thanks and good job! |
| Oct 8 01:09:32 | 1h 36m | Legend of the Broken Wand | ♥ 1 | Fun little game, it's interesting to have such different spells randomly changing. I think there is opportunity for polish especially being a compo game, and you can work on those now. Good job submitting! |
| Oct 8 01:22:54 | 13m 22s | The Curse of Tencond | ♥ 1 | Absolutely fantastic game. Congratulations for your humor and mechanic discovery. Super polished, amazing. Best game I've played this jam. |
| Oct 8 01:25:20 | 2m 26s | Another LAST 10 seconds | ♥ 1 | Cool humorous game. Made me laugh. Congrats on taking such a simple and short concept into a nice little game. |
| Oct 8 01:31:42 | 6m 22s | Countdown Cowboy | ♥ 1 | Love this implementation of mini games. The games really feel satisfying and polished (I loved the feel of the jiggle minigame). Nice graphics and mood. I'd love to see more minigames... The difficulty ramp up seemed balanced. Congratulations |
| Oct 8 01:58:27 | 26m 45s | To Catch a Wizard | ♥ 1 | Nice game, really good level design, good ideas. I felt the movement was a little clunky sometimes and the hitboxes are very unforgiving (both the green fireballs and the corners of the walls). I know you wanted to create a very hard game, but it feels unfair sometimes. Otherwise great game. I could not beat the second phase, rage-quit. :D GJ! |
| Oct 8 02:09:30 | 11m 03s | Radar Rider | ♥ 1 | Really enjoyed this game. Tension and mood are fantastic. Hated the squid! Finally made it alive:image_2022-10-07_210913043.png. Fantastic little game, congratulations on submitting this one! |
| Oct 19 12:44:48 | 274h 35m | Clocks & Cards | ♥ 0 | Hi, this is a cool game, very original. I like the mechanics. I might have skipped something in the instructions completely but I felt you really couldn't lose? Sorry if I misunderstood. This made the play not as interesting as others have found (I mostly placed gears and cards inlays, did not find much use for the other cards). UI could be improved a bit. Great job though, balancing this kind of game and especially in 48 hours is challenging. |
| Oct 19 12:57:51 | 13m 03s | BETWEENSTELLAR | ♥ 0 | Amazing game! Loved it. I did not find it to lag as others, I used the windows version. I really enjoyed the game, the idea is simple but very well thought and executed, the humor is great. Not sure why this game doesn't have more ratings. The only two things I would change are 1) get the camera zoom a bit wider (I think it's too close to the beautiful art) - or at least let us zoom in and out, and the music does not loop. Congrats to the three of you! |
| Oct 19 16:43:14 | 3h 45m | Bomb Buddy | ♥ 0 | Hi, this is a good concept and a good execution especially for a compo, I think you can polish it further. Also it's a nice form factor. I got a little confused about where bombs would drop when I pressed E. |