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arkinrev

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TimestampSince previousGamearkinrev's comment
Oct 4 01:26:20 Sweet Seconds ♥ 2 Love the ramp up, really well done, and I like the aesthetic. Things are just mixed up enough to get complicated. Great job!
Oct 4 02:22:26 56m 06s Sheeple ♥ 0 I liked the swapping of roles, and tossing sheep was pretty fun. Nice work!
Oct 4 02:34:36 12m 10s mood swing simulator ♥ 1 Awesome job, and a fantastic pac-man twist. I really liked the shaders and the art style, plus the little extra level complete camera work was cool. Nice job!
Oct 4 02:39:40 5m 04s Weirdo Words ♥ 1 I really like the concept of the timer pressure on a word game like this. Nice job!
Oct 4 02:47:50 8m 10s PipeNightmare ♥ 4 A game jam during a hurricane is sort of hard mode. Sometimes those pipe pieces are frustratingly wrong in a good way. Nice entry!
Oct 4 03:04:46 16m 56s Chrono Extractors ♥ 1 Awesome way to implement the theme and integrate it to the game's story. Really fun, even though my first attempts were pretty terrible, but it kept my interest to not stop. Good work!
Oct 4 03:11:06 6m 20s Warrior, Wizard Rogue ♥ 1 Agree that a separate button for shooting would help, but once I got rolling, I liked the Gauntlet style. The randomized bonuses were really cool. Fun work!
Oct 4 03:23:24 12m 18s Press me...or die ♥ 1 I like the immersion, just wished I could throw the bomb back out the window. Clean look was nice. Good work!
Oct 4 03:35:41 12m 17s It All Comes Crashing Down ♥ 1 I was building incredibly high with a solid foundation and just sort of lost it! Everything toppled. Really fun stacking. Awesome job!
Oct 4 03:49:53 14m 12s Drift Warrior ♥ 1 Top notch all around! I loved the asteroids ship with gravity slings and shooting enemies. Great job! (Destructible and shrinking asteroids please)
Oct 4 04:09:45 19m 52s Aberration ♥ 1 I really loved the Monaco heist vibe and the minigame making the connections was great. It even has a bonus little bit of social commentary delivered whimsically. Nice Entry! *(This comment was not compelled by any central sorting algorithm and is definitely not intended to be used to influence anyone to try this awesome Compo entry.)*
Oct 4 04:18:09 8m 24s Oton ♥ 1 I really liked how deliberate the movement and attacks needed to be. I really liked it. Awesome job!
Oct 4 04:31:41 13m 32s Fast Dating! ♥ 1 Interesting angle, and there are very few matches out there, so 5 stars on realism! Some of them I wondered why they bothered to sit down at all. Good entry!
Oct 4 05:34:20 1h 02m 10 Second Boss ♥ 2 I liked the gun selection, and the game gets much easier when you have the right weapon. It's possible to leave too much experience on the ground, and I could only play until my finger got sore from shooting. Good entry, and nice job on the boss and gun variety!
Oct 4 19:14:35 13h 40m Auto Parker ♥ 2 Awesome, and I love the 10s implementation. The variable control and tracking the progress of previous attempts, plus being able to cancel a doomed run: I don't think it would have been as fun without some of those features. It really helped give feedback on the puzzle aspect. Really fun, I just want more levels. Great job!
Oct 4 19:43:45 29m 10s 10 seconds or less ♥ 0 Really fun entry, and I had to keep pushing the times, so that was fun! The aim at a distance felt a little strange, but it also seemed like the shots were forgiving. If I were to make an adjustment to shooting: I'd maybe throw a long raycast out from the center of the screen and aim the gun at the first thing it hits (so the bullet still comes from the gun) or aim at some max distance point of the raycast if it hits nothing. Everything still works really well, and that's a minor thing that might tighten up the control. The running is great, the jumping, the speed, all awesome. Great work!
Oct 6 20:34:25 48h 50m Sub-scured ♥ 2 I really liked the level reveal with sonar, and that my information about the level was only available when I was very close and in danger, or that it was rapidly becoming obsolete. Good music, good terrain reveal and fog of war, and a lot of fun. Awesome job!
Oct 6 22:20:29 1h 46m By The Bullet ♥ 1 That was a lot harder when I realized points came from not blowing them up. I liked the explosions, sound, and that there were differences in the enemies. Nice job!
Oct 6 22:28:34 8m 05s Space Hourglass ♥ 1 This was really well made, and reminds me of Castle Panic with an added time constraint driving your actions. The visuals were great, the upgrades gave a cool progression, and it was just plain fun overall. Fantastic work!
Oct 6 23:18:14 49m 40s Phase Snake ♥ 1 Really liked the additional elements to a snake game. A good variety of enemies as well. Very fun game! Good work!
Oct 6 23:25:31 7m 17s Another LAST 10 seconds ♥ 1 I spent a lot of time wondering if it was possible to have 0 seconds left on the clock and win. I couldn't get it to happen, so I don't think so? The tension is there, and the beeps really help push you to make a decision. Nice job!
Oct 6 23:39:34 14m 03s Impact-Effect ♥ 1 I can only describe this as sort of a combination of Missile Command and Fruit Ninja, and it was really well done and polished! I got to stage 10, and beat that level, and then just stuck in a loop in a void. Fantastic game and a ton of fun! Awesome job!
Oct 7 00:44:29 1h 04m Speedrun for light ♥ 1 I also really liked the art and sound. If I could change anything it would have been the keys for control (the controls were fine). More of a preference, I just like the jump not on a directional button. The diminishing light really helped with the urgency, even more than the timer. Fun speed run. Nice job!
Oct 7 00:53:01 8m 32s TenReaper ♥ 1 Those controls were pretty smooth for dragging and flinging the reaper. The music put some good pressure on you as the floor raised. Nice job!
Oct 7 01:05:48 12m 47s Color Copy Cats ♥ 0 I liked the style. The collisions, maybe at overlaps, misbehaved a little bit, and if you were the correct color, you had to leave and re-enter the matching pickup to trigger it. Good work and concept, nice job!
Oct 7 01:18:35 12m 47s Dreaming Bot ♥ 1 My little robot friend managed to get that paint job after all! Picking up the items and dropping them off didn't always trigger when I expected. I liked the animations, and having to get a small income to keep myself powered was good. In the end, the little robot has a shiny metal body. Good job!
Oct 7 01:26:07 7m 32s deleted ♥ 1 The sound startled me the first time! I liked the glow of the crystals to help find them quickly. I got hung up on the corners from time to time. Eventually, at level 16: everything locked up. Some hints to where the next crystal colors are spawning might be nice. The movement was much faster than I expected, which was nice. Good job!
Oct 7 01:34:02 7m 55s Life is Fleeting ♥ 1 So I was jamming along to the music, speed-running my Stardew farm, and then I realized, I should have been buying gifts! Went shopping, and showered Robin with gifts. She liked it. Good work!