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stasm

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TimestampSince previousGamestasm's comment
Apr 4 09:21:52 International Shipping Simulator ♥ 1 I'm after a few play-throughs and I enjoyed each of them. The game manages to capture the feeling of strategic reflection; laying out the network of connections given the limited resources, and then extending it, is fun. It would be cool if ships had containers in colors matching the load they carry. Also, a hint about where a ship is headed to (once a connection exists) would help plan improvements to the network.
Apr 4 09:51:06 29m 14s Tree loves Sun ♥ 1 What an original idea! I wish there was a bit more gameplay here, but it's still cool to nurture the tree and see it slowly grow. The growing of segments and branches is well done, although I wish the shapes were more organic. I wasn't quite sure why branches turned red. I think this game has a potential to become a chill zen-like experience, perhaps even without the part where the user has to balance the night and day, and collect the flowers.
Apr 4 10:18:50 27m 44s Debt Train (card construction game) ♥ 1 Very cool. The whole card-game experience is very smooth. The UI works great here. I wish I could preview the expected range of the stations before I lay the tracks so that I can plan the paths better. It also seemed like I was drawing a lot of stations and not enough track cards, but perhaps I was just out of luck.
Apr 4 15:08:38 4h 49m Summer Vacation ♥ 1 Oh cool, a survival game! An unforgiving one, too! Perhaps even a bit too unforgiving? I wasn't able to even once collect enough wood and stone to build a shelter without dying of thirst first. I'm going to give another try in case I missed something. Overall I had fun playing and there are many details in this game which I find adorable, for example: * Waves washing the shores of the islands. * Rain that puts out the fire. * Health, temperature, thirst and hunger icons instead of numerical stats.
Apr 4 18:31:40 3h 23m DashFight ♥ 1 I'm not very good with fighting games, but I enjoyed this one. It's a complete package: there's even a tutorial screen! I like the subtle camera movement when the game ends, the animations feel great, the screen pulsates when someone gets hit. I wasn't able to get far, however. I tried to time my punches and wait for my exclamation mark to appear to break out of a huddle, but I was getting stuck.
Apr 5 21:03:49 26h 32m Study Breaks 📚 ♥ 1 Fantastic game, I loved every minute of it. Beautiful and cheerful. The art and the music are on point. It's a complete package and that's very impressive for a compo game! At first I didn't understand if I needed to do anything on the screen between minigames, but otherwise I wouldn't change anything. It's a great little gem, well done!
Apr 5 21:34:35 30m 46s Outside the Town of Malbork ♥ 1 Amazing experience. The story sent chills down my spine a few times. Really unexpected at times, I loved it. The depth of the content contrasts with the simplicity of the form in the best possible way. I reached the end screen when it said that I had discovered 14 out of 13 stories; not sure if that was intended or a bug?
Apr 5 22:08:37 34m 02s Waiter Tray ♥ 1 Nice work! An interesting variation on the "as long as you can" interpretation of the theme -- making the game about balance is relatable and realistic. Having a time constraint forces suboptimal moves which then require corrective action, which I thought was a fun way to introduce chaos to the game. I wish I could tilt the camera up and down a bit too. It's cool that I can check highscores recorded by other players! (I contributed mine, 78, too).
Apr 6 14:00:30 15h 51m Snowmageddon ♥ 1 I love the graphics, they take me back to the Windows 95 era for some reason. I also appreciate the extra effort of including a short tutorial! That said, I wasn't quite sure how corruption worked as a mechanic; does anything bad happen to the corrupted snowmen eventually? I was also only able to play the WebGL version and I'm not sure if it was representative of the native build. I experienced a similar bug to the one @weirdybeardyman described: lots of blood everywhere right after starting a new round.
Apr 6 15:50:53 1h 50m Goblin Escape ♥ 1 I love city-building games and this game is right up my alley. I really enjoyed playing it. It's cute-looking, very polished and well thought-out, and offers quite a lot of options, especially given that it was built in 48 hours. It's impressive! I had the same issue as @sjpixels -- but I realized that a right click would make the transparent popup go away.
Apr 6 18:11:52 2h 20m Chess? ♥ 2 What an interesting and original idea, well done. I reached level 17. I enjoyed predicting the interactions between my own pieces a few moves into the future; it felt as if I was designing a choreography for them. The models and sfx work very well here, and the gameplay is smooth and the understandable. It was interesting to see a few novel chess pieces like the Witch and the Wizard; I wouldn't mind a "classic" mode with the standard pieces, however — it could make it a bit easier to remember how the pieces move.
Apr 6 21:16:37 3h 04m Hydropy ♥ 1 An interesting concept. I like the graphics which make me think of a custom-made tileset from Drawf Fortress. The zoom effect is well done, and so is the expanding range of my clicks. In fact, I wonder if you could do away with clicking altogether. I ended up holding the mouse button all the time and I just kept waving the cursor in the middle of the screen.
Apr 6 21:24:52 8m 15s Inevitable ♥ 0 "Delay the inevitable" in its purest possible form. Well done and well scoped, given how little time you had to work on this.
Apr 7 19:47:23 22h 22m Clear Skies with a Chance of Meteors ♥ 1 A really interesting take on the "survive as long as you can" interpretation of the theme. I love the idea of controlling the flow of time, which lets me manage how long "as long as I can" actually is. I also appreciated it that the trade-offs between cards were meaningful and at the same there often wasn't a clearly better choice.
Apr 7 20:47:14 59m 51s Numerus Maximus ♥ 1 I wonder if it would be possible to introduce constraints about columns and rows that the play could deduce from the visible tiles. E.g. what if the sum of all tiles in a row was some known number? Then, by flipping just a few tiles in the row and in the column, I might be able to predict where the 24 hides.
Apr 7 21:10:47 23m 33s Catch the corrupt ♥ 1 Neat puzzle game, well done. The art and level design are great. I like the challenge of having to plan the optimal path and also remember which shredders I've already used as well as which doors lead to where. Also absolutely in love with the timer being indicated by the clocks hanging on the walls; I really like it when decorative items serve a purpose in games.
Apr 9 14:27:44 41h 16m Glide ♥ 1 What a relaxing and serene game. Gliding fits the theme very well. The visuals are great and the controls are smooth; I really like it that only a mouse is required to play. I don't know how gliders turn in reali life but I found myself wishing the glider in the game rolled to the sides a bit when turning. Also, the glider appears to have solar panels on its wings -- does staying directly in the sunlight help maintain my speed? The fact that I can see the ghosts of other players is interesting visually and impressive technically, but what I really like the most about it is that it plays an important role design-wise: when my glider is out of speed and getting lower and lower, I can use another player's ghost on the ground to gain boost and relaunch myself up into the sky to continue my run. It almost felt as if all the previous players were trying to help me fly for as long as possible. I managed to get myself high enough to glide over the caldera and see what was beyond the horizon. I found Unity :)
Apr 9 21:27:42 6h 59m Tomorrow's Problem ♥ 1 What a great little gem! The art direction and sound fit the game very well. I love how simple and original the idea is, and how well it fits the theme. The message is a powerful one, too, and I really hope that in real life our efforts to take care of the environment do more than just delay the inevitable... Also, I agree with @rolly: the "start game" view being a simple tutorial-like level is great design.
Apr 10 08:00:02 10h 32m Gladiwaitor ♥ 1 An original take on the theme and a fun story that breaks the fourth wall. I played this in the browser and I wish the game captured the mouse cursor. It was also a bit difficult at times to know which direction my little square guy was looking; the arms help a bit, but I still got confused a few times about which way is forward and which is backward. The combat was difficult in a challenging and satisfying way, with good pacing and interesting enemy AI. Good job!
Apr 10 08:23:59 23m 57s Escape The Unstoppable Gooey Blob ♥ 1 Haha, I had som much fun with this, great stuff. The variety of weapons is impressive and each one plays so differently. You took me back to my Liero days. I think this may be my favorite game in the "survive as long as you can" sub-theme of the compo. I like it how at first it feels like I have control and can win, but after a short while, the boxes don't spawn anymore and I'm swinging my blade like there's no tomorrow, because well, there actually is no tomorrow and the end is nigh.
Apr 21 13:49:04 269h 25m Gaia ♥ 0 I played it to the end and enjoyed it. The graphics are cute, and the gameplay and the writing are engaging. I had a few minutes of fun with it :) Have you considered inflicting damage from many more sides than just NSWE, forcing the player to use all 10 fingers to heal Gaia? I imagine it could be pretty fun to have to press twisted "chords" on the keyboard.
Apr 21 14:07:07 18m 03s Keep It Up! ♥ 1 Great little concept and really well executed, too. I've not been the biggest fan of the "survive as long as you can" interpretation of the theme, but the idea here fits so well and it feels so relevant and personal... I'm impressed! Not only did I absolutely do this with balloons when I was a kid, but you also made me remember a tiny win9x-era desktop widget that made me click a ball to juggle it for hours.