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stasm

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TimestampSince previousGamestasm's comment
Apr 20 19:15:45 V.P.N. ♥ 1 Great little game. Initially I thought it would be more of a puzzle, but I ended up clicking the connection lines and towers like crazy. In fact, I had more success completely removing connections and then rebuilding them than disabling and enabling the towers. I just enjoyed making the aliens look for something else to munch on. I also like how this is balanced and timed to be a 3-4-minute-long game. Zrzut ekranu 2026-04-20 o 21.09.12.png
Apr 20 19:45:21 29m 36s Adventures in Xenolinguistics! ♥ 1 Did you... invent a whole alien language for the purpose of a jam game? Amazing. I wish this was a whole game, I would have loved to decipher this language clue by clue. Also, I have a thing for win95 UIs in games, so yeah, well done. !> The large Lassilan and the small Lassilan were my first clues.
Apr 20 19:53:36 8m 15s HeliRescue ♥ 1 I really like it that you made audio the centerpiece of this little game. Too often, sound is relegated to just decoration, or a mood-builder at best. I applaud the effort to make it part of the narrative. The movement and the winch action felt good. It took me a few playthroughs to notice that there's limited fuel! Perhaps a visual gauge would make it clearer.
Apr 20 20:08:52 15m 16s Licence to Fine ♥ 1 This looks impressive for a compo game, nicely done. The 3d models look great and in particular, I love it that the mirrors render the street behind me. Unfortunately, I wasn't able to match the waveforms of the telly rebels. I'd always wanted to try driving a right-hand drive car, but I hope it's a bit easier than driving as implemented here :)
Apr 21 21:15:53 25h 07m Farwatch ♥ 1 Amazing work and a nearly complete RTS game with lots of the genre's staple features: harvesting resources and constructing buildings, queuing production, command hotkeys, scrolling, group selection, control groups, right click to issue the default order.. Visually, the pixel art is readable and very pretty, with a lot of detail on building sprites despite the low resolution. I spent a good amount of time playing this game, and it's so easy to forget it's a Compo game! I don't know how you decided to do an RTS in a weekend, but I'm sure glad you did :)
Apr 21 21:39:06 23m 13s Signal Desk ♥ 2 What a polished gem of a game. The mood is perfect and it reminded me of an old dogfight simulator with a very similar looking main menu screen. The gameplay isn't too hard, but it's engaging and I like how it creates opportunities for story-telling. I could see a whole narrative play out via radio messages, especially given how we're supposed to trust certain actors but not others. I played to the end just to see if Lynx was actually the good guys. Were they trying to warn me about Orion and prevent civilian casualties? I'm not sure if it was intended, but the instruction on the sticky note from day 4 onwards were all the same and very simple to follow. I liked how at some point you introduced more conditions, like the wavelength, but then it seemed like you dropped this idea.
Apr 24 08:08:41 58h 29m Satellite Days ♥ 1 I'm going to be honest -- I did not expect such depth from this game judging by the screenshot. Lesson learned and I'm so happy I gave it a try and played to the end! It's one of the most polished entries I've played and one that I've rated the highest so far. Mad respect for fitting so much variety into this in just 48 hours. Scene transitions look great, the audio fits the gameplay well, and I really liked how the difficulty progression was more than just "things move faster" sort of thing. I did not expect a boss fight either, and in particular I love how you incorporated the upgrade UI into the gameplay itself. So many good ideas! The game kept giving the longer I played. It's the kind of games I'm here for. Loved it!
Apr 24 18:00:32 9h 51m Outpost ♥ 1 I was drawn to this game due to the interesting premise (who doesn't like stories about stranded astronauts confined in claustrophobic space stations!) and due to its visual style. I really enjoyed the low-fi 3d look and feel, including the beautiful starfields outside the portholes and the zero-g movement. I checked messages, performed scientific research, exercised, and slept, and I have to be honest: I didn't know what I was supposed to do. I didn't understand at first that out of the three actions (research, exercise, sleep) I can only fit two within a single day and that I had to chose between them. It also didn't occur to me that exercising or sleep would be required as preparation for the rescue mission. Instead, I was looking for ways to activate the oxygen tanks, and I was hoping that with enough research I'd manage to fill up the power meter somehow. The very idea of using my own escape pod to rescue the other astronaut didn't feel right at first either, especially given that I kept dying every time I tried. I thought it was the game's way to hint that I should not use the pod at all and look for other things to do instead. Finally, I gave up and checked the game's source code to understand what the goal was and then to figure out which combination of actions triggered the good ending. (The secret ending is rather creepy, well played.) One way that I think you could remedy this is to give better feedback about the preparedness to indicate that exercise and sleep are important for the mission.
Apr 24 20:11:09 2h 10m CRASHDAR ♥ 1 Nice work, I love it that you shipped an actual Gameboy ROM and wrapped it in a WASM emulator on the web. The gameplay is rather simple; I wish there were more puzzles and challenges like the minefield. Right now the game feels like just the first chapter of something larger. I dig the way map coordinates animate with the player's movement.
May 2 13:04:31 184h 53m New London 3D Turbo 2000 ♥ 2 I had lots of fun with this one, great job! I like how you were able to come up with multiple different weird and funny rules in a way that felt both fresh and fair. My favorite were the fragile signs appearing randomly out of nowhere. I loved the police cars spawning above me, just pure mayhem and very fun. Played it to the end and had a blast. It's a very "complete" game, which is impressive for a jam game.