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LCStark

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TimestampSince previousGameLCStark's comment
Apr 4 16:56:14 Space Onslaught ♥ 1 Very nice! LarsDu is right, it does remind me of old UMS maps in Starcraft 1. I love the overall look of it, good enough sprites reinforced by simple but nice animations. The decomposing monster bodies animation was a nice touch. ;) One bug I found - the turret / pillbox doesn't seem to have any sound when firing. On my first attempt I managed to get 354 kills. The second one went a bit better: https://i.imgur.com/SsoQC5X.png
Apr 4 17:19:00 22m 46s I.P.A.D ♥ 1 Nice take on Missile-Command-type game. Seeing those rocks blasted from the sky was very satisfying. It's a simple idea, but one that works really well and can be easily expanded upon, with more turret types, upgrades and perhaps special asteroid threats. Well done!
Apr 6 15:54:59 46h 35m Macler ♥ 0 Got to 380 seconds, and there were no more items to use. The game could use some more player feedback, maybe better explanation on each item what is it good for. I really enjoyed your music!
Apr 6 17:29:37 1h 34m Hospital Dash ♥ 1 Nice little arcade game! It has a really old-school feel to it. I laughed at the idea of chaining the patients behind the ambulance. :) One thing I would change is to make the camera a bit less... flaily? Especially when backing up, it feels like it's a bit too wild. It made already difficult game a bit too difficult. My best attempt got me to 21 points: https://i.imgur.com/4pJjE3a.png There were also some collider issues with the stretchers, one time I got one embedded in a building and were unable to get out, and here the last one got stuck in the ambulance: https://i.imgur.com/anPkTjP.png
Apr 6 18:49:36 1h 19m Decisive Battle ♥ 2 A fun little game! I like this idea of going through a series of opponents, having to learn how they work to deafeat them. Even better was the idea that you could defeat them without killing them! It was nice that enemy attacks were telegraphed, but for some reason, starting with the second enemy, they sometimes telegraphed an attack and then performed two or three attacks without warning. It would also be great to have different types of attack telegraphed differently, so you can know what to expect. Since the enemies don't seem to follow an exact pattern it would be useful to have this bit of warning. It's a shame there's no sound effects, but I get that it's tough to fit it all in just 48h. The music is great, though, creates a really nice sombre atmosphere. I'm glad you plan on making a post-LD version, I look forward to playing it!
Apr 6 19:19:28 29m 52s A Halting Problem ♥ 1 I always enjoy a nice command set programming game, and this one was no exception. The drag&drop system was intuitive and worked well, for the most part. I think its drop zones could use a bit of adjusting. I had some troubles with moving an instruction to the very end or with placing an instruction in a proper place in a repeat block. I think it didn't detect the drop area properly and just left the instruction where I picked it up from. I haven't finished it yet (I've gone through something like 10 puzzles), but I will definitely return to it later. ;)
Apr 6 19:34:41 15m 13s Gladiwaitor ♥ 1 Really nice combat system! Took me a moment to get into it, but once you get into the proper rhythm it becomes quite enjoyable. The "talk your enemy into attacking you" part was an interesting addition. One thing I'd change there is to make sure each enemy has a different reaction than the previous one - when I had to call my second opponent stupid I thought that this is always the case and all enemies act the same.
Apr 6 20:45:24 1h 10m Do Your Job! ♥ 1 No, I was too slow and got fired! It captures the spirit of working in customer service perfectly. After a short time I've started to hate all customers (the left one was the worst), I've learned how to optimize my work time (if you stand in the perfect spot, you can grab two coffees at the same time!) and decided that I probably didn't really need any food, water or sleep anyway. The game (and gameplay) is pretty self-explanatory, but it could probably use a few icons here and there to help people understand it better and at a first glance. It could probably also use a "Quit" button, so we don't have to kill the process to exit the game. ;)
Apr 6 20:56:32 11m 08s 1 Man 6 Bullets ♥ 4 Wow! What an amazing game! The level of polish for such a short jam is incredible! Not only you've come up with a great idea, you also executed it very well. I'm amazed by how fast-paced the game feels, despite me having to spend a ton of time thinking through every move. If there's one thing I'd change in it, make it so the enemies don't spawn right next to the player. Several times I've lost because I got myself in a corner and a zombie spawned in the wall behind me.
Apr 6 21:08:20 11m 48s Faces of the Beast ♥ 2 A nice and enjoyable game! I think I did pretty good here: https://i.imgur.com/2aTGtAQ.png It probably helped that I saw this played on stream before, but still... ;) I love the way it slowly ramps up the difficulty, first by making the faces more and more complex, then by introducing non-faces and familiar looking images to throw you off. And for a game about a beast trying to literally steal your face, the art style is really cute. I also really like the background music, though it makes me feel more like it's a friendly game evening rather than me fighting for my survival. ;)
Apr 13 14:28:22 161h 20m Binner Lady ♥ 1 A fun little game! The physics of the truck (and other cars) is sometimes a little bit too wonky, though I think balancing that properly is a bit too time consuming for the jam timeframe. I'd love to see it improved after the jam voting is done. ;) This feels like it could be a really fun physics based game. I'd work on reducing the amount of wasted time to give the player maximum gameplay fun - remove or drastically reduce the reset timer, give the truck better acceleration, etc. I'd also probably reduce the braking strength a bit. Right now it feels like the truck takes ages to get to decent speed, but then it stops almost immediately. Oh, and I almost forgot - the music is banging! ;)
Apr 13 14:47:13 18m 51s Encroaching Void ♥ 0 Impressive compo entry! Others have already mentioned the auto-fire thing, so there's not much more for me to add here. One thing I'd change is to make the difficulty ramp up much faster, but I guess that's just personal preference. The music track might be short, but it's really nice. Shooting mechanics work pretty well, and the void / blessing mechanic is a really fun idea.
Apr 13 15:03:48 16m 35s The Eyes Upon The Earth ♥ 1 Ooh, that's a nice one! Nice movement / shooting mechanics, amazing enemy variety and really polished audiovisuals. One thing I'd change is to reduce the camera shake a bit, and maybe also reduce the camera deadzone / drag. Good job on slowly introducing more enemy types as the game progresses!
Apr 13 15:39:35 35m 47s Papper ♥ 1 Really nice entry! it reminded me of those old Flash launcher games on Kongregate, like Learn To Fly or Burrito Bison. It does capture the same "just one more try" feeling as these games did. And - just as I did in those games - most of the time I manage to perfectly miss all the bouncy objects on the map. It got me hooked enough to try and beat other commenters records though. :D ppp1.png I'm guessing the score distance is rounded up, while the distance counter in the top-right of the screen isn't? It could use a little more feedback, both on the launching angle and the upgrades. I felt like the "Lift" upgrade didn't really do that much to increase my air time.
Apr 13 15:55:21 15m 46s No Hope For Bope ♥ 1 I like a well executed physics-based stacking game, and this is definitely one of them. The music was great, though thanks to the block shapes I found myself constantly humming the Tetris theme while playing. I didn't manage to save Bope, unfortunately. I'd say the game is too difficult for me, most of the time I end up frantically throwing blocks vaguely in the direction of the pit hoping some of them stick in the right places. ;) I guess making the blocks stick to the cursor until they are released over the pit would help solve that issue, though I'm not sure if that wouldn't take away some of the physics-based wild fun the game has right now.
Apr 13 16:04:17 8m 56s Keeper of Colors ♥ 1 I'm loving this concept. Making the empty world feel alive again is great. I liked how the music changes depending on the biome. I hope you keep working on it past LD jam, I'd love to see how you expand on that idea.
Apr 13 16:21:04 16m 47s Oh No My Trophy ♥ 1 A great compo entry! The enemy variety is a bit overwhelming at first, but after a few tries it becomes much easier. As others have said before me, it could use some more work on the target hit feedback. Other than that, it's a really solid game. And I have to applaud your choice of traditional weaponry in dealing with intruders. ;) onmt.png
Apr 13 16:41:57 20m 53s Foundations ♥ 1 Really nice entry! I always liked Solitaire, but I never played a Sir Tommy, so I kinda went into this blindly. During my first playthrough, I've stacked so many cards in one spot I couldn't then select the 10 at the bottom of the screen: f1.png I've lost four times so far, but I'm going to keep playing until I get it. ;) Edit Got it! f2.png
Apr 13 16:57:46 15m 49s Ludare OS ♥ 1 Amazing game! It takes a few moments to wrap your head around it, but once I understood what to do, I was hooked. Kinda wish I had a GameBoy to play this on, as I think it would feel much more natural (and possibly easier?) to play. A good idea executed well, and the audiovisuals are simply stunning. Well done!
Apr 19 18:01:49 145h 04m Fuse Lit! ♥ 1 A fun little puzzle game! The basic mechanics are pretty easily deduced after a few tries, which makes for intuitive gameplay. One thing I struggled for longer than I care to admit is the exact rules for fuse pushing. I think the "needs free space to the left and right sides" rule could be somehow explained, or better yet - give the player some feedback what happened when the fuse didn't move as expected. Overall, I had fun playing it. Solving these puzzles made me feel pretty good about myself, especially the penultimate level (which I got stuck on for a while). I found one bug with fuse pushing. It happened to me in level 3 and the final one, but I think it's related to how you detect if the segment can be pushed, so would happen in any other levels if there's space to do it. If the end of the fuse is next to another segment, instead of lighting it up the end segment gets pushed and the fuse gets disconnected into separate pieces (see the video after 01:05). https://www.youtube.com/watch?v=UCogTkYNEgQ It doesn't break the game, though, as you can light the fuse by standing on the second segment and it works as expected (other than the flame continuing through disconnected segments, but that was fun to watch ;) ).
Apr 19 18:20:10 18m 21s Delay The Invasion ♥ 1 Ah, yes, the classic Monsters vs Vegetables. ;) It's a pretty solid tower defense game. The controls work fine, the mechanics are pretty easily understood, the artstyle and music are pleasant to the eye and ear. One "bug" I found - when a plant expired, its timer refilled to full value and the plant kept shooting for good 5-6 seconds before disappearing. Right now, the gameplay is the same throughout the entire game - run to get a new plant, plant it in a free spot, run to get the next one. The big plant variety mitigates this a bit, but it would be great to give the player a bit more options. I thought it would be nice to give the player something like a watering can, which could be used to fill up the bars of already planted turrets. That way the player would have to make tactical decision, whether to keep their currently active turrets alive for a longer time, or to go and plant some new ones. Overall, a really nice jam game. Well done!
Apr 19 19:02:11 42m 01s Running Out of Time ♥ 3 An impressive amount of work for such a short time! I got a few laughs out of it. ;) I loved the NPC's lines, it was a rather unexpected feature to find in a jam game. I see most of the issues I had with the game (performance and controls in the web version) have already been mentioned by other people, so there's not much for me to add here. Perhaps one thing I'd change is the wording on the hover text when pointing at a pill bottle - it says "left mouse button to use", but left mouse button just picks it up, and you have to use it with "E". Come to think of it, is there any reason to hold on to them instead of always using them immediately? In that case, it might be better to just auto-use the pills on pickup. Oh, and it would also be great to have an option to skip cutscenes - I had to restart the game a couple of times and couldn't skip past the intro.
Apr 19 19:33:19 31m 08s Solar Death ♥ 1 Fantastic game! It looks stunningly beautiful, and the gameplay got me hooked immediately. I love just being able to zoom out at the start of the game and watch the planets dance in a "calm before the storm" fashion. Then the real game begins and I can put all those skills gained from hours of Kerbal Space Program to a good use. Having the ability to destroy or change orbits of all the objects in the system was a great move. To be honest, I've had more fun trying to blow up all the planets myself, rather than try to protect the Earth. ;) I think at some point I've managed to somehow run the Moon into Earth and kill half its population, though I'm not yet sure how. I love that bigger bodies don't get destroyed immediately, but instead get shattered and multiple smaller pieces can fly off into their own orbits. Another fun thing was discovering I can get killed by my own missiles I fired earlier, and that I can protect myself from that by destroying missiles with more missiles. :D One thing that bugged me - when targeting the missiles, if their projected course intersects with another object's orbit, the other orbit "lights up" to show the interception, but it does so in a pretty wide range. Most of the time, what I think should hit (because the game told me so) just turns out a near miss. Perhaps it would be a good idea to keep the current range, but also mark the other orbit in different color when you get it "just right", so it's easier to target.
Apr 19 20:08:29 35m 10s Inevitable Cubes ♥ 1 Interesting idea! Makes for a simple but enjoyable gameplay. All the mechanics are easily understood, and if they didn't the tutorial certainly would help. Nice idea with putting the menu / tutorial on a cube, it looks great! I've managed to get to 02:30 so far, I think I need a couple more tries to get to the average score. ;)
Apr 21 06:17:12 34h 08m I'll buy us some time ♥ 1 A really fun compo entry! The gameplay is simple and immediately understandable. You've got different types of enemies and multiple weapons to defeat them with, which is great. It could perhaps use some more warning about when each enemy will attack. I love this concept, it gave me some ideas for using a similar combat system in a strategy game. Some music would be nice, but the sound effects were really good. ;)
Apr 21 06:55:47 38m 35s Mighty Crossroad ♥ 1 A fun puzzler! Moving car intersections as a mechanic is always a fun idea. This one was a little confusing at first, especially given the short time you have before the tile is placed automatically, but after one or two playthroughs it becomes easy enough. I've managed to get a car stuck in a roundabout. :D https://www.youtube.com/watch?v=ugLrmRuBx7Q That's gotta be a high score: mc1.png
Apr 21 07:40:07 44m 20s LD50 Of Drones ♥ 1 Well executed shooter! I had fun running around destroying those drones, but they always seem to inevitably reach the lethal dose. There's nice enemy and pickup variety. Thanks for making the left mouse button work on hold - a lot of times compo games force you to click like crazy without any reason. The movement works pretty well, though I think it could be improved. Perhaps by making the player a bit faster, but giving them some inertia? Also, health bars on damaged enemies would help to see how much difference damage powerups really do, especially when the larger enemies start showing up. Oh, and I love the music! ;)
Apr 21 10:24:24 2h 44m Belecint ♥ 1 A fun little game! Simple game mechanics, easy to understand from the get-go, and the game starts you off easily, so you have time to get the feel of it. Nicely done! Others have already said a lot of good things about your sound use, and I have to agree with them - it worked out very well! I'm kinda the same way about music making, and only recently I've started to read up on music theory. Your explanation on how you made it work sounds interesting, it gives me inspiration to do some musical experiments of my own.