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LCStark

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TimestampSince previousGameLCStark's comment
Oct 4 10:59:10 Going Home ♥ 3 I got back home! ;) The game looks beautiful. It's a great example of what good lighting can do for you. Also, I think because of the way the map is shaped, it felt like the sun was quickly setting as I was moving towards the palace. That has given the game really great vibe. I also loved the use of footprints instead of full models. It's simple and clean, different types of footprints allow for many types of enemies and give the imagination something to smile about. Also, thanks for putting the first oasis so close to the starting point. Many games love to make the slow walk sections ridiculously overstretched. Here the one at the start is pretty short, but it gives the player a good idea of what will happen if they don't keep their stability at a good enough level. Two things I found could be improved: 1. I think giving the player some camera control might be a good idea. I didn't get lost or stuck, but I did bump into walls a few times. The camera angle gives the game a kind of cinematic feeling, but I think allowing the player to at least rotate it to explore the world on their own would be good. 2. I found the darkest parts of the map a bit too dark. Perhaps an option to slightly modify the ambient lighting intensity could help with that. All in all, it was a fun game for me to play. Well done!
Oct 4 15:10:32 4h 11m Bob's Underworld ♥ 2 Nice entry! I've only managed to get to about 130m (for now!), but there's a huge variety of obstacles on the way so far. The music track is short and simple, but that's perfect for this type of game, as it does not distract you from your attempts to go further and further up. The pixel art is looking pretty good. One thing I had a problem with is related to the falling square stones. At first, I thought they were just appearing randomly. Then I've noticed the shaking/rumbling is telegraphing them, but it happened much too early for me to connect the two together. Only after my third or fourth playthrough I've noticed there's actually something telegraphing the location where the stones will fall, but to me it is barely visible. I've recorded some footage and after a few minutes I think I found out what the problem is: bobsUnderworld_1.png The small rocks are displayed behind background elements, so they're barely ever visible. Fortunately, I think it should be easy to fix by setting a higher order in layer on the sprite renderer. Other than that, I think it's a pretty solid entry. Reminded me of a few old Flash games I used to play. Well done!
Oct 4 21:10:21 5h 59m Orbital Turbulence ♥ 1 Nice idea and execution! I wanted to do something with orbital mechanics, but couldn't figure out a good and fun way to implement that. Your game both looks and plays great. The orbit projection when you place planets works really well. One of the better ideas is the speed-up slider at the end of the level, so you can see quickly if your solution would last long or fall apart immediately after. ;)
Oct 4 21:31:34 21m 13s Unstable Rescue ♥ 1 Fantastic game! I loved World of Goo and to see it recreated in such a short time is just great. Especially given the fact it looks so beautiful. Really good graphics and well working physics. Great job!
Oct 5 07:31:47 10h 00m Mint ♥ 4 Fun game! The graphics and music work well together to create the atmosphere of mystery and danger.
Oct 5 08:28:40 56m 53s Solar Colonies ♥ 1 This is the best one I've played to far! I love the concept of terraforming planets as a gameplay mechanic, and having an entire planetary system to terraform with shared resources works really well. I can see this be fleshed out into a really great management / colony builder game. The planets visually changing depending on their condition makes you believe you really are turning lifeless rocks into livable worlds.
Oct 5 10:15:01 1h 46m UnBalancer ♥ 1 A fun physics-based puzzle platformer. Somehow I've managed to complete all 5 levels. The only problem I had with it was in level 5, where I wanted to use the white peg to hold the long piece when I placed more blocks on top of it. Due to the perspective and the camera position it was difficult to judge whether it would work, and placing the blocks at a correct position proved to be rather challenging. If you wanted to make more levels, I think adding some form of camera control to prevent those issues would be a good idea. Since all blocks are placed on a single plane, I guess giving the player ability to move the camera up and down would be sufficient. I really liked the idea of level 4. I doubt it's the only possible solution, but I managed to complete it by making two separate stacks on the pegs and carefully collapsing them on each other so they remained stable. That looked and felt fun to do. ;)
Oct 5 10:39:58 24m 57s Magmanimal Island ♥ 2 It takes a few moments to get used to all the rules and figure out how everything works, but once you do it's pretty fun. I like the idea of having to balance happiness of all factions, and citizen requests are a great mechanic. One thing I'd like to see added is the ability to speed up time - quite often I found myself without any cards to play and I had to wait until the timer ticked to the next month. All in all, it's a fun entry, well done!
Oct 5 11:43:24 1h 03m SEXY BOOBY 95 ♥ 2 It may be "an abomination", but it's the best abomination I've played this LD.
Oct 5 14:04:22 2h 20m Garbostackers ♥ 1 Interesting and nice looking game! The gameplay is simple and you can immediately understand what you have to do. One problem I found was that the "How to play" button in the game doesn't work, but since the instructions are here on LDJam page it wasn't a big issue.
Oct 5 19:23:30 5h 19m SCANLINE ♥ 1 A fantastic take on the Sokoban! The scanline mechanic makes it really interesting and I don't even know how many levels I went through before stopping. One bug I found - in this image on your Itch page you can see how the door is working when the box is phasing in and out: [SCANLINE gif](https://img.itch.zone/aW1hZ2UvMTIyMDk5MC83MTIyNTkxLmdpZg==/original/jLzn%2FH.gif) For me it seemed like the phasing box wasn't detected at all: https://www.youtube.com/watch?v=Lw01UFJBBAI Other than that one issue, I loved this game. The aesthetic is just great, the game plays smoothly and the level/puzzle design is amazing. Well done!
Oct 5 19:49:30 26m 00s Unstable Landing ♥ 2 Fun little game! It's been a while since I've played Lunar Lander style game, and it felt great playing it. I've managed to land at my second attempt with 65% fuel left and got it up to 70% on third. I think I'll try it a couple more times to get it at least to 80%. ;)
Oct 5 20:05:15 15m 45s Celestial Heights ♥ 2 Really fun platformer! This is an example of grappling hook mechanic implemented almost perfectly. It took me a moment to get a grip on how it works, but once I did, I felt like a crossover between Spiderman and Bob the Builder. One problem I had with the game was that it's pretty difficult to get on top of platforms. That isn't a problem through most of the level, but once you reach the top layer with your lunch, it could be really tricky. Other than that, I absolutely loved it. Also, the WebGL build didn't seem to have any issue for me, everything worked perfectly. 😀
Oct 5 21:05:48 1h 00m Alien Disco ♥ 1 A fun little game! I always love PICO-8 games, and this one is not an exception. It has this nice layer of strategy where you have to consider your options and decide which one is best at that very second. A lot of times I found myself wanting to go for a stamina bar, but there was the right kind of light in the opposite direction. Having to wage when it's right to risk it makes the gameplay feel tense. The background music is also really fitting. Well done!
Oct 5 21:16:24 10m 36s Corovans ♥ 1 I've wandered around the desert for a few hours, I bought Skyroom for my cows to play, I wandered some more, then I bought some cheap love to sell to some poor soul. It was fun! At least until the bandits chopped my head off to see what's inside. As others mentioned before - if you continue working on it, it could probably use some sort of time warp or "wait until the next encounter" button. Other than that, there's a lot of room to expand on this idea and make it into something like Oregon Trail, only with more desert Bitcoin. 😁
Oct 6 09:58:03 12h 41m Plains In The Sky ♥ 1 Really fun puzzle game. There's a bit too much trial and error involved in the aiming process, but it doesn't change the fact I did sit there and try to solve puzzle after puzzle. The aesthetic side is great - the game looks beautiful and the light music in the background sets up the mood without disrupting your focus. The concept of "snakes on plains" is funny, as are the level names, but the humour isn't overused. I found one small bug: on the title screen you can left-click the play button really fast to skip a large amount of levels. https://www.youtube.com/watch?v=63g-CZ4i1Mw It didn't stop me from enjoying the game, though, so it's not a big deal. Overall, it's a really well done compo entry. Good job!
Oct 6 10:15:34 17m 31s The Unstable Zone ♥ 0 A fun "Choose your own adventure" type of game. So far I've discovered one good and one bad ending, but it got me hooked to try out more options. I like the narrative of exploring the unknown, with some hints of eldritch horror. The changed UI during the memory/vision was a nice idea, I think this could be a great way to expand on this concept.
Oct 21 10:27:11 360h 11m Unstable Society ♥ 1 I like the interpretation of the theme. It feels like I'm playing a hack&slash or a top-down shooter, but instead of actual combat I'm calming people down. There's three things I think this game could use: 1. Some explanation of game mechanics at the start would be nice. It's pretty easy to figure it out on your own in a minute or two, but a quick instruction screen would allow the players to immediately engage without that trial and error. 2. A more precise indication of each person's stability. The random movement of everyone makes it difficult enough to complete each level, knowing how stable everyone is could give the player enough information to actually make a proper decision instead of just randomly encountering closest people until you are done. 3. I often found myself in a situation when two or three people were close enough to each other so when I approached to talk to one of them, the game force locked me in a conversation with the other. When encountering two unstable people that's fine, but often I approached two people, one of which was stable and the other wasn't. Instead of talking to the unstable one, the game locked me on the already stabilized one. This might just be a controls issue, but I think it would be better if conversations with already stable people were disabled - no need to interact with elements already fixed (as long as they remain fixed). I didn't finish the final level. Best I could do is to stabilize both tin-foil hats before one of them approached an angry person and destabilized again. I liked the overall idea, and the tixerb theme was a funny idea. Well done!
Oct 21 10:45:43 18m 32s Love will Prevail ♥ 1 A very beautiful-looking game with an unsettling atmosphere. As others have previously mentioned, it could use a bit more player feedback. For example, quite often I didn't know why I could only perform one action per day, and sometimes I could take two (like paint and write in the journal). The story text didn't help here, as sometimes it said "it's like I still have a grip" or "I am exhausted", and in both these cases I couldn't do anything else other than start the next day. Feedback issues aside, the game is very immersive. I love the way the canvas and paintings were incorporated into the game. Were the paintings completely random, or do they depend on the changing values of paranoia, guilt, etc.?
Oct 21 10:57:56 12m 13s Angry Girl Wants Buns ♥ 1 A cute little puzzle platformer! The controls are a little bit too difficult for my taste, especially on mood changes, but I guess that was by design.
Oct 21 11:11:15 13m 19s The Headless Horseman ♥ 1 Lovely little runner game! I love the artstyle and music, the pixelart animations look really fantastic here (I especially like the horse's run cycle ;) ). The Halloween theme is nice, I loved the pumpkins falling out of the sky. One thing I'm not so keen on is the size of the game - when you start the game, with the horseman near the right edge of the screen, there isn't a lot of time to dodge the pumpkins. It actually gets better and easier after a few collisions, and even though the game speeds up, I felt like it was easier later on. A bit more room on the horizontal axis might do wonders here. ;) All in all, great jam entry. There's a lot of ways this can be expanded upon, like adding more obstacle types, and maybe some pickups that allow you to "speed up" for a while and gain more distance on the reaper. I hope you'll keep working on this one, it's worth it. Well done!
Oct 21 11:19:52 8m 37s Stack Up ♥ 1 Wonderful artstyle! One thing I think would work great here is giving player a bit more control, like perhaps separating player movement from the block dispenser. I loved the fact you've predicted players would get themselves stuck under falling blocks and added a remove powerup in such situations. ;)
Oct 21 11:36:15 16m 23s Space Scavenging ♥ 1 Wow, that was fun! I expected yet another box stacking game, but the jump-chaining mechanic made it a really dynamic and action-packed game. I loved jumping from one box to another, using boxes to shoot other boxes from the sky and gain multiple points in one shot. One thing I think could work well here is to give the player a bit more targeting control. Right now, targeting is highly dependent on your movement direction, distance to the center of the box and movement speed. The speed alone makes it difficult to target quickly enough, but the turning rate also changes based on your distance from the center of the box, which sometimes makes it way too difficult. Most of the time I've abandoned even attempting to get a box near my ship, just using it as a bounce-off point to get to the next one. The exploding boxes were a nice idea. First time I just thought it was a different kind of box, maybe worth more points, so I managed to place it right in the center of a nice pile of 10 basic boxes. When it exploded and I realized what I've done I was both angry and impressed. :P Maybe they could also be used in a different way - if they exploded a couple of seconds after being hit by the player, they could use it to shoot down whole groups of boxes in a vaguely uniform direction. Overall, it's a really good entry. Good mechanics, nice audio-visual feedback and fun gameplay.
Oct 21 12:08:45 32m 30s Sanity Check ♥ 0 A quite difficult platformer! I was thankful you only needed to keep one emotion to not lose, otherwise I'd be in big trouble starting at level 2. ;) The controls are a bit too floaty - quite often I found myself trying to double-jump to a higher level, but got stuck because I hit the edge of a platform. I loved the random thoughts in bubbles, though due to the hectic gameplay I usually couldn't focus on them for too long. ;)
Oct 21 12:37:22 28m 37s Super Stable Charger Robot ♥ 1 A fun puzzle game. The aesthetic side is great, the game both looks and sounds like one of the classics. The round robot character made me think of Supaplex, though it turned out to be a totally different kind of puzzler. The random nature of malfunctions can make the game impossible to complete. In the second level, there's an area where there are three platform levels, each one with the connector obstacle. When the microphone malfunctions, there's no way of telling if they are safe to pass or not, so I had to just wait until the mic fixed itself. Another problem with that area is related to the same location. I got stuck on it for quite a while, because no matter where I was standing, I could hear the sound from more than one connector, which made it difficult to know when to move on through. Eventually I've managed to get through it by moving the camera away, but it didn't feel like it was the intended way to solve this puzzle. And immediately after that I got a series of doors which all needed to be charged to open, so I dashed through it afraid my charging system would malfunction in the middle and force me to wait again. Overall, I really liked the concept. Given more time to design more levels with more types of traps, it can become a very good puzzle game. For now though, it's a very good LD compo entry. Well done!
Oct 21 13:20:27 43m 05s Chaos Theory ♥ 1 Making a puzzle game out of chaos theory? Why not! There is something zen-like about watching those shapes appear on screen. It was a great idea to add a soft-reset, but leave the previously drawn path on screen.
Oct 21 13:41:13 20m 46s Rocket C h a o s ♥ 2 A really nice take on Asteroids! The artstyle is great and the music is fantastic. The controls have a few issues, though. For one, they appear to be quite unresponsive, like the spaceship had a lot of inertia. Second issue is kinda related to inertia, too - if the spaceship collides with an asteroid, it starts spinning and never stops. Like after getting hit it keeps that rotational momentum forever, even if you move and turn around manually. The shooting also could use a few changes, like giving allowing the player to hold the spacebar instead of having to hit it each time they want to shoot. All those issues together made it so the best way to play for me was to stay in one place and spam the spacebar as fast as I could, only rotating to spray the entire game area with bullets. Fix those couple of things, and you have a really nice base game to expand upon, with more asteroid types, upgrades, maybe even some enemies? The possibilities are endless. Well done on your jam entry!
Oct 21 14:06:58 25m 45s ENTROPY ♥ 3 The game looks and feels great! At first I wasn't a fan of limited time for the grapple, but I've learned to love it. It kinda made me feel like Spiderman, jumping from one cube to another, never stopping. It also added to the mood of the game, as it never lets you to just sit in one place, forcing you to keep going. The one thing I'm not fond on is the mouse lock, it just makes targeting blocks too difficult for no valid reason. There's enough difficulty with trying to judge distance and hitting blocks before they move away from you. And I have to say, when a block runs away just before you've grappled to it and you don't find another one, seeing all those blocks run away from you as you fall down to the beginning, it just makes me want to keep trying. Well done!
Oct 21 14:27:20 20m 22s Reactor ♥ 1 A nice physics-based puzzle game! Nice job on introducing more mechanics as you play, and on having a good tutorial help as well. Two minor issues I have with it is that you have to wait for the animation to finish before you can play again, and also that you can't quit the game and have to kill the process instead. But those are small things that don't detract from having fun solving the puzzles. Good work!
Oct 21 14:49:14 21m 54s Mission Control ♥ 1 Really impresive game for a compo entry! It looks amazing, and the gameplay is great. It might be a bit too difficult, though I'll probably try to beat it a couple more times after the voting is done. It might be a good idea to add varying difficulty levels, with the easier one having the Earth station cover the entire 360 degrees around the planet. I figured out I can set up my own relay network around the Earth, but that just feels like a chore detracting me from the fun gameplay. I liked the addition of randomly appearing satellites, though, they helped a bit a couple of times.
Oct 21 15:11:24 22m 10s Dominion ♥ 0 A fun and interesting game! I love tug of war games, so I loved this one immediately. It has some control issues, but once you get past that it's amazing. The artstyle is great, everything has nice audiovisual feedback. It's fanstastic already, I hope you keep working on it, as it has a lot of potential. Well done!
Oct 21 15:19:36 8m 12s Pigs ♥ 1 Fun and cute game... At least it's cute until your pigs all explode! ;) The artstyle is fantastic. The music and sounds seem well fitting for the game. One thing I have issue with is that due to the perspective it's sometimes difficult to put the pigs in pens, and instead they fall outside the fence. Other than that, it's a really great compo entry. Oh, and apparently I am now a Great Pig Psychologist. I think I will print myself a diploma. ;)
Oct 21 15:41:25 21m 49s 🕷💩Poopy Parker💩🕷 ♥ 2 Hahaha. ;) The very idea had me laughing out loud, playing the game made it even worse. The physics of the game made me constantly launch myself away from the level, but that made me laugh even louder. I've almost completed the third chapter, then fell down. Tried to do it again, but then I encountered a bug in which I was unable to detach myself from a pigeon, which is a sentence I never thought I'd write. I think I'll try that one again, thanks for the very fun entry. ;)