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JRevel

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TimestampSince previousGameJRevel's comment
Apr 5 09:55:12 Highrail to hell ♥ 1 I recognised your art style at first sight ! It's great as always :) Cool tight action gameplay, pretty hard but fun to play after a bit of trial and error. I like the kicking mechanic that makes killing enemies optional.
Apr 5 14:40:09 4h 44m Great Escape ♥ 2 oh god, this is a very accurate real life simulation ! The socks are really cute and the gameplay is simple yet very effective. And it's such a refreshing interpretation of the theme. Well done !
Apr 5 23:10:13 8h 30m Billy you must run! ♥ 1 The story is so funny, this is a very original take on the theme, well done ! I love how the characters faces are extremely expressive in the intro, it's too bad the faces are not drawn on ingame characters, it could make graphics more cohesive overall and funnier. The concept reminds me so much of Frozen Synapse, that I loved but found a bit too hard. Here the difficulty is quite well tuned, with some situations that are really tricky but never unsolvable. That's quite an achievement to do something so ambitious in a jam, you can be proud !
Apr 6 14:01:03 14h 50m JAM HERO ♥ 2 The idea is really cool ! But why would anyone need to sleep during a jam ? That's not realistic at all ! Jokes aside, it's a pretty solid management game, with cool graphics and nice gameplay. I love the fact that you drag & drop characters to make them move. There are a few details that were a bit annoying though, like the fact that some ui often go out of the screen, and that the UI displayed in yellow is almost unreadable due to the glow. But nothing that would prevent me having a good time with the game !
Apr 6 20:09:17 6h 08m Protocol Delta ♥ 1 Woohoo I got the record ✌️ firefox_2022-04-06_22-06-13.png Really cool game, its depth unravels when you try to master it ! There are some bugs with the dash, that does not do damage when you are already touching the enemy you want to hit, but other than that it's really cool ! Oh someone already did 10 minutes ? I still have training to do :3
Apr 6 23:22:19 3h 13m Sapper Master ♥ 3 Simple yet fun game, it could be expanded into some kind of wario ware defusal game, with some different mini reaction puzzles !
Apr 7 00:17:56 55m 37s Don't Melt ♥ 0 I like the idea ! I found it quite hard, but I think it is mostly because of the inverted camera that I never managed to adapt to. The level design is pretty cool, it is pretty good at teaching you the mechanics one step at a time, so I did not feel lost. Good job !
Apr 7 00:32:47 14m 51s DOWN the DUNGEON ♥ 3 Wow I really like this twist, fighting to stay on the level longer and level up makes a very interesting progression, really original. And the execution is on point at all levels. Amazing !
Apr 7 09:49:18 9h 16m Shadow Rush ♥ 1 I like this kind of racing game in which you need some time to control the physics, it's so satifying to finally do a lap without crashing on an obstacle ! The ghost mechanic was an interesting take on the theme, but the fact that it one shot you is a bit harsh imo. I really sucked at avoiding them. Maybe it could be interesting to slow the player down instead, and make the time to complete the laps a defeat condition ? You still have the same time to cross the finish line, but it gets harder and harder as you add ghosts.
Apr 7 16:05:45 6h 16m Arrow's Theorem ♥ 1 What a great idea ! I would never have thought one day I'd see a fun game about voting systems, but you actually did it ! And you found a very clever way to make it understandable and playful. I love it !
Apr 7 20:29:14 4h 23m Pass The Torch ♥ 1 The gameplay is a bit lacking, but I felt it's a part of the experience, the fact that you have almost no option other than walking gives a feeling of powerlessness that matches perfectly the mood of the game. It's not really pleasant and maybe a bit long sometimes, but really interesting nonetheless. And the graphics are amazing.
Apr 7 22:10:26 1h 41m Under Siege ♥ 1 That's a very cool minimalistic strategy game ! the little animations everywhere are really neat, it makes it really alive ! The gameplay is pretty interesting, but I think there is a conflict betweeen the minimalism of the interface and the fact that the units and resources are always in large numbers. There are a lot of numbers to track and that keep moving really fast, and there is little to no feedback on things that are actually important, like what is the strength of the enemy compared to yours. In my runs it felt like everything was ok, until at some point the enemy became almost invincible from my point of view. Maybe seing their strength increase would help ? Another problem I had is that I never understood how long the units I trained took to appear once I ordered them. And as one needs them in large quantities, there is to spam the training button, which is not the most fun mechanic. I would have liked to have a system where I could choose that I want something like 25% warriors, 40% archers and the rest to farmers, and let the game queue the training automatically. It could allow the player to spend less time clicking and more time doing strategy. Of course, for a jam game it's already really good, I had enough fun to retry it a few times, and get a good place in the leaderboard ! I got 5415 :) I saw somewhere that you plan to keep working on it, I wish you the best !
Apr 10 14:54:15 64h 43m I hate angry spiders! ♥ 1 Wow that's a lot of steps to finally kill a spider ! Funny one ! You managed to do a lot with minimalist controls, and everything is clear even though there are a lot of interactions to do, every one is pretty intuitive so I never struggled. Cool stuff !
Apr 10 15:09:49 15m 34s Stuck In The Hypertext ♥ 1 Really cool game ! Interesting take on the theme, unique graphics and great writing, I'm all in !
Apr 10 15:19:08 9m 19s Volcanic Dash ♥ 1 For a first jam, that's a great entry ! You can be proud of what you've done in 48h hours, the physics have flaws, as others stated, but everything works and you avoided a lot of level and game design traps a lot of beginners do, which make the game quite fun to play, so well done !
Apr 10 15:39:08 20m 00s I Can Fly ♥ 1 Fun gameplay ! The only thing I found a bit annoying is that there is no way to tell until it's too late wether or not you are at the right side of the tower to land. But the voice acting is great and make the game really funny !
Apr 10 17:25:02 1h 45m CABBAGE DEFENSE ♥ 2 That's a really cool minimalistic tower defense game, with cute graphics and good gameplay ! The only thing I think it lacks to make it fun to play for longer sessions is upgrade, but the base is here to make something great !
Apr 11 16:57:27 23h 32m Loop ♥ 1 nooo I could not get in the leadearboard podium ;( But it was fun to try and improve my score, this game is fairly simple but really addictive ! Well done !
Apr 12 22:55:37 29h 58m Mr. Second ♥ 4 This game is really cool ! Neat graphics and pretty good polish ! There are a few things that prevented me to enjoy it to its full potential though. I'll put them all in no specific order so I don't forget anything. It might make a big list of critiques, but most of those can't be expected for jam games made in a single weekend, it's just possible improvements. - the character has a lot of inertia, which makes some jumps really to do. It's not necessarily a big deal, but the level design must take that into account, because the physics makes a lot of precise jumps hard to do. I'm thinking specifically of the saw at the right of level 3, that leaves only a tiny portion of the platform accessible. It forces the player to jump, and control very precisely his horizontal speed to land on the right spot, which is made really hard by the inertia. - It's sometimes hard to differentiate background elements and things that kill you. It's especially true to cogs that look like the saws that kill you. - hitboxes are quite big, making some small obstacles like the spikes really deadly. - The swap mechanic has no delay, so if it happens while you are moving, you can run into a hole even before the camera has had time to catch up. I got killed by this many times. - I don't know if there is a solution for this one, but I often found myself waiting for whole cycles because I hesitated too much before doing a jump. There was some kind of conflict between the urge of moving fast to not have to waste cycles, and the need to wait for the perfect time to do the jumps. Gameplay conflicts can be interesting, but there it felt a bit frustrating at times. - robotic arms are really fast, which made jumps really hard to time. It felt a bit random sometimes, I often ended up jumping as soon as I could and hope for the best. I hope this will help, I think this game has potential, tell me if you update it at some point !
Apr 12 23:24:38 29m 01s Snooze ♥ 1 I've seen a lot of games about not falling asleep or not waking up in this jam, but this one is by far the funniest ! Really fun idea and great execution, the physics is really fun ! The attack mechanic lacks a bit of precision, which makes large levels really hard, but it's still really fun to play
Apr 13 12:11:40 12h 47m Magma Climb ♥ 1 That's a fairly simple game, but the physics is really on point, which makes it quite fun to play ! The procedural generation is really neat, even if sometimes it produces obstacles that don't seem to be possible to cross without taking damage. And the arrows that fall from the top of the screen might need some indication before appearing, because currently you have no time between the moment it is visible and the moment it hits you. Apart from those two points, this game is quite fun ! It is overall a pretty good entry, well done !
Apr 13 22:17:12 10h 05m Wigglesmith ♥ 1 Wow that's unique, I love it ! It a very good balance between wonky physics and gameplay that can actually be mastered, well done ! And the graphics are really cool, 1bit is hard and you nailed it !
Apr 14 14:32:45 16h 15m Sweet Bedtime O' Mine ♥ 0 Very cute art style and concept ! The gameplay is a bit rough around the edges, but it is still quite fun to play. I think it would be a bit better as a twin stick shooter, because using arrow keys both for moving and aiming is quite hard to do. Oh and you might try to reduce a bit the chromatic aberration, it is a bit too strong, the health bar is barely readable currently.
Apr 15 13:40:29 23h 07m Stopping Karen ♥ 2 I like a lot this concept, it's a very interesting idea that goes really well with the theme ! The art is really cute, but the fact that some high buildings are displayed over the road make the last big level a bit messier than it could be. Well done, that's a pretty solid entry !
Apr 16 11:35:37 21h 55m Column ♥ 1 Really clever concept, with metaphors all around, and great puzzle design ! That's a very interesting game with a deep message, really well done ! The only thing I think could be improved it the visual communication of gameplay elements : it is a bit confusing at first to understand what the player can walk on and can push, and what the different blocks do. It's always really hard to do, especially in a short schedule, but it is better to find some visual rules that inform the player about gameplay. For example the white and yellow coins have totally different properties, I don't think they should be so close visually. I know that some games try to give the same kind of block-like shape to everything that can be pushed, and show that things that can be stepped on are just writings on the ground. It might be a good start. Anyway it's really good stuff, it deserves a full post-jam version !
Apr 19 23:31:54 83h 56m Choboro ♥ 1 Hey ! Really cool game, I have quite the nostalgia for the classic windows pinball game, and you added cute graphics to it so this game was definitely made for me ! The physics is really good, the bumper feedback is pretty satisfying, well done on that ! The only physics part that did not feel great is the flippers themselves, which do not give the player a lot of control on the trajectory of the ball. But I think it is mostly because they are quite small, and that the gap between them is fluctuating, which prevents the player to get confortable with the physics imo. Another small thing that might help make the game more fun is the bumper placement. Currently it feels a bit like the first bumpers are blocking most of the way, preventing the player to try interesting trick shots. The main thing you can aim to score a lot of points is to take the right path that leads to the top, but it is not as interesting as making a good bounce on a wall to reach a high place where it's possible to make big combos. Maybe you could also try to increase the size of all the bumpers, as it's easier to foresee bounce trajectories on big colliders, and maybe would prevent very big combos that sometimes randomly happen. I find the jump-with-mouse mechanic pretty interesting, but maybe it needs kind of nerf, maybe by adding a cooldown, it is possible to do infinite combo by spamming it. Of course it is not totally broken as you still need to handle the white guy, but it is still too effective and not really fun to pull off. And the level design might use it a bit more, for example by putting entrances of paths at places really hard to reach without it. It could become some kind of move that allows you to fix a mistake or reach otherwise impossible places, but need a lot of precision to work. And the concept of Boro is really good, but the combination with the other mechanics does not work really well currently. The compulsory slowmo effect is really cool but becomes annoying as it forces you to do jumps when you don't really want to do it. It should at least be triggered by the player, maybe if you click at a moment when the two guys are close enough to each other (you would need a feedback on that), a bit like the dash through enemies mechanic in Ori and the Blind Forest. It makes me think that you could turn the jump mechanic into a system similar to what's in ori, where you can use it only on specific elements, it could allow you to put moving elements in your level, which allow this free dash and change of direction. I think it could add a lot of depth to the game ! I hope that helps, congrats for this cool game and tell me if you release another version in the future !