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Zettabit

Feedback comments for LD49

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TimestampSince previousGameZettabit's comment
Oct 4 20:06:31 How (Not) To Defuse Bombs ♥ 1 This was a interesting game with some nice art, but you may want to make it more clear how the controls and objectives work. There isn't any indication that you need to use the arrow keys to move around different intersections. Also I noticed that you can move onto spaces without an intersection, but this is only a minor issue.
Oct 4 20:16:14 9m 43s Impulse ♥ 0 This was a small, but interesting game. I think it could use a little more direction. It wasn't super clear what the UI elements indicated, and the How To Play button didn't seem to work.
Oct 4 20:33:15 17m 01s Portal Rescue ♥ 0 A very solid game. The main mechanic was super interesting. I do think there is room to improve some aspects of the collisions, and the grab mechanic seemed a bit too necessary, but the art was cute and overall it was a great entry.
Oct 4 20:42:29 9m 14s A boat in the storm ♥ 1 This was a great minimalist game. Great example that bigger isn't always better, especially for a game jam.
Oct 4 20:53:26 10m 57s False Angel ♥ 2 This game is definitely packed full of ideas, but I think it was made a bit too difficult. The second part was kind of a nightmare. I think making the controls more forgiving, or adding checkpoints would help a lot. The graphics, especially the color palette were very nice though.
Oct 4 21:09:55 16m 29s Penguin Panic ♥ 1 Phenomenal game. Simple but challenging mechanics, cute art and sfx, and a unique interpretation of the theme. What's not to love?
Oct 4 21:24:48 14m 53s Super Clumsy Box Galaxy ♥ 2 There was a lot packed into this for 48 hours of development. Controls were solid, dialog was charming, and the mini games were interesting. Not really anything negative to say. Solid entry.
Oct 5 00:09:41 2h 44m Block it neon ♥ 2 Very cool game idea. I liked the neon aesthetic. I think the presentation could have been a bit simpler, but maybe that was part of the challenge. It seemed like it wasn't very obvious when the pieces would misalign, and I would maybe recommend tweaking the preview to make it more obviously a preview. Overall it was quite a bit of fun, but I may just be saying that because I managed to get the top score as of writing.
Oct 5 03:44:39 3h 34m Falling Tower ♥ 1 This is a nice game. I liked the main mechanic and the two different block types. The only feedback I would give is that the controls are a little fickle. It may help to allow the user to simple drag from a start point to an end point, instead of having to click on the end point, and maybe prevent attaching ropes to the same block they start on. If you do decide to work on this post jam, I would say multiple levels as well as additional block types could be some nice additions. Overall it was a fun and solid game.
Oct 5 04:00:12 15m 33s Tetromino Stack ♥ 2 This game was short but sweet. It did seem a little bit difficult, but that may just because the grab-based rotation point takes some getting used to. This definitely has potential to be a cool post jam game.
Oct 5 04:06:49 6m 37s Drops of Neon ♥ 1 Difficult but fun, with an interesting take on the theme. Nice game.
Oct 5 04:27:50 21m 01s Apollo's Lab ♥ 1 What a morbid, but interesting main mechanic. The art is super cute, and I also really liked that the dumpsters acted as checkpoints. Seeing the characters climb out of one was a treat.
Oct 6 02:54:41 22h 26m Trauma ♥ 0 It was quite amazing how much you managed to get done in under 48 hours. The art and effects are great, and the mechanic is interesting and fun. There were a few small issues with text flashing or arrow placement after picking up a card, but minor things like that are inevitable during a jam. Overall it was a very pretty and otherwise well rounded game.
Oct 6 04:31:30 1h 36m Unistable ♥ 2 Can I buy Getting Over It? We have Getting Over It at home. Getting Over It at home: But seriously this game was the definition of fun but frustrating. The presentation is really good, and the controls (only tried keyboard) are difficult but rewarding. I was able to beat it, but it took quite a few tries. Being a jam game I feel like it would benefit from being a little bit easier, perhaps with additional challenge as a bonus. Also the name is 5/5.
Oct 8 04:06:24 47h 34m BLOOPS! ♥ 1 I think your tetromino tower game was even more unstable than mine. I definitely would have liked to see what you could have made if you had more time, but it was still fun to play, if a bit frustrating.
Oct 8 04:43:06 36m 42s Midnight Maintenance ♥ 1 I didn't see anyone else mention it, so I just want to say that you can totally walk/jump off walls with a little determination. I think I ended up skipping a decent chunk by doing so. Just something to keep in mind for future entries. Otherwise it was a fun game.
Oct 11 02:46:57 70h 03m Mystic Push ♥ 1 As others have said, this is a game with wonderful presentation, but feels a bit too difficult for a jam game. The difficulty really ramps up, especially without a way to undo a few moves instead of restarting the whole level. A few other small things: The camera was a little bit stuttery while moving around; I think it may be because it is moving a pixel at a time as it slows down. Also it would be nice to be able to hold space to keep pushing instead of needed to press it over and over. Overall though it was still a fun game.
Oct 11 03:16:04 29m 07s Orbital Cascade ♥ 1 I think you've already received a lot of the feedback I wanted to give, but I will add on that I think it may be nice to have the UI be over the Earth. It was a bit annoying to have debris or the ship going under the UI. Overall it was a great looking game with an interesting idea.