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XeduR

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TimestampSince previousGameXeduR's comment
Oct 5 11:04:48 Atom Forge ♥ 1 Like others have noted, the game feels a bit unresponsive. It seemed to come with a fair bit of lag and the buttons/handles didn't always react as you'd hope for them to. It took me a few tries to figure out what was going on, but once I did, I do think that it is the start of an interesting game. The art style could have been a bit more uniform. The level looks cool, but the particles kinda seem like they were a "last minute addition", which they obviously weren't given that they are the key to the entire game. Making the particles easier to see by perhaps having some bright emitters on them could have upped the visuals quite a bit. The idea of having a beat to which the particles move was cool, but the movement animation could have been spiced up a little bit by using easing effects, for instance.
Oct 7 17:18:40 54h 13m Un-Stabled ♥ 2 I got to level 3. Based on this experience, I'm not sure whether the game or its author is the more unstable one. 😄 Silliness and physics tend to go well in hand!
Oct 7 17:27:07 8m 27s Fight Or Flight ♥ 1 Having an intro cinematic for a Ludum Dare game is a rarity. 😄 The controls took a bit of getting used to, but once I got there, I found it quite enjoyable. The audio and the music are relaxed enough that the climbing doesn't seem all that bad. After having got fairly high up, hitting an ice block and falling back to the start in a matter of seconds, I just decided "Yeah, that's enough." 😄 I think the punishing element could be reduced a bit, and the controls were a bit odd with the "just pressing space" instead of left or right at the same time, but it was an enjoyable game.
Oct 7 17:33:05 5m 58s Criticality ♥ 1 Holy shit you got a lot done. 😄 For starters, the looping background music was perfect balance of calm and relaxing, and long enough to not realise it was looping straight away, and it didn't get on my nerves, so good work with that. Now, as someone who loves city builders and such, my first thought at seeing the tech trees, building tabs, etc. was "This is gonna take a while to grasp." which is why it took me a few days to get the time to play it properly. 😄 Thoroughly enjoyable game and great work with it! The onboarding could have been smoother. Long, text heavy tutorials are quite cumbersome.
Oct 8 00:39:09 7h 06m Nuclear Bulwark ♥ 1 It's a fun little clicker game, but I wish the controls were a bit clearer. There were times when I tried to buy the second gun, but it wouldn't let me. There was no feedback as to why and I had the money to do so. Also dragging the gun to the location also seemed a bit unresponsive, same with the upgrades. The audio, visual style and animations were all thoroughly enjoyable.
Oct 8 00:50:07 10m 58s Pile Up Medieval ♥ 2 Well, this was certainly a unique approach to the theme. First of all, I loved that the menu already had interactive elements in it. Very few games do, and this already gave good pointers as to what the game would be about. I think that the game had a far too high emphasis on random chance. I played the game three times. First time I didn't even know what I was supposed to have done or do when the dragon came. The next time I though, maybe I need certain buildings. But when the type of buildings you get is entirely up to random chance, it reduces player agency. I felt as if I had no real control in the game.
Oct 8 00:56:49 6m 42s Unstable Fury ♥ 0 Whenever a game starts with a screen full of written instructions, I'm a bit worried. 😛 I'm not sure about the application of the theme. Having to return to those zones to charge back up and then go back venturing to find a new one to get further didn't feel like unstable. It felt more like being leashed and kept under control. The game had a pretty good vibe though and I appreciated the audio. The music loop could have been a bit longer or made to loop in a bit smoother fashion. Still, it's a nice entry!
Oct 8 01:00:06 3m 17s Left Beehind ♥ 0 A real cool take on the theme, and I thoroughly appreciated the art style. 😄 For a first jam entry, I think this was a great job!
Oct 8 01:09:59 9m 53s Tribulation ♥ 1 I enjoyed the flow of the combat and having the audio adapt to the level of your sanity was a nice touch! The enemy pathing and them getting stuck at times could have been addressed more. I think that, as others have said, I was missing some causality in the combat. If I swing a wrench/pipe or what it was and hit an enemy, I'd expect them to react to it in some way and not just instantly drop dead after a few swings. Also, I'm not a big fan of having all of this text here on the submission page. I understand that a lot of effort went into writing the playthrough instructions, but games are about exploration, about figuring things out for ourselves as players. There should be that trial and error and figuring things out for ourselves. Being presented with a wall of text detailing all of that before I even get to download the game isn't a good idea in my opinion. Finally, mentioning the cut content isn't really necessary. It's a 2-3 day game jam, we all understand that there was much more that could have been done. You did really well with your time and you should be proud of that, and focus on what you did accomplish instead of what you didn't. 🏆
Oct 8 01:25:23 15m 24s Radish Kid Ascension ♥ 1 Like many others have said, this was a surprisingly polished and a thoroughly fun game. I wouldn't be surprised if this was around the top games this time around. It's arguable whether this is unstable though, given how stable the construction materials were, but I'm being pedantic here. 😄 The entire game was simply relaxing and a lot of fun. The audio, art and the gameplay were all tied well together. Really nicely done!
Oct 8 02:00:07 34m 44s RAGE HORSE ♥ 3 Short and sweet. Really reminded me of Gunpoint. I think the visual style was on point and I liked where the game was headed. Like some others said, it did feel like the game was a bit slow. My main complaint, however, as a programmer, is that how was it easier to implement a timer to swap the guns than bind the same function to a key? It's not cool when you are firing an uzi and then, in the middle of a shootout, your gun changes to a pistol and you need to start clicking instead of holding down. 😃 The "shadows" were a bit odd too. Given that the shadows seemed to represent the player's field of vision, I would have expected the area that I didn't see to be, well, more dark or entirely invisible to me. I really didn't know if they were supposed to be a line of sight / field of vision indicator, or shadows. But, this is really a relatively small issue. It was a thoroughly enjoyable game and I'd be interested in playing more of it. Good work everyone!
Oct 8 02:12:16 12m 09s JennyBee ♥ 1 I like that you've specified Alt+F4 as the "button to quit" the game. 😃 I think the game could have used the list of controls inside the game as well. I really didn't know what I was doing the first time around. The second time around it was a lot easier, perhaps even too easy. I did enjoy the fact that this has been the only game I've ever played on Ludum Dare with real nature sounds.
Oct 8 12:22:50 10h 10m Ethereal Runner ♥ 1 I think the tutorial segment should have been more intuitive. When you load all of the game mechanics on the player at the start, via slow loading text I might add, it feels like being given a lecture before you can play the game. I also had to take the dash jump three times as it required near perfect jump, which shouldn't really be required in a tutorial. Finally, the time from death to restart was fairly long, especially for a tutorial segment. I did, however, enjoy the game bringing me right before the point where I died. The game's mood was pretty good and you guys had an interesting take on the theme. Still, I couldn't help but think the game was fairly slow paced, especially given the "runner" in the game's title.
Oct 8 12:32:35 9m 45s Firestarter ♥ 1 I think the controls could have been improved a bit, like "holding down shift" and mouse click would shoot fire/water. I found myself a few times just driving around a small tree. 😄 I enjoyed the audio and the game idea was cool. I got until level 4, and when I failed, I would have liked to play that level again, but I was booted all the way back to level 1.
Oct 8 12:42:07 9m 32s Reverse Runner ♥ 0 As others have noted, the perspective was a bit difficult. There was also little to no reaction time to the lasers. I also found myself shot by several lasers firing at once without warning. The movements also felt somewhat unresponsive or detached from the player character. I liked the soundtrack and I was positively surprised to see someone using Unreal here.
Oct 8 12:51:09 9m 02s Gem of Stability ♥ 1 The game was fun and it was an interesting take on the theme. I think you could have worked a bit more on the clarity and difficulty though. I got to about 230 score and as the yellow and black coloured enemies started appearing, I started to wonder "Oh, these seem to be faster? Oh, they seem to take more hits?" but I think there could have been more to differentiate the enemy types than just colour. The balancing act paired with the shooting was a nice idea and it made the game a lot more interesting. For future work, if you plan on continuing on this, I'd look into making the game a bit more varied. The only lose condition seemed to be that there will just come a time where you are overwhelmed because enemies are spawning too fast to be even theoretically shot down in time.
Oct 8 13:03:58 12m 49s Unstable Load ♥ 1 The voice acting was fantastic and not something you often see on Ludum Dare projects. The reloading could have used some work, I would have liked to see some indicator of the reloading process, but all I saw was "old casings" still being fired from the gun even though I was reloading. I'm not sure of how this fits the theme though. There was also a point where the platforms just vanished. If this was an intentional game mechanic, there should have been some indication that it was about to happen. The robots still kept on riding as if there were platforms, so I expect it was a bug.
Oct 8 13:14:51 10m 53s Unstable: Save a Herd of Horses ♥ 3 Just a personal pet peeve of mine for LD games: The controls should be easy enough that anyone can pick them up quickly without any instructions, or if not, then the instructions should be found within the game. The audio was good and the game looked nice, but I needed to get out of the game and come back to this page to read the instructions on how to play it. I was also expecting to "do something" to the burning trees and building, not just chase the horses around. I think the game's clarity could have used some work.
Oct 8 13:23:25 8m 34s Contact Nesigur ♥ 1 I thought I'd wipe the JSON and see what happens, and the game crashed. So, yeah, it's unstable. 😛 As some others suggested, enabling some prettifying the JSON file and implementing some error checking would have been a nice touch. It's a really meta game, that's for sure. Given that we're all game devs here, it's got its best (and only) audience here.
Oct 8 13:41:10 17m 45s Watch my nucleus ♥ 1 The first 10-20s or so, I was just watching it thinking: "Am I supposed to do something?" Then a few bits come lose and I stuff them back together. Again, waiting, I'm thinking that this isn't much of a game. Then shit hits the fan and I can't keep up with what's going on. 😄 It's a bit *unstable* gameplay wise. Like others mentioned, the web version seemed to have some issues with the controls. Still, this is a solid entry and I had fun!
Oct 8 14:38:19 57m 09s StackItToSpace ♥ 1 Like others have pointed out, the music got repetitive fairly fast. With these kind of short loops, I usually try looking for something calm and slow that doesn't take as much attention so even if someone figures out that it is looping, it won't get on their nerves (at least quickly). By the way, **Book title** is also my favourite book! I think the gameplay would have been more interactive and engaging if the controls were different. For instance, if you needed to drag and drop the objects and they'd move while you were holding them. It'd add a lot to the unstable nature of the game. Currently, getting to the next level was really just a matter of moving ~3 objects on top of each other without worrying about anything.
Oct 8 14:44:15 5m 56s The Escape ♥ 1 I had a fair bit of lag spikes, not sure if that was just on my end though. I liked the game and it gave me some 2012 movie vibes. I would have liked to be able to drive a bit faster, I mean if the ground around me was dropping down and I'd see lava down there, I'd drive over 67km/h! 😄 I think being able drift around would have also made the gameplay more engaging, but with break essentially being reverse, that was impossible.
Oct 8 17:49:45 3h 05m Lovecrafting ♥ 3 The web version seems to be a bit laggy, but regardless, this is perhaps the best game in terms of mood I've played during any LD. The gameplay, visuals and audio go well together and the approach to the theme was great as well!
Oct 8 17:56:02 6m 17s Deathrail ♥ 2 Very simple, yet effective visuals and controls. I agree with @peace-of-cake-games that I would have preferred to map the controls. Whenever I had to jump, I instinctively felt like pressing space. Nice use of the repeating background as well!
Oct 8 18:04:37 8m 35s Office Novice ♥ 2 I've heard people talk about how things would fall apart without them at the office, but I had never imagined how it'd look, so thanks for this. I especially appreciated the music when things did "get fine." 😃 I think the interaction area could have been a bit more generous, for getting coffee, water, etc. but other than that, I think it was a really enjoyable and well put together game.
Oct 8 18:53:03 48m 26s It is rainy ♥ 2 This was quite a challenging game. Even after taking a look at the manual and going to play with mini games, it felt like I had no idea what I was doing. Even with the hydrotron, I was spam clicking as fast as I could, and I still couldn't get them close to each other. Maybe I was missing something? The atmosphere was great and like others have also pointed out, I did enjoy the little interactions you added, like the light switches. Oh, and PS. Don't have screeching audio at the start. Some of us have headphones! 😅
Oct 8 19:06:30 13m 27s Reactor ♥ 1 A fellow reactor game! I always enjoy this kind of "nifty little" physics puzzle games. The background audio looping got tedious and repetitive very quickly, but as for the gameplay, I'm very intrigued. I even bookmarked the game so that I can give it another go tomorrow as well. 😄
Oct 8 19:26:18 19m 48s Watch Your Step! ♥ 2 This was certainly a challenge. I can't say I got very far.
Oct 8 19:36:57 10m 39s From World 1, With Love ♥ 0 Well, I got baited. 😄 Watching the intro, I immediately thought: "Yeah, there's no way this was done for LD49." but once the real game kicks in, my opinion quickly changed. The game has a great visual appeal and music to it. I think the difficulty was a bit off as the game was relatively easy, but most levels meant that you needed to die a few times to see where and how the text will appear, so you couldn't just "know" how to play it without trying and dying a few times first. All in all, a thoroughly enjoyable game.
Oct 9 16:31:41 20h 54m Alpha Decay ♥ 1 The graphics were charming and minimalist, so points there. Also, like many have said, kudos for making a game based on real physics (it was, right?). The gameplay, on the other hand, could have been more interactive. I didn't really know if I was supposed to do something or just wait the first few times. If the game's entire point is to create unstable compounds (or elements), then the gameplay should be clear. Don't make the player wait for so long. I think the wait time was random as well? If so, it really didn't help but make me feel confused if I was even doing the right thing or not. Finally, if the game was based on real physics, then help those of us who've forgotten their physics lessons from ages ago as I had no idea what I was supposed to do with Natrium, I think that was it. First game jam entries are always tough. For next game jams, you should try on focusing more on the gameplay elements and the fun of it. Most people won't play your game for more than a minute or two, so length isn't as imporant.