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Feedback comments for LD48
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| Timestamp | Since previous | Game | XeduR's comment | |
|---|---|---|---|---|
| Apr 26 13:16:04 | Rootss | ♥ 1 | I liked the idea and I think this was headed in a nice direction! I'm not a audio guy either, so I can't really comment on that, but the sound effects were quite sharp and loud. Given how the game is about a relaxed topic like a tree's roots growing, the sound effects could have been calmer. The controls could have probably been a bit smoother and more intuitive. It took me a while to realise what was going on and I had to go check out HELP menu twice. Still, nice work! ❤️ | |
| Apr 26 13:25:58 | 9m 54s | The Meaning of Life Is | ♥ 1 | A really interesting concept with a lot of trial (and error) for the player. With enough time, this could go really deep. 👍 |
| Apr 26 14:55:50 | 1h 29m | Flake | ♥ 1 | The visuals and the audio work well, and I enjoyed the controls, but like @welby, I don't think it's necessary to start off by lengthy opening monologue that mocks the player. It's an attempt at humour, sure, but such humour can be a big turnoff for many players who don't even know what your game is yet. |
| Apr 26 16:44:45 | 1h 48m | The Red Crystal | ♥ 1 | Unless I am mistaken, this is a COMPO entry, but in your video you are clearly working for 72 hours, which would make this a JAM entry. |
| Apr 26 20:30:46 | 3h 46m | Rusty goes Deep | ♥ 1 | This was a cool idea and played nicely. I think you could have done the lighting a bit differently. The extra lights that you get aren't really enough to illuminate where you are going enough, i.e. you just need to remember where all the traps are and then use the lights to see where your character is going, and like someone mentioned, the light seemed to be only enough for a single attempt. |
| Apr 26 21:06:23 | 35m 37s | Drill | ♥ 2 | Took me a few tries to get to the game, but once I got there, I did enjoy the gameplay! The camera could be a bit smoother, but otherwise a great experience! |
| Apr 26 21:07:55 | 1m 32s | 48 Leagues Under the Sea | ♥ 1 | A nice entry! The rooms gave it a sense of progression, but I would have considered having some "flicker" or other indication where the enemies in the room are. It felt a bit weird doing 360 no scope manoeuvres whenever I entered a new room. 😄 |
| Apr 26 21:08:33 | 38s | Into the Castle | ♥ 2 | I played until the final boss and I'm still amazed at how smooth the game was. Nicely done! |
| Apr 27 14:03:01 | 16h 54m | Deep Mine Time | ♥ 1 | As someone who also created a "digging game", I appreciate the unique take that you took with yours. It's a nifty little game. I would have perhaps added a slight nod to the fact that you can buy more time. When I got to gameover scene the first time, I was also expecting some way to restart the game without having to reload the app. Still, like so many have said before, nicely done given that you used the engine for the first time. 👍🏻 |
| Apr 27 15:05:23 | 1h 02m | Canyoneer | ♥ 1 | I managed to glitch the rope and climbed quite deep. I took a few dives before realising how to properly control the character. 😄 All in all, a thoroughly enjoyable little game! Untitled-1.jpg |
| Apr 27 15:17:47 | 12m 24s | Rainbow Fall | ♥ 3 | I had fun, but I wish you'd have implemented a highscore system to keep players (like me) playing it again and again to best their old scores. The gameplay itself was smooth and the audio & visuals were well done! |
| May 14 01:39:36 | 394h 21m | The Sounds of the Cavern | ♥ 1 | The controls are a bit troublesome given that the game runs in the browser. Ctrl+D, for instance, is the shortcut for creating a new bookmark in Chrome, Firefox, etc. I'm surprised that others haven't pointed this out. If you had control over the code of the website where the game runs, you could prevent the default shortcut behaviour, but given that the game is on Itch.io, I would consider revising the controls. I would also avoid using text-based tutorials, people tend not to read them. It becomes especially difficult when you try to be fancy and make them look like a part of the backdrop. Ask yourself, for what reason would you want the tutorial texts to blend in with the background? I, for instance, know that I had a lighter (right?) but I didn't know how to use it 😄 It'd also be great to get to the cave a lot quicker. We want to play your game, so let us get to it asap! 😄 There's a lot to improve, sure, but I think this was a fun and interesting take on the theme! |