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Feedback comments for LD49
spudboy's games and stats for all events →
| Timestamp | Since previous | Game | spudboy's comment | |
|---|---|---|---|---|
| Oct 4 03:16:31 | Instability | ♥ 6 | Really stylish visuals, but the difficulty felt like it was tuned a bit too high for me. My High score was 20.0 | |
| Oct 4 03:20:18 | 3m 47s | Unstable Sweeping | ♥ 1 | Your itch.io link 404s for me 😦 I think that would happen if you have the page as a draft on itch. Maybe make sure it's published? |
| Oct 4 03:48:55 | 28m 37s | Unstable_Alpha_Quest | ♥ 1 | Really cute use of the theme! I liked it overall, although I wasn't a fan of how repetitive it got by the end. At one point I mistyped the command you need to kill the boss, but didn't realize it till I got an error when I would have killed it (and I'm lucky I got the reference for the error tbh). Also I wish I could input multiple commands without having to re-click the input box. I'm pointing out a lot of nitpicks here but I really did like it a lot overall 🙂 |
| Oct 4 03:59:14 | 10m 19s | II-III-V | ♥ 2 | The typing section was kind of a weird detour but I liked the game a lot overall. Not sure I followed the plot besides "radioactive zombies bad" though haha. I wish I could hold left click to "brake" myself. |
| Oct 4 04:25:27 | 26m 13s | Luna's Painful Pastel Promenade | ♥ 3 | Big "Getting Over It" vibes, obviously. Didn't make it through, called it quits partway through the section introducing the green blocks. There are some falls that I think veer more towards "unnecessarily tedious" than Getting Over It ever does, but overall a good game jam version of evoking the same vibes. |
| Oct 4 04:37:55 | 12m 28s | Waiter Extraordinaire | ♥ 1 | It can be tricky to figure out which table is missing the last couple unserved guests, but perhaps that's part of the fun. Not a bad jam game overall. |
| Oct 4 04:45:09 | 7m 14s | Life on Cards | ♥ 1 | Fun little reigns-em-up. Cute art! It's unfortunate when you get like 3 destabilized cards in a row, but I guess that's just life sometimes lol. |
| Oct 4 19:16:57 | 14h 31m | It is rainy | ♥ 5 | I really like the art on this one! Just has a good vibe to it. I feel like the minigames for collecting the data are just too hard to actually get right. I also thing an ambient rain sound would have gone a long way in terms of mood. |
| Oct 4 19:24:30 | 7m 33s | Wordquake | ♥ 3 | This one is great! Making words with the remnants of previous words you made is honestly super cool. The graphics were excellent and the music was good too. Awesome job! |
| Oct 4 19:34:09 | 9m 39s | Incomplete Horse Nonsense | ♥ 1 | This take on the "unstable" theme is hilarious. So is "neigh, motherfucker." Pretty fun to play, although I realized you could do pretty well by just ignoring the horses and moving diagonally to make distance between yourself and the chaser whenever he gets too close. Got a high score of 60 this way! Also, it says you can upload high scores on the download version, but I only see a web version available. Overall fun to play and funny! |
| Oct 5 02:24:05 | 6h 49m | Landslide | ♥ 1 | Good solid platforming. I got a score of 262. If there's some way to tell where the rocks are gonna fall, I don't know what it is. |
| Oct 5 02:29:55 | 5m 50s | Unstable Magicks | ♥ 1 | Pretty good overall. It was quite confusing to work out how to read the cursor to know when I could cast, but once I did cycling between the spells was fun. I wish it showed your score after you died! I was somewhere between 20 and 30 points but not paying that much specific attention to it. |
| Oct 6 03:51:23 | 25h 21m | Improbability Fighter | ♥ 1 | Making an NES game for Ludum Dare is rad. I think honestly the biggest thing that would improve it would be just more things to turn into! Good job :) |
| Oct 6 23:26:43 | 19h 35m | Hatchling's Adventure | ♥ 1 | I feel like this would be a lot better if the camera was zoomed out a bit. There were a couple points in the game where you just have to blindly jump to something offscreen. I also found the little "edges" that kept appearing between your tiles. There are ways to fix that. Despite these nitpicks though, it was a good experience overall. Nice job. |
| Oct 6 23:36:33 | 9m 50s | Hot nucleus | ♥ 0 | Got a high score of 1024. I like the slow feeling of ramping pressure, good job on that. |
| Oct 7 03:33:26 | 3h 56m | Wilson's Lab | ♥ 2 | Played it on Android. Great job making a phone game for Lufum Dare. The background art is nice. The length of the restart animation is a problem, but other folks have said that already. |
| Oct 8 05:27:22 | 25h 53m | emoceans | ♥ 1 | Got bored and decided I was done at 110 seconds. Very simple, but cute for what it is. Nice job :) |
| Oct 8 05:35:02 | 7m 40s | Un-Named Stock Market Battle Simulator | ♥ 1 | I really don't understand how this game works at all :( I just hit buttons and lost money, which I guess is a lot like real day trading. |
| Oct 8 05:39:46 | 4m 44s | Critical Mass | ♥ 1 | Got 35,248 as my score. The mechanic is neat and the graphics are appealing, if simple. I also particularly liked how the music was slow or fast to match the ship. Great job! (btw, there's a glitch where you can increase your score after you die by mashing overdrive lol) |
| Oct 8 05:43:55 | 4m 09s | Eldritch Horse | ♥ 3 | This was hilarious. Really good use on the theme haha. The gameplay it self is nothing to write home about, but everything else here is great. I wish the camera followed you better when you get going really fast. |
| Oct 8 05:52:44 | 8m 49s | Cool | ♥ 1 | Pretty simple game. Sometimes the physics and player movement feel a little bit wonky. I don't see how you can safely grab a powerup without falling into the void or knocking your platform over. |
| Oct 8 06:00:32 | 7m 48s | Falling Tower | ♥ 1 | I think this one is really good! It took me playing through once to realize that everything would unfreeze at the end, and getting a tower that doesn't immediately fall apart seems really hard (and also seems like it'd take a lot of luck) - my best score was 5 block 3.71 seconds, which is... not great lol. The clicking is very hectic but in a pretty good way I think. I also really liked the vibe of the music. Great job! |
| Oct 8 06:05:41 | 5m 09s | BLOOPS! | ♥ 1 | Pretty fun! Some of the physics seemed... fidgety. I'm wondering if that could be solved by applying some kind of smooth speed towards the mouse rather than what seems to just be going straight for it? But maybe that's the point idk. I also found it really difficult to stack anything higher than the sides of the bucket haha. Too hard for me, perhaps :P Overall though, definitely a fun one to play. The sounds were a high point. |
| Oct 8 06:12:54 | 7m 13s | Bitrot | ♥ 4 | The platforming and actual gameplay left something to be desired, with the player physics feeling kind of weird. Also the game seemed to end kind of... abruptly? That being said, the graphics and audio were really good! I love the general vibe of "glitching game" you all managed to capture. Good job! |
| Oct 11 02:10:17 | 67h 57m | Unstable Flight of a Potato | ♥ 1 | I had a lot of fun with it but gave up after a while. Sooo haaard ;_; Still, great job! |
| Oct 11 07:40:22 | 5h 30m | Duck Optimizer Pro 2021 | ♥ 3 | The puzzles here are... a little inscrutable. And the music game at the end took several tries because my ear for notes felt pretty questionable. Game has a lot of charm and I think I enjoyed it overall but it's also very frustrating 😅 |
| Oct 17 20:20:12 | 156h 39m | Leave Me Alone | ♥ 1 | I liked the art, and the little intro tutorial screen was simple and effective, a good piece of polish. That being said it's waaaaaay too hard. If you miss once it seems like you're completely doomed. I couldn't manage to get very far even if I successfully hit objects. Compounding all this is how long it shows me the black hole every restart. I don't need to be shown the black hole every single time, I'm aware it's there. Let me get back to the game. EDIT: Ok on a hunch I turned my 144Hz monitor down to refresh at 60Hz and the black hole was much slower this time! Somehow the speed of the black hole is framerate-dependant. I still think you should make the restart animation shorter or nonexistent, and I'd echo the desire to know how far away the black hole is, but overall a pretty fun game once I worked out the technical issue 😅 |
| Oct 17 20:34:17 | 14m 05s | How (Not) To Defuse Bombs | ♥ 0 | A fun little puzzle for what it is. I think some kind of explosion VFX or SFX when the bomb explodes would really enhance the game, but I get that compo time restrictions are hard to work with 🙂 |
| Oct 17 21:41:20 | 1h 07m | Unstable Caves | ♥ 1 | It's really unfortunate that you ran out of time on this. With a few more levels and a little more polish (animations or at least looking left 😛) this could be really good I think. I will say, it's a little unclear how exactly the supporting systems work. I was usually not quite sure specifically which blocks would fall when I mined a tile or removed a support. Overall, good start. |