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kyboon

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TimestampSince previousGamekyboon's comment
Oct 4 21:25:37 Unshippable ♥ 1 A nice take to the 'unstable' theme. The game play is fun but the two containers bug kinda ruins it a bit. The UI is not working well on my Windows machine too (might due to my ultrawide monitor?).
Oct 4 21:34:30 8m 53s Spanner Fever ♥ 1 Fun game! I like that the car control is unstable too, which match the theme quite well. Also nice SFX, a lot of jam games have music but no SFX. Yours is the other way around. If you could add in some music, the game will feel much better.
Oct 4 21:49:09 14m 39s Hexworld ♥ 2 The art style is great, the game mechanic is creative and interesting, the SFX is on point. Honestly nothing to complain. One tiny confusion: I'm not sure if the physics works properly: sometimes the people falls when I move a little but sometimes they don't even if I move a lot.
Oct 4 22:11:14 22m 05s Unstable Piles ♥ 1 Sometimes the piles doesn't register correctly. I won in some cases where I shouldn't and I didn't win in some cases where I should. It seems that the bomb is one of the culprit, and also when the bottom pile is not upright.
Oct 4 22:41:25 30m 11s Nuclear Faith ♥ 2 This game is so polished, even the itch.io page looks sleek. The audio is great, SFX is on point, the bgm is not intrusive. Graphics and art style is simply amazing. You can even burn your follower for extra power, 10/10 for humor (too). The only thing missing is the tutorial, it's a bit confusing what to do in the beginning. The tips between rounds are useful, but it'll be better if I know them beforehand. Great job!
Oct 4 23:09:07 27m 42s Scrap Pilot ♥ 1 I can't believe I've already spent almost an hour on this game (and it's so difficult). This reminds me of the game Besiege. Btw some music and a little bit of sfx would be make the game much better. Edit: I just noticed that in the description you mentioned you can rotate parts by [R]. That'll make the game less difficult (still quite hard tho).
Oct 5 20:07:35 20h 58m Balancefield ♥ 1 It doesn't runs on the browser but the window build works fine. As other people said, when the field tip over to the other side it's impossible to recover from it due to lost of vision. My highscore is 2:20! (I kinda forgot you can move things around with the hand in the later stage)
Oct 5 22:26:33 2h 18m Precarious Atoms ♥ 1 Creative! Some suggestion here: the electron is very hard to click on, not sure if that's intentional. Also, instead of having multiple difficulty levels, I think it's better to increase difficulty overtime.
Oct 5 22:38:25 11m 52s Time Rift ♥ 3 Really nice graphics, but my GPU sounds like a helicopter when running the game :). The music is good but it doesn't seems to be fitting the game quite well.
Oct 5 22:45:31 7m 06s Paper Work ♥ 1 Was confusing why the game ends when I was just looking up without doing anything. But the game feels very nice thanks to the nice music and SFX. Really feels like work in real life (in office, not WFH of course)!
Oct 5 23:38:21 52m 50s Spirit Soother ♥ 1 Nice game, I think you should add a losing condition, like a time limit or something. And I agree that it needs some way to show the soothing progress, it's kinda confusing in the beginning as there's no feedback on that.
Oct 5 23:50:00 11m 39s Cytoplasm Madness ♥ 2 How do you start the game? I tried pressing z and x in the same time, it's not starting at all (both browser and exe).
Oct 6 08:56:33 9h 06m 2001 Unstable Oddyssey ♥ 1 This is such a chill game. The BGM definitely contributes a lot to the mood. I also like the bloom effect a lot, makes the game looks so cool.
Oct 6 09:29:15 32m 42s Last Breath ♥ 3 The art style and music are great, but the gameplay gets repetitive after a certain point. And the stability point has no purpose, it falling to zero has no negative effect, I managed to win the game without using 'Stabilize'.
Oct 6 09:37:52 8m 37s Unstable Adventures of the Space Engineer ♥ 1 Who keeps undoing my wiring? The music and atmosphere is amazing, but the gameplay is a bit boring. Some enemies plus limited vision would make the game much more terrifying. Considering it's done in only 3 days and it's your first game jam, I'd say it's still a good job!
Oct 6 09:45:07 7m 15s Save the Sun ♥ 1 I got one-shot by the earth defense. 10/10 for the humor on that. I agree with @cppchriscpp, if it's a little bit easier it'll be more enjoyable.
Oct 6 09:55:45 10m 38s Office Novice ♥ 2 This is so chaotic, I loved it, especially the "I am fine" meme in it. It's a bit unclear what to do in the beginning (intentional? I guess that's what a intern should feel), my suggestion is to highlight the interactable objects.
Oct 6 20:04:12 10h 08m Turtles All The Way Down (VR required) ♥ 1 Amazing game. Big respect for making a VR game in a game jam! I've only encountered 2 VR games so far, and the other one doesn't work on my PC for some reason. Anyway, this game is very polished. Your sfx and haptics are really on point, which I think is very important for a VR game. The UI is really clean and pretty too. I hope that there's some way to reinforce the stack, like making a turtle grabbing two turtles if place between them. I make VR games too so I know how troublesome it is to make a VR game (putting on and taking off the headset while testing is really annoying), so I really appreciate your efforts to making this game. Good job! 244675129_2557755131037917_8596115761652733610_n.jpg
Oct 6 20:25:53 21m 41s Star Miner ♥ 0 I like the game, it made me want to replay it a few more times. I agree with some comments above, where you die if you stop on top of the water, I was expecting there to be some (physical) fall off time. I've got all the upgrades but there's no ending as the description said. Or do I need to go further to reach the ending? (I went through a portal but there's still no ending)
Oct 6 21:11:41 45m 48s Nuclear Labs ♥ 1 Really fun game. The tutorial has too many words, some gifs to show it instead would be better. But I think it's totally acceptable, as you probably ran out of time. This is a game jam after all.
Oct 6 21:15:21 3m 40s The Volunteer ♥ 2 The geiger meter sound was my favorite, it gave me goosebump! The fog and monochrome world made quite an atmosphere. Good job.
Oct 6 21:15:57 36s Cave In ♥ 1 Gameplay and mechanic is straight forward, and it's really fun. It looks like a game made for mobile, do you consider porting it to mobile platform?
Oct 6 22:00:27 44m 30s Unstable Robot Soccer ♥ 1 My favorite was the 3rd ninja-running robot. :) It very hard to aim with the camera angle, and also the ball being unlit. Another suggestion is to make the explosion smoke semi transparent, so it doesn't block the vision as much.
Oct 6 22:53:59 53m 32s CORE ♥ 3 This game is not very forgiving. I'd say give the player 3 lives to make it easier. Also the camera movement is disorienting, if that camera movement and camera shake can be reduced a bit it'll be friendlier to more players.
Oct 7 19:35:45 20h 41m CalmR - Rock Skipping Mindfulness ♥ 2 Not gonna lie, the game got me in the first half :) Also I really appreciate you put in effort to make a VR version of it. And you nailed the feel of throwing! One little bug in the end, if the player is not in the origin, the end screen won't be in sight (it does in PC version, not in VR version). Maybe reset player's position after destroying the last piece. Great job, I like the humor!
Oct 7 19:51:55 16m 10s Celestial Waltz ♥ 1 Very cool idea and interesting take to the theme! This is obviously not a complete game yet, but it totally has the potential to become one, once you added more elements to the game, like a goal, and some other factor. Here's some of my idea (take it if you like it, ignore it if you don't): the goal can be making two body collide and one survive, or making them not separated too far away for x distance. You can even add some new factors like player-generated gravity, or other celestial body passing by.
Oct 8 10:39:24 14h 47m Default cube game ♥ 4 Today I learned that you can make games with blender. By the way in the first level I fell because I can't see the gap between two platform, maybe change the lighting or color a bit to make it more visible.
Oct 8 10:46:18 6m 54s P.T. Bone-um's Fabulous Tightrope of Terror ♥ 2 At first I thought this is just a Chrome browser dinosaur game with fancy graphics and music, but the light randomly turning on and off makes it feels like a completely different game. It's interesting how a single mechanic can make a game feel so different.
Oct 8 11:27:38 41m 20s Untrailed ♥ 1 Nice game! It gives me a Tron vibe, and tons of fun. May I suggest another possible way to counter the infinite donut exploit? Maybe make the car slow down when it's touching it's own trail. And also the car control is too 'Stable' for the theme, maybe increase the slippery-ness?
Oct 9 18:11:57 30h 44m Project Earth ♥ 1 The UI wasn't showing up on the fullscreen version, but the windowed version did. I find it a bit annoying to have to hold the W button all the time, maybe an option to make it a toggle? Btw how did you made the hex-sphere thing on the earth? Is it from any library/asset you're using? I've been wanting to make some games with the hex tiled system on a sphere.