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kyboon

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TimestampSince previousGamekyboon's comment
May 1 16:52:36 Power Delivery ♥ 1 Great game and idea! The economy is unbalanced towards the end, as you always have too much currency to spend by then. Also it's impossible to lose the game, it's just a matter of time to win. Maybe instead of making the buildings generate money over time, you get money for once off when the power is connected, so the player will need to plan out the building order. Some sfx would go a long way. Playing some sound when placing down buildings and connecting them will improve the game feel a lot. Btw, the game didn't end automatically when I had both city on green, no prompting too.
May 1 17:01:41 9m 05s Outer Space Snacks ♥ 2 The game is too hard, maybe that's by design? The spacecraft goes out of control easily, I suggest adding a slight damping to the speed.
May 1 17:39:58 38m 17s Delivery Dungeon ♥ 1 Well done! There's definitely some part that requires some polishing, but for a compo submission it's already quite decent. The projectile collision could be better, sometimes they are blocked by the walls even if they're quite some distance away. The game does speed up later in the game once you get the upgrades, but it is really slow at the beginning. For my second upgrade, the options ranges from 21 to 36 coins, at that time I have to take nearly 10 seconds to get one coin, which translates to about 5 minutes (including travelling through the map) just to progress one upgrade. 5 minutes isn't too long for a proper game, but is definitely too long for a game jam game where ppl don't usually spend much time to play. Having the "Map" hotkey on M makes sense, but when the player's left hand is on WASD and right hand is on the mouse, it's very awkward to reach it. Perhaps add an alternative binding to the map? For example Q or E or R or F or G or even Crtl or Shift.
May 1 20:56:57 3h 16m Galactic Roadside Assistance ♥ 1 Not sure what game engine you're using, but windows defender is not liking the exe. Anyway, I ran it, and glad that I did. ### A very polished game Great graphics, decent music and good sfx, intuitive controls, bugless, and I think the game is even ready to be sold on steam. I like the art style, a bit neon brings some futuristic vibe, but not too overwhelming. This game reminds me of Elite Dangerous, there's a group of players named Fuel Rats bringing fuel to people stranded in dozens of systems away. ### Some very minor downside I'm using an ultrawide display, the main menu and UI is a bit off to me. The gameplay is a bit slow, I hope that there's a toggle for the game speed.
May 3 19:22:23 46h 25m Golden Hour ♥ 4 Beautiful game! Art style is great, the music and sfx are on point too. Left and Right cannon controls are awkward at times but I guess that's by design, once you get pass the learning curve it's pretty satisfying to hit a ship with those cannons. I also like the map and spawning infos. The game mechanics are easy, but quite some thinking and planning are required if the player wants to get higher score. Just one minor suggestion: the font is a bit hard to read, maybe get another font that fits the game theme without sacrificing readability. Good job!
May 3 19:31:53 9m 30s Pancakes Won't Wait ♥ 2 OMG the sound effects are so funny! It just made the game much more fun. The comic style graphics is also very cool too. Controls are slippery but that actually matches the other parts of the game so well. It's very hard to find the customers on the large map, maybe some indicator or error would be helpful.
May 3 19:35:34 3m 41s One more parcel - sorting plant ♥ 0 Both LD page and itch link are not working.
May 3 19:50:12 14m 38s LostAndFound ♥ 0 Nice concept! Game mechanics and controls are intuitive, you just move to the suitcases and then move to the associated passenger. Simple but it works. Btw I noticed that the passengers are rendered behind the white table. You can change the sorting order in the SpriteRenderer, or simply change the z-height to fix that.
May 4 19:34:44 23h 44m To: Tony ♥ 2 Hi Boss, I keep getting the same package to Charta via van. I'm 3 hours overtime now and still sorting the packages. Also there's people drawing and writing nonsense on the shipping label, which made them really hard to read. Best Regards, Tony
May 4 19:55:31 20m 47s Meowxtape: Delivery ♥ 1 Got to the end on first try! I'm a talented gamer you know :) Too bad the game just restarted at that point, was hoping for an ending screen, but that's already a lot of content for a jam game so I guess that's asking too much. My favorite is "TRY TO LOOK AWAY" "FROM YOUR PHONE", which ironically made me put more attention on the phone. Oh and the "delivered but not read" part too, laughed my ass off.
May 4 20:30:35 35m 04s Return To Sender ♥ 1 I got a score of 250. Not sure if it's high or not, but for the next day I try to read the message when you Approve/Deny stuff, and my score went down to 46. (My dear boss at Amozom, I gave my review, can I get my children back? -- Your favorite Intern #346787123)
May 7 14:47:44 66h 17m Delivery City ♥ 1 Was a little bit confused where the locations are, but that's easy to find out after a while as there's not many places. But if you're planning to expand it to a bigger city (as you said in the description), you'll need a map so it's easier to navigate around, especially for new players.
May 7 14:53:13 5m 29s Fresh'n Hot ♥ 0 Pretty cool typing game. A few suggestions here: The "success" sfx doesn't sound very rewarding. Also if there's some when adding ingredient that'll be great. There's no penalty for pressing wrong button. I can just face-roll the keyboard a few times and press enter and it's still a success order. Anyway, still a good concept and fun game nonetheless! Great job!
May 7 15:00:21 7m 08s BALA!!! ♥ 2 Can't really play the game as I'm using an ultrawide monitor and I assume some buttons are missing on my screen, the game automatically goes full screen and there's no way to make it in windows mode. bala.JPG
May 7 15:17:56 17m 35s COLD CHEDDAR ♥ 3 Might be the best SFX I've seen so far, the engine sounds are top notch. Also the car leaves trails behind? Wow. It's very hard to control the car, but rewarding to learn. The 3 slots is an interesting idea, (almost) making the player need to plan out which to deliver first. Why almost? Because there's no map, and which type of customer you meet first is up to luck, their required toppings might or might not match what you're carrying. The game has a lot in details, but in the grand scheme of things it's missing a lot of components as a game. The gameplay loop itself is not completed in my opinion, there's no game over condition, no goal, no penalty. Anyway, still a great job on the game. I understand this is a jam game and there will be things that the devs want to implement but didn't have the time to do so.
May 7 16:50:17 1h 32m Food Factory ♥ 1 Good job on the game. Obviously it's missing a lot of stuffs, but I've tried to make a similar game in a jam before and I understand how much work is behind the seemingly easy mechanics, so I really appreciate what you've done here.
May 7 17:41:57 51m 40s Interstellar Delivery ♥ 1 ### What I like: The music and vibe is amazing. Well done on having different screens (main game screen, maps, etc), and switching between them is quite seamless. Great UI implementation, I rarely see UI with such complexity (pop up windows, list, etc) done in a game jam, especially that I don't see any obvious bug on the UI. ### What could be better: I'm not an art person, but I believe that for pixel arts, the pixel size should be the same for different objects. For example, if you look at the station and the planet separately, they don't seems to be in a same game. Gameplay vise it's a bit lacking, you just buy station and ship, and that's all. It would be fine if there's some goal or penalty or timer, which requires the player to plan out their buying/expand strategy.
May 7 22:21:29 4h 39m Crabload of Shells ♥ 1 Really fun game. Simple but interesting gameplay, and intuitive controls. The pixel art and sound effects are pretty good too. I hope that the game spawns enough required shells around the map, when the crab with requirement appears. The requirement was like 4 red shells and there was only one on the map and I had to wait a while for the rests to spawn. Some music would be great.
May 9 20:01:22 45h 39m Beelivery ♥ 2 Great game! So fun that I played it till the end. Very good level design. The two logs with the horizontal slits checkpoint is the most difficult in my opinion, spent most time on it. May I suggest some idea? A checkpoint with a really large fan that blows sideway. And a checkpoint with inverted gravity.