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hammerfrenzy

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TimestampSince previousGamehammerfrenzy's comment
Oct 4 00:35:46 Aimless Wizard ♥ 2 I must be a weak wizard, I was never able to get past level 5. The "unstable" magic was interesting, before the first power up I was able to just spam cast and run at the same time, but once more fireballs were falling that was a lot harder of a strategy.
Oct 4 00:43:23 7m 37s On the wire ♥ 1 Made it to the end after a few tries! The birds are quite mean.
Oct 4 01:11:07 27m 44s Crazy Kitties ♥ 1 I liked the cats, the maze, and the spinning hammer. Only issue I had was that the first few times I thought you were supposed to NOT be on the color the cat hits with the hammer.
Oct 4 01:26:15 15m 08s Download more ram (100% Legit) ♥ 1 Well done! Had a lot of fun hunting down the anti-virus code, but was never able to keep the pc stable long enough to active it 😭
Oct 4 01:40:08 13m 53s Crash ♥ 1 Very cohesive theme, well executed. I think something like a "market predictions" window could have been a cool addition, but compo time is limited so I understand :P
Oct 4 04:44:04 3h 03m birdbell ♥ 1 Once the bell was introduced I was very impressed how it fit with the theme. The platforming also felt quite responsive. Good work!
Oct 4 05:29:04 45m 00s VolatileTD ♥ 1 I like the idea of your turrets going rogue for "unstable". I wish they were a bit harder to fix though, it felt like the biggest threat was actually your own towers turning on you, but they were fixed quite easily. Good job overall.
Oct 4 05:46:04 17m 00s Midnight Maintenance ♥ 1 I enjoyed the head wobble when the zombies attack. ... ALL HAIL THE POWER COMPANY
Oct 4 21:02:49 15h 16m Un-Stabled ♥ 2 Howdy, another "Un-Stable"-er here! I liked the frenzied pace and overall ridiculousness. I got stuck on fences a few times (I think where they have some detailing around the edges), but overall good fun. Couldn't quite achieve escape velocity to send the horse into orbit.
Oct 5 16:46:24 19h 43m Help, I cast the wrong spell! ♥ 1 Definitely unstable. I liked the dynamite jump mechanic & the comic style storytelling at the start.
Oct 5 17:10:26 24m 02s Unstable Tower ♥ 1 Made it to 26.6 meters with only the skinny tall blocks (9 of them I think). The tower fell over partway through scoring, but it still counted!
Oct 5 21:49:26 4h 39m Unstable Atom ♥ 1 Definitely gets exciting as the speed ramps up. Perhaps the speed could start a bit higher but ramp up slower? Most of the time avoiding things was pretty easy, until suddenly it was quite difficult! I like the take on the theme as well.
Oct 5 22:01:55 12m 29s Turnip Boi and the Forest Lost in Time ♥ 2 I liked the art of the sprites, and it looks like are many paths to take (I didn't make it through all of them). The forest sprite must be quite dense though, whenever the hover runs out you plummet! Good work overall
Oct 6 04:50:37 6h 48m Purps ♥ 2 Releasing a ring of spells is quite satisfying. I was just able to defeat the boss with hardly any health left! I like the idea of seeing your next spell and choosing something to do with it, but in practice I just mashed left click haha.
Oct 6 04:57:31 6m 54s Tones of the World ♥ 1 That was bizarre but quite the experience. The tones were definitely unstable haha. RIP all those millions of worlds loss to my poor aim.
Oct 6 05:11:20 13m 49s Hikari’s Journey 光の旅 — the umbral world ♥ 1 Very interesting. I'm kind of torn on the player restarting. Was it technical or meant to be part of the theme? I feel like it's a cool idea thematically but when it happened it sort of pulled me out of the experience. Either way, good work!
Oct 6 19:39:11 14h 27m Fast Flats! ♥ 2 Fun twist on the "drop stuff and balance it" genre. Also loved the little easter egg at the end!
Oct 6 20:11:21 32m 10s Mystic Push ♥ 2 Very polished, art & sound are quite good. If I had to nitpick, I would mirror what others have mentioned about the perspective, and maybe try to have the camera not move around as much. That being said, great work given the constraints of a game jam!
Oct 6 20:43:00 31m 39s Temple Of Tozi ♥ 1 Visually appealing, nice ambience. One feature I might suggest would be a way to knock back a platform early, occasionally I would hit one in the wrong direction and then just have to wait for it to come back. Good work!
Oct 6 21:08:49 25m 49s Cursed Duality ♥ 3 Great art, fluid animation. I loved the slime's movement especially. Platforming felt pretty responsive, but on keyboard it was hard for me to be precise. I also had to spend so much time trying to stay alive that I never really figured out how to incorporate stomp (but thats on me).
Oct 6 21:26:50 18m 01s Unstable Chem Mystery ♥ 1 Clever use of the theme, I really enjoyed how free-form most of the solutions were. It seemed like there were several ways to solve most puzzles.
Oct 7 01:00:04 3h 33m Rickety Ranch ♥ 0 Cutscenes were great. As some said the collision detection was a bit mean at times, but it was doable after some practice. Loving all the farm related games.
Oct 7 01:08:22 8m 18s Unstable Them ♥ 0 536! 🐴 I think the squeaky horses were great considering how small they were compared to FORSE, who is indeed a _force_ to be reckoned with. I haven't come across a "mash to fill the bar" game yet either, so that was something a bit different for me.
Oct 7 01:35:30 27m 08s Cairn ♥ 1 Nice somber atmosphere. I appreciated the puzzle twist on the "stack unstable blocks" genre. It was a bit difficult like some of the other commenters mentioned, but I think I was able to get it (although perhaps it was a bad end - their fate is sealed 😱)