Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → hammerfrenzy

hammerfrenzy

Feedback comments for LD51

← LD49   LD53 →

hammerfrenzy's games and stats for all events →

TimestampSince previousGamehammerfrenzy's comment
Oct 3 22:26:00 Chaos Pigeon ♥ 3 I was sold when my poop caused a chain reaction resulting in several cars exploding. Starting with a pigeon that can auto-aim was a good choice, makes it easy to immediately see what effects the poop has. If I had to make a tweak, I'd probably reduce the round length. Good overall!
Oct 3 22:41:37 15m 37s Crazy Frenzy ♥ 2 Pretty goofy! I liked the variety in the weapons, they all felt different to use. I wanted to be able to reload though, since some of the single-use weapons left me waiting for quite a while before the next swap.
Oct 3 23:23:16 41m 39s Slow Mo Samurai ♥ 3 This one is excellent. A solid core mechanic, and then forcing the player to alter their approach to different situations (moving around water, hiding behind rocks, avoiding explosives) and think on the fly. Minor nitpicks are the bullet contrast that was mentioned, and move the 'Menu' option away from 'Replay' a bit since there's no stage select (I clicked too fast). Well done overall!
Oct 4 02:55:32 3h 32m Home R.I.P.airs ♥ 2 I was able to make it through to the end, although I did have to adjust my hands to the "MASH POSITION" haha. It was getting quite hectic. I probably had the most difficulty moving between the floors - maybe a ladder or stairs could be useful? (unless you intended it to be difficult). Good job!
Oct 4 03:12:24 16m 52s Warrior, Wizard Rogue ♥ 1 I like the idea of swapping between classes on the timer. Being force to attack in the direction you're moving does make it quite challenging, but when my wizard went down early, the rogue started hogging the exp and becoming quite powerful!
Oct 4 03:22:35 10m 11s Salmon Run! ♥ 0 Made it! Really enjoyed the spin jump in particular, and the sounds & music are pleasant. Keeping momentum from flies/whirlpools through jumps was also fun. Good work! salmon run.png
Oct 4 03:49:26 26m 51s Cypon ♥ 1 I wasn't a believer at first, but juicing the projectiles pays off! Feels like there was a breakpoint around rank 6 or 7 where I really took off which felt good. cypon.png
Oct 4 03:52:37 3m 11s Super Garden Lord ♥ 1 J U I C E D
Oct 5 16:42:15 36h 49m Honk Hard ♥ 2 Pixel art is executed pretty well, and the concept is goofy. I think bullet time was my favorite mechanic, personally it would have been cool to see it recharge some on the 10 second timer to encourage use. I was unable to find the secret weapon :( p.s. `m e l o n`
Oct 5 16:57:28 15m 13s Wizard's Basement ♥ 2 Very well executed overall. Art is consistent (I personally liked the scroll selection green trail). Frankly I'm not sure how I ended up with multiple wizards (it was one of the mutations?) but being able to set some up as turrets and then ferry one around to close portals was when I was having the most fun. Good work.
Oct 21 20:54:38 387h 57m SPACE PARIAH ♥ 1 I like the art, and the execution of the 3D movement works well. I was ultimately unable to figure out what to do with the resources that were gathered, though. It would also have been nice to add a bit of a 'vacuum' when picking up resources, just as a convenience. Good work!
Oct 21 21:10:12 15m 34s Turnip Terrace ♥ 0 Solid compo work, the pixel art is cute and I liked the noisemaker sound in particular.